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Diffstat (limited to 'engines/startrek/rooms/love1.cpp')
-rw-r--r--engines/startrek/rooms/love1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/startrek/rooms/love1.cpp b/engines/startrek/rooms/love1.cpp
index 509f35f882..d2ffe2143c 100644
--- a/engines/startrek/rooms/love1.cpp
+++ b/engines/startrek/rooms/love1.cpp
@@ -624,7 +624,7 @@ void Room::love1CrewmanReachedLadder() {
TX_SPEAKER_FERRIS
};
- if (_vm->_awayMission.love.field2b || _vm->_awayMission.love.field41) // Romulans unconscious
+ if (_vm->_awayMission.love.putLaughingGasInVent || _vm->_awayMission.love.field41) // Romulans unconscious
loadRoomIndex(4, 3);
else { // Romulans still conscious, they shoot you
loadActorAnim(OBJECT_PHASERSHOT, "s3r2s2", 0xf3, 0x89, 0);
@@ -650,7 +650,7 @@ void Room::love1CrewmanDiedFromPhaser() {
// Romulans fire a "warning shot" when you go to the right part of the room.
void Room::love1TouchedHotspot0() {
- if (_vm->_awayMission.love.field2b || _vm->_awayMission.love.field41)
+ if (_vm->_awayMission.love.putLaughingGasInVent || _vm->_awayMission.love.field41)
return;
loadActorAnim(OBJECT_PHASERSHOT, "s3r2s1", 0xf3, 0x89, 0);
playSoundEffectIndex(SND_PHASSHOT);