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-rw-r--r--engines/startrek/room.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index dff0bcaad1..53c0b07f04 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -27,8 +27,11 @@
#include "common/ptr.h"
#include "common/str.h"
+#include "startrek/action.h"
+#include "startrek/awaymission.h"
#include "startrek/fixedint.h"
-#include "startrek/startrek.h"
+#include "startrek/object.h"
+#include "startrek/soundeffects.h"
#include "startrek/text.h"
using Common::SharedPtr;
@@ -141,6 +144,7 @@ public:
private:
StarTrekEngine *_vm;
+ AwayMission *_awayMission;
const RoomAction *_roomActionList;
int _numRoomActions;
@@ -252,6 +256,8 @@ private:
// Helper functions for repetitive stuff.
+ Common::String getCrewmanAnimFilename(int object, const Common::String &str);
+
/**
* If "changeDirection" is true, they remain facing that direction even after their
* animation is finished. The game is inconsistent about doing this.