aboutsummaryrefslogtreecommitdiff
path: root/engines/startrek/room.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/startrek/room.h')
-rw-r--r--engines/startrek/room.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 20615bd6c9..876ffe14d0 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -2431,6 +2431,73 @@ public:
void sins5UseSTricorderOnNorthDoor();
void sins5UseMTricorderOnCrewman();
+ // VENG0
+ void veng0Tick1();
+ void veng0Tick10();
+ void veng0Tick50();
+ void veng0TouchedDoor();
+ void veng0UseSTricorderOnComputerBank();
+ void veng0UseSTricorderOnChair();
+ void veng0UseSTricorderAnywhere();
+ void veng0UseMccoyOnBeam();
+ void veng0UseSTricorderOnBeam();
+ void veng0UseRedshirtOnBeam();
+ void veng0UseSpockOnConsole();
+ void veng0UseRedshirtOnConsole();
+ void veng0UsePhaserOnBeam();
+ void veng0UseMccoyOnDeadCrewman();
+ void veng0UseSawOnBeam();
+ void veng0KirkReachedSaw();
+ void veng0Timer0Expired();
+ void veng0DoneCuttingBeam();
+ void veng0GetBeam();
+ void veng0TalkToKirk();
+ void veng0TalkToMccoy();
+ void veng0TalkToSpock();
+ void veng0TalkToRedshirt();
+ void veng0LookAtPatterson();
+ void veng0LookAtDeadCrewman2();
+ void veng0LookAtComputerBank();
+ void veng0LookAtChair();
+ void veng0LookAtKirk();
+ void veng0LookAtSpock();
+ void veng0LookAtMccoy();
+ void veng0LookAtRedshirt();
+ void veng0LookAtViewscreen();
+ void veng0LookAtHelmConsole();
+ void veng0LookAtNavConsole();
+ void veng0LookAtBeam();
+ void veng0LookAnywhere();
+ void veng0LookAtDeadCrewman1();
+ void veng0UseMccoyOnLivingCrewman();
+ void veng0MccoyReachedCrewman();
+ void veng0MccoyScannedCrewman();
+ // TODO: common code
+
+ // VENG1
+ void veng1Tick1();
+
+ // VENG2
+ void veng2Tick1();
+
+ // VENG3
+ void veng3Tick1();
+
+ // VENG4
+ void veng4Tick1();
+
+ // VENG5
+ void veng5Tick1();
+
+ // VENG6
+ void veng6Tick1();
+
+ // VENG7
+ void veng7Tick1();
+
+ // VENG8
+ void veng8Tick1();
+
public:
// Room-specific variables. This is memset'ed to 0 when the room is initialized.
// NOTE: Any changes here must be reflected in the corresponding serializer functions.