aboutsummaryrefslogtreecommitdiff
path: root/engines/startrek/rooms/demon1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/startrek/rooms/demon1.cpp')
-rw-r--r--engines/startrek/rooms/demon1.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/startrek/rooms/demon1.cpp b/engines/startrek/rooms/demon1.cpp
index 7034d75411..899f76095c 100644
--- a/engines/startrek/rooms/demon1.cpp
+++ b/engines/startrek/rooms/demon1.cpp
@@ -197,7 +197,7 @@ void Room::demon1KlingonFinishedAimingWeapon() {
}
void Room::demon1KirkShot() {
- showText(0, true);
+ showDescription(0, true);
showGameOverMenu();
}
@@ -239,7 +239,7 @@ void Room::demon1KlingonDropsHand() {
loadActorAnim(13, "klghnd", 0x10b, 0x8e, 0);
_awayMission->disableInput = 0;
_awayMission->timers[1] = 0;
- showText(20, true);
+ showDescription(20, true);
if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT))
return;
@@ -433,79 +433,79 @@ void Room::demon1PickedUpHand() {
void Room::demon1FinishedGettingHand() {
if (_awayMission->demon.tookKlingonHand)
- showText(5, true);
+ showDescription(5, true);
else {
_awayMission->demon.tookKlingonHand = true;
giveItem(OBJECT_IHAND);
- showText(7, true);
+ showDescription(7, true);
}
}
void Room::demon1LookAtKlingon() {
- showText(4, true);
+ showDescription(4, true);
}
void Room::demon1LookAtCattails() {
- showText(18, true);
+ showDescription(18, true);
}
void Room::demon1LookAtTulips() {
- showText(10, true);
+ showDescription(10, true);
}
void Room::demon1LookAtPods() {
- showText(19, true);
+ showDescription(19, true);
}
void Room::demon1LookAtFerns() {
- showText(9, true);
+ showDescription(9, true);
}
void Room::demon1LookAtStream() {
- showText(11, true);
+ showDescription(11, true);
}
void Room::demon1LookAtMine() {
- showText(21, true);
+ showDescription(21, true);
}
void Room::demon1LookAtMountain() {
- showText(16, true);
+ showDescription(16, true);
}
void Room::demon1LookAtHand() {
- showText(23, true);
+ showDescription(23, true);
}
void Room::demon1LookAnywhere() {
- showText(17, true);
+ showDescription(17, true);
}
void Room::demon1LookAtKirk() {
if (_awayMission->crewDownBitset & (1 << OBJECT_KIRK))
- showText(12, true);
+ showDescription(12, true);
else
- showText(3, true);
+ showDescription(3, true);
}
void Room::demon1LookAtSpock() {
if (_awayMission->crewDownBitset & (1 << OBJECT_SPOCK))
- showText(15, true);
+ showDescription(15, true);
else
- showText(8, true);
+ showDescription(8, true);
}
void Room::demon1LookAtMcCoy() {
if (_awayMission->crewDownBitset & (1 << OBJECT_MCCOY))
- showText(13, true);
+ showDescription(13, true);
else
- showText(1, true);
+ showDescription(1, true);
}
void Room::demon1LookAtRedshirt() {
if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT))
- showText(14, true);
+ showDescription(14, true);
else
- showText(2, true);
+ showDescription(2, true);
}
void Room::demon1TalkToKirk() {