diff options
Diffstat (limited to 'engines/startrek/rooms/demon1.cpp')
-rw-r--r-- | engines/startrek/rooms/demon1.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/startrek/rooms/demon1.cpp b/engines/startrek/rooms/demon1.cpp index 7034d75411..899f76095c 100644 --- a/engines/startrek/rooms/demon1.cpp +++ b/engines/startrek/rooms/demon1.cpp @@ -197,7 +197,7 @@ void Room::demon1KlingonFinishedAimingWeapon() { } void Room::demon1KirkShot() { - showText(0, true); + showDescription(0, true); showGameOverMenu(); } @@ -239,7 +239,7 @@ void Room::demon1KlingonDropsHand() { loadActorAnim(13, "klghnd", 0x10b, 0x8e, 0); _awayMission->disableInput = 0; _awayMission->timers[1] = 0; - showText(20, true); + showDescription(20, true); if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT)) return; @@ -433,79 +433,79 @@ void Room::demon1PickedUpHand() { void Room::demon1FinishedGettingHand() { if (_awayMission->demon.tookKlingonHand) - showText(5, true); + showDescription(5, true); else { _awayMission->demon.tookKlingonHand = true; giveItem(OBJECT_IHAND); - showText(7, true); + showDescription(7, true); } } void Room::demon1LookAtKlingon() { - showText(4, true); + showDescription(4, true); } void Room::demon1LookAtCattails() { - showText(18, true); + showDescription(18, true); } void Room::demon1LookAtTulips() { - showText(10, true); + showDescription(10, true); } void Room::demon1LookAtPods() { - showText(19, true); + showDescription(19, true); } void Room::demon1LookAtFerns() { - showText(9, true); + showDescription(9, true); } void Room::demon1LookAtStream() { - showText(11, true); + showDescription(11, true); } void Room::demon1LookAtMine() { - showText(21, true); + showDescription(21, true); } void Room::demon1LookAtMountain() { - showText(16, true); + showDescription(16, true); } void Room::demon1LookAtHand() { - showText(23, true); + showDescription(23, true); } void Room::demon1LookAnywhere() { - showText(17, true); + showDescription(17, true); } void Room::demon1LookAtKirk() { if (_awayMission->crewDownBitset & (1 << OBJECT_KIRK)) - showText(12, true); + showDescription(12, true); else - showText(3, true); + showDescription(3, true); } void Room::demon1LookAtSpock() { if (_awayMission->crewDownBitset & (1 << OBJECT_SPOCK)) - showText(15, true); + showDescription(15, true); else - showText(8, true); + showDescription(8, true); } void Room::demon1LookAtMcCoy() { if (_awayMission->crewDownBitset & (1 << OBJECT_MCCOY)) - showText(13, true); + showDescription(13, true); else - showText(1, true); + showDescription(1, true); } void Room::demon1LookAtRedshirt() { if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT)) - showText(14, true); + showDescription(14, true); else - showText(2, true); + showDescription(2, true); } void Room::demon1TalkToKirk() { |