diff options
Diffstat (limited to 'engines/startrek/rooms/function_map.h')
-rw-r--r-- | engines/startrek/rooms/function_map.h | 63 |
1 files changed, 62 insertions, 1 deletions
diff --git a/engines/startrek/rooms/function_map.h b/engines/startrek/rooms/function_map.h index 23c96532bf..d1f3b7800e 100644 --- a/engines/startrek/rooms/function_map.h +++ b/engines/startrek/rooms/function_map.h @@ -1460,10 +1460,10 @@ RoomAction mudd1ActionList[] = { { Action(ACTION_FINISHED_ANIMATION, 4, 0, 0), &Room::mudd1SpockPressedRedButton }, // Common code + { Action(ACTION_USE, OBJECT_IDEGRIME, -1, 0), &Room::mudd0UseDegrimer }, { Action(ACTION_USE, OBJECT_ILENSES, OBJECT_IDEGRIME, 0), &Room::mudd0UseLenseOnDegrimer }, { Action(ACTION_USE, OBJECT_IALIENDV, -1, 0), &Room::mudd0UseAlienDevice }, { Action(ACTION_FINISHED_ANIMATION, 9, 0, 0), &Room::mudd0FiredAlienDevice }, - { Action(ACTION_USE, OBJECT_IDEGRIME, -1, 0), &Room::mudd0UseDegrimer }, { Action(ACTION_GET, 9, 0, 0), &Room::mudd1GetTorpedo }, { Action(ACTION_GET, 0x21, 0, 0), &Room::mudd1GetTorpedo }, @@ -1504,8 +1504,69 @@ RoomAction mudd1ActionList[] = { }; RoomAction mudd2ActionList[] = { + { Action(ACTION_WALK, 0x21, 0, 0), &Room::mudd2WalkToNorthDoor }, + { Action(ACTION_TOUCHED_HOTSPOT, 0, 0, 0), &Room::mudd2TouchedHotspot0 }, + { Action(ACTION_WALK, 0x22, 0, 0), &Room::mudd2WalkToSouthDoor }, + { Action(ACTION_TOUCHED_HOTSPOT, 1, 0, 0), &Room::mudd2TouchedHotspot1 }, { Action(ACTION_TICK, 1, 0, 0), &Room::mudd2Tick1 }, + { Action(ACTION_TIMER_EXPIRED, 1, 0, 0), &Room::mudd2Timer1Expired }, + { Action(ACTION_USE, OBJECT_ISTRICOR, -1, 0), &Room::mudd2UseSTricorderAnywhere }, + { Action(ACTION_USE, OBJECT_SPOCK, 0x20, 0), &Room::mudd2UseSpockOnCapsules }, + { Action(ACTION_GET, 0x20, 0, 0), &Room::mudd2GetCapsules }, + { Action(ACTION_FINISHED_WALKING, 12, 0, 0), &Room::mudd2MccoyReachedCapsules }, + { Action(ACTION_FINISHED_ANIMATION, 13, 0, 0), &Room::mudd2MccoyPickedUpCapsules }, + { Action(ACTION_USE, OBJECT_ICOMM, -1, 0), &Room::mudd2UseCommunicator }, + + // Common code + { Action(ACTION_USE, OBJECT_IDEGRIME, -1, 0), &Room::mudd0UseDegrimer }, + { Action(ACTION_USE, OBJECT_ILENSES, OBJECT_IDEGRIME, 0), &Room::mudd0UseLenseOnDegrimer }, + { Action(ACTION_USE, OBJECT_IALIENDV, -1, 0), &Room::mudd0UseAlienDevice }, + { Action(ACTION_FINISHED_ANIMATION, 18, 0, 0), &Room::mudd0FiredAlienDevice }, + + { Action(ACTION_LOOK, 0x20, 0, 0), &Room::mudd2LookAtCapsules }, + { Action(ACTION_USE, OBJECT_IMTRICOR, 0x20, 0), &Room::mudd2UseMTricorderOnCapsules }, + { Action(ACTION_USE, OBJECT_ICAPSULE, 0x23, 0), &Room::mudd2UseCapsuleOnControlPanel }, + { Action(ACTION_FINISHED_WALKING, 15, 0, 0), &Room::mudd2MccoyReachedControlPanel }, + { Action(ACTION_FINISHED_ANIMATION, 15, 0, 0), &Room::mudd2MccoyPutCapsuleInControlPanel }, + { Action(ACTION_USE, OBJECT_KIRK, 0x24, 0), &Room::mudd2UseKirkOnBed }, + { Action(ACTION_USE, OBJECT_KIRK, 0x25, 0), &Room::mudd2UseKirkOnBed }, + { Action(ACTION_FINISHED_WALKING, 6, 0, 0), &Room::mudd2KirkReachedBed }, + { Action(ACTION_FINISHED_ANIMATION, 1, 0, 0), &Room::mudd2MuddNoticedKirk }, + { Action(ACTION_FINISHED_ANIMATION, 2, 0, 0), &Room::mudd2MuddDroppedCapsule }, + { Action(ACTION_USE, OBJECT_IPHASERS, 8, 0), &Room::mudd2UsePhaserOnMudd }, + { Action(ACTION_USE, OBJECT_IPHASERK, 8, 0), &Room::mudd2UsePhaserOnMudd }, + + { Action(ACTION_USE, OBJECT_SPOCK, 8, 0), &Room::mudd2UseSpockOnMudd }, + { Action(ACTION_FINISHED_WALKING, 4, 0, 0), &Room::mudd2SpockReachedMudd }, + { Action(ACTION_FINISHED_ANIMATION, 5, 0, 0), &Room::mudd2SpockPinchedMudd }, + { Action(ACTION_USE, OBJECT_KIRK, 8, 0), &Room::mudd2UseKirkOnMudd }, + + { Action(ACTION_USE, OBJECT_REDSHIRT, 8, 0), &Room::mudd2UseRedshirtOnMudd }, + { Action(ACTION_FINISHED_WALKING, 16, 0, 0), &Room::mudd2RedshirtReachedMudd }, + { Action(ACTION_TIMER_EXPIRED, 2, 0, 0), &Room::mudd2Timer2Expired }, + { Action(ACTION_FINISHED_ANIMATION, 17, 0, 0), &Room::mudd2MuddFinishedPushingRedshirt }, + { Action(ACTION_FINISHED_ANIMATION, 16, 0, 0), &Room::mudd2RedshirtPushedAway }, + { Action(ACTION_USE, OBJECT_IMTRICOR, 8, 0), &Room::mudd2UseMTricorderOnMudd }, + { Action(ACTION_USE, OBJECT_IMEDKIT, 8, 0), &Room::mudd2UseMedkitOnMudd }, + { Action(ACTION_USE, OBJECT_MCCOY, 8, 0), &Room::mudd2UseMedkitOnMudd }, + { Action(ACTION_FINISHED_WALKING, 10, 0, 0), &Room::mudd2MccoyReachedMudd }, + { Action(ACTION_FINISHED_ANIMATION, 11, 0, 0), &Room::mudd2MccoyCuredMudd }, + { Action(ACTION_LOOK, OBJECT_KIRK, 0, 0), &Room::mudd2LookAtKirk }, + { Action(ACTION_LOOK, OBJECT_SPOCK, 0, 0), &Room::mudd2LookAtSpock }, + { Action(ACTION_LOOK, OBJECT_MCCOY, 0, 0), &Room::mudd2LookAtMccoy }, + { Action(ACTION_LOOK, OBJECT_REDSHIRT, 0, 0), &Room::mudd2LookAtRedshirt }, + { Action(ACTION_LOOK, 8, 0, 0), &Room::mudd2LookAtMudd }, + { Action(ACTION_LOOK, 0x23, 0, 0), &Room::mudd2LookAtControlPanel }, + { Action(ACTION_LOOK, 0x25, 0, 0), &Room::mudd2LookAtBed }, + { Action(ACTION_LOOK, 0x24, 0, 0), &Room::mudd2LookAtBed }, + { Action(ACTION_TALK, OBJECT_KIRK, 0, 0), &Room::mudd2TalkToKirk }, + { Action(ACTION_TALK, OBJECT_SPOCK, 0, 0), &Room::mudd2TalkToSpock }, + { Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::mudd2TalkToMccoy }, + { Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::mudd2TalkToRedshirt }, + { Action(ACTION_TALK, 8, 0, 0), &Room::mudd2TalkToMudd }, + // TODO: remainder? something about losing atmosphere? }; + RoomAction mudd3ActionList[] = { { Action(ACTION_TICK, 1, 0, 0), &Room::mudd3Tick1 }, }; |