diff options
Diffstat (limited to 'engines/startrek/rooms/love1.cpp')
-rw-r--r-- | engines/startrek/rooms/love1.cpp | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/engines/startrek/rooms/love1.cpp b/engines/startrek/rooms/love1.cpp index 612cd8cd8c..be7ffc97b6 100644 --- a/engines/startrek/rooms/love1.cpp +++ b/engines/startrek/rooms/love1.cpp @@ -46,18 +46,18 @@ namespace StarTrek { void Room::love1Tick1() { playVoc("LOV1LOOP"); - if (_vm->_awayMission.love.freezerOpen) + if (_awayMission->love.freezerOpen) loadActorAnim(OBJECT_FREEZER, "s3r2d4o", 0x67, 0x8d, 0); - if (_vm->_awayMission.love.chamberHasDish) + if (_awayMission->love.chamberHasDish) loadActorAnim(OBJECT_CHAMBER, "s3r2d5o", 0xb4, 0x75, 0); else loadActorAnim(OBJECT_CHAMBER, "s3r2d5c", 0xb4, 0x75, 0); - if (_vm->_awayMission.love.chamberHasDish) + if (_awayMission->love.chamberHasDish) loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0); - switch (_vm->_awayMission.love.bottleInNozzle) { + switch (_awayMission->love.bottleInNozzle) { case BOTTLETYPE_N2O: strcpy(_roomVar.love.bottleAnimation, "btle1"); _roomVar.love.itemInNozzle = OBJECT_IN2O; @@ -83,11 +83,11 @@ common: break; } - if (_vm->_awayMission.love.releasedHumanLaughingGas) - _vm->_awayMission.timers[0] = getRandomWordInRange(200, 400); - if (_vm->_awayMission.love.releasedRomulanLaughingGas) - _vm->_awayMission.timers[1] = getRandomWordInRange(200, 400); - _vm->_awayMission.timers[2] = 200; + if (_awayMission->love.releasedHumanLaughingGas) + _awayMission->timers[0] = getRandomWordInRange(200, 400); + if (_awayMission->love.releasedRomulanLaughingGas) + _awayMission->timers[1] = getRandomWordInRange(200, 400); + _awayMission->timers[2] = 200; loadActorAnim(OBJECT_DOOR3, "s3r2d3a", 0xdb, 0x7e, 0); loadActorAnim(OBJECT_DOOR1, "s3r2d1a", 0, 0, 0); @@ -98,7 +98,7 @@ common: } void Room::love1WalkToDoor3() { - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0xd9, 0x81, 15); } @@ -118,7 +118,7 @@ void Room::love1ReachedDoor3() { } void Room::love1WalkToDoor1() { - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0x42, 0x97, 16); } @@ -138,7 +138,7 @@ void Room::love1ReachedDoor1() { } void Room::love1WalkToDoor2() { - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0x79, 0x85, 17); } @@ -202,7 +202,7 @@ void Room::love1LookAtDistillator() { } void Room::love1LookAtChamber() { - if (_vm->_awayMission.love.chamberHasCure) + if (_awayMission->love.chamberHasCure) showText(TX_LOV1N013); else showText(TX_LOV1N014); @@ -213,7 +213,7 @@ void Room::love1LookAtReplicator() { } void Room::love1LookAtFreezer() { - if (_vm->_awayMission.love.freezerOpen) + if (_awayMission->love.freezerOpen) showText(TX_LOV1N023); else showText(TX_LOV1N018); @@ -245,7 +245,7 @@ void Room::love1UseMTricorderOnDishes() { } void Room::love1UseMTricorderAnywhere() { - if (_vm->_awayMission.love.knowAboutVirus) + if (_awayMission->love.knowAboutVirus) mccoyScan(DIR_S, TX_LOV1_009, false); else mccoyScan(DIR_S, TX_LOV1_010, false); @@ -281,7 +281,7 @@ void Room::love1GetFreezer() { } void Room::love1KirkReachedFreezer() { - if (_vm->_awayMission.love.freezerOpen) + if (_awayMission->love.freezerOpen) loadActorAnim2(OBJECT_KIRK, "kusehw", -1, -1, 9); else showText(TX_LOV1N010); @@ -293,7 +293,7 @@ void Room::love1KirkGotVirusCulture() { } void Room::love1GetFromChamber() { - if (!_vm->_awayMission.love.chamberHasDish) + if (!_awayMission->love.chamberHasDish) showText(TX_LOV1N009); else walkCrewman(OBJECT_KIRK, 0xb5, 0x8c, 8); @@ -304,13 +304,13 @@ void Room::love1KirkReachedChamber() { } void Room::love1KirkGotCureSample() { - if (_vm->_awayMission.love.chamberHasCure) { + if (_awayMission->love.chamberHasCure) { giveItem(OBJECT_ISAMPLE); showText(TX_LOV1N035); // BUGFIX: after removing the cure, unset this variable. // Otherwise, any normal dish inserted afterward automagically becomes a cure. - _vm->_awayMission.love.chamberHasCure = false; + _awayMission->love.chamberHasCure = false; } else { giveItem(OBJECT_IDISHES); showText(TX_LOV1N006); @@ -319,7 +319,7 @@ void Room::love1KirkGotCureSample() { loadActorStandAnim(OBJECT_DISH_IN_CHAMBER); loadActorAnim2(OBJECT_CHAMBER, "s3r2d6", 0xb4, 0x75, 0); playSoundEffectIndex(SND_DOOR1); - _vm->_awayMission.love.chamberHasDish = false; + _awayMission->love.chamberHasDish = false; } void Room::love1GetFromNozzle() { @@ -327,14 +327,14 @@ void Room::love1GetFromNozzle() { } void Room::love1KirkReachedNozzleToGet() { - if (_vm->_awayMission.love.bottleInNozzle == 0) + if (_awayMission->love.bottleInNozzle == 0) showText(TX_LOV1N011); else loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 11); } void Room::love1KirkGotBottleFromNozzle() { - switch (_vm->_awayMission.love.bottleInNozzle) { + switch (_awayMission->love.bottleInNozzle) { case BOTTLETYPE_N2O: giveItem(OBJECT_IN2O); break; @@ -352,44 +352,44 @@ void Room::love1KirkGotBottleFromNozzle() { break; } - _vm->_awayMission.love.bottleInNozzle = BOTTLETYPE_NONE; + _awayMission->love.bottleInNozzle = BOTTLETYPE_NONE; loadActorStandAnim(OBJECT_BOTTLE); showText(TX_LOV1N007); _roomVar.love.itemInNozzle = 0; } void Room::love1UseN2OOnNozzle() { - if (_vm->_awayMission.love.bottleInNozzle == BOTTLETYPE_NONE) { + if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_IN2O; strcpy(_roomVar.love.bottleAnimation, "btle1"); - _vm->_awayMission.love.bottleInNozzle = BOTTLETYPE_N2O; + _awayMission->love.bottleInNozzle = BOTTLETYPE_N2O; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1UseH2OOnNozzle() { - if (_vm->_awayMission.love.bottleInNozzle == BOTTLETYPE_NONE) { + if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_IH2O; strcpy(_roomVar.love.bottleAnimation, "btle3"); - _vm->_awayMission.love.bottleInNozzle = BOTTLETYPE_H2O; + _awayMission->love.bottleInNozzle = BOTTLETYPE_H2O; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1UseNH3OnNozzle() { - if (_vm->_awayMission.love.bottleInNozzle == BOTTLETYPE_NONE) { + if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_INH3; strcpy(_roomVar.love.bottleAnimation, "btle2"); - _vm->_awayMission.love.bottleInNozzle = BOTTLETYPE_NH3; + _awayMission->love.bottleInNozzle = BOTTLETYPE_NH3; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } void Room::love1UseRLGOnNozzle() { - if (_vm->_awayMission.love.bottleInNozzle == BOTTLETYPE_NONE) { + if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { _roomVar.love.itemInNozzle = OBJECT_IRLG; strcpy(_roomVar.love.bottleAnimation, "btle4"); - _vm->_awayMission.love.bottleInNozzle = BOTTLETYPE_RLG; + _awayMission->love.bottleInNozzle = BOTTLETYPE_RLG; walkCrewman(OBJECT_KIRK, 0xa6, 0x90, 3); } } @@ -420,10 +420,10 @@ void Room::love1UseMccoyOnReplicator() { } void Room::love1MccoyReachedReplicator() { - if (_vm->_awayMission.love.bottleInNozzle == BOTTLETYPE_NONE) { + if (_awayMission->love.bottleInNozzle == BOTTLETYPE_NONE) { showText(TX_SPEAKER_MCCOY, TX_LOV1_021); walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0); - } else if (!_vm->_awayMission.love.chamberHasDish) { + } else if (!_awayMission->love.chamberHasDish) { showText(TX_SPEAKER_MCCOY, TX_LOV1_015); walkCrewman(OBJECT_MCCOY, 0xbf, 0x98, 0); } else @@ -450,7 +450,7 @@ void Room::love1ChamberClosed() { void Room::love1ChamberOpened() { loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0); showText(TX_SPEAKER_MCCOY, TX_LOV1_018); - _vm->_awayMission.love.chamberHasCure = true; + _awayMission->love.chamberHasCure = true; } void Room::love1UseAnythingOnChamber() { @@ -462,7 +462,7 @@ void Room::love1UseDishesOnChamber() { } void Room::love1KirkReachedChamberToPut() { - if (_vm->_awayMission.love.chamberHasDish) + if (_awayMission->love.chamberHasDish) showText(TX_SPEAKER_MCCOY, TX_LOV1_014); // TODO: test else { loadActorAnim(OBJECT_CHAMBER, "s3r2d5", 0xb4, 0x75, 1); @@ -477,7 +477,7 @@ void Room::love1ChamberOpenedForDish() { void Room::love1KirkPutDishInChamber() { loadActorAnim(OBJECT_DISH_IN_CHAMBER, "dishes", 0xb4, 0x71, 0); loseItem(OBJECT_IDISHES); - _vm->_awayMission.love.chamberHasDish = true; + _awayMission->love.chamberHasDish = true; } void Room::love1UseInsulationOnDistillator() { @@ -492,9 +492,9 @@ void Room::love1KirkReachedDistillator() { void Room::love1KirkGotPolyberylcarbonate() { // Result of using insulation on distillator showText(TX_LOV1N034); - if (!_vm->_awayMission.love.gotPolyberylcarbonate) { - _vm->_awayMission.love.gotPolyberylcarbonate = true; - _vm->_awayMission.love.missionScore++; + if (!_awayMission->love.gotPolyberylcarbonate) { + _awayMission->love.gotPolyberylcarbonate = true; + _awayMission->love.missionScore++; } giveItem(OBJECT_IPBC); @@ -506,7 +506,7 @@ void Room::love1UseKirkOnFreezer() { _roomVar.love.crewmanUsingFreezerRetX = 0x96; _roomVar.love.crewmanUsingDevice = OBJECT_KIRK; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1UseRedshirtOnFreezer() { @@ -514,7 +514,7 @@ void Room::love1UseRedshirtOnFreezer() { _roomVar.love.crewmanUsingFreezerRetX = 0x95; _roomVar.love.crewmanUsingDevice = OBJECT_REDSHIRT; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1UseSpockOnFreezer() { @@ -522,7 +522,7 @@ void Room::love1UseSpockOnFreezer() { _roomVar.love.crewmanUsingFreezerRetX = 0x61; _roomVar.love.crewmanUsingDevice = OBJECT_SPOCK; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1UseMccoyOnFreezer() { @@ -530,26 +530,26 @@ void Room::love1UseMccoyOnFreezer() { _roomVar.love.crewmanUsingFreezerRetX = 0xbf; _roomVar.love.crewmanUsingDevice = OBJECT_MCCOY; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x71, 0x8e, 7); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1CrewmanReachedFreezer() { - Common::String useAnim = _vm->getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "usehw"); + Common::String useAnim = getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "usehw"); loadActorAnim2(_roomVar.love.crewmanUsingDevice, useAnim, -1, -1, 16); } void Room::love1CrewmanOpenedOrClosedFreezer() { - if (_vm->_awayMission.love.freezerOpen) + if (_awayMission->love.freezerOpen) loadActorAnim(OBJECT_FREEZER, "s3r2d4a", 0x67, 0x8d, 0); else loadActorAnim(OBJECT_FREEZER, "s3r2d4", 0x67, 0x8d, 0); playSoundEffectIndex(SND_DOOR1); - _vm->_awayMission.love.freezerOpen = !_vm->_awayMission.love.freezerOpen; + _awayMission->love.freezerOpen = !_awayMission->love.freezerOpen; walkCrewman(_roomVar.love.crewmanUsingDevice, _roomVar.love.crewmanUsingFreezerRetX, _roomVar.love.crewmanUsingFreezerRetY, 0); - _vm->_awayMission.disableInput = false; + _awayMission->disableInput = false; } void Room::love1UseAnythingOnFreezer() { @@ -590,30 +590,30 @@ void Room::love1FinishedUsingArbitraryItemOnDistillator() { void Room::love1UseKirkOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_KIRK; - _vm->_awayMission.crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; + _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1UseSpockOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_SPOCK; - _vm->_awayMission.crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; + _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1UseMccoyOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_MCCOY; - _vm->_awayMission.crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; + _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1UseRedshirtOnLadder() { _roomVar.love.crewmanUsingDevice = OBJECT_REDSHIRT; - _vm->_awayMission.crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; + _awayMission->crewDirectionsAfterWalk[_roomVar.love.crewmanUsingDevice] = DIR_N; walkCrewman(_roomVar.love.crewmanUsingDevice, 0x102, 0x89, 1); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; } void Room::love1CrewmanReachedLadder() { @@ -624,13 +624,13 @@ void Room::love1CrewmanReachedLadder() { TX_SPEAKER_FERRIS }; - if (_vm->_awayMission.love.romulansUnconsciousFromLaughingGas || _vm->_awayMission.love.romulansUnconsciousFromVirus) // Romulans unconscious + if (_awayMission->love.romulansUnconsciousFromLaughingGas || _awayMission->love.romulansUnconsciousFromVirus) // Romulans unconscious loadRoomIndex(4, 3); else { // Romulans still conscious, they shoot you loadActorAnim(OBJECT_PHASERSHOT, "s3r2s2", 0xf3, 0x89, 0); playSoundEffectIndex(SND_PHASSHOT); - Common::String anim = _vm->getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "killw"); + Common::String anim = getCrewmanAnimFilename(_roomVar.love.crewmanUsingDevice, "killw"); loadActorAnim(_roomVar.love.crewmanUsingDevice, anim, 0x102, 0x89, 6); _roomVar.love.dyingSpeaker = speakers[_roomVar.love.crewmanUsingDevice]; } @@ -638,9 +638,9 @@ void Room::love1CrewmanReachedLadder() { void Room::love1CrewmanDiedFromPhaser() { if (_roomVar.love.crewmanUsingDevice == OBJECT_REDSHIRT) { - _vm->_awayMission.disableInput = false; + _awayMission->disableInput = false; showText(TX_SPEAKER_FERRIS, TX_LOV1_024); - _vm->_awayMission.redshirtDead = true; + _awayMission->redshirtDead = true; } else { showText(_roomVar.love.dyingSpeaker, TX_LOV1_025); showGameOverMenu(); @@ -649,11 +649,11 @@ void Room::love1CrewmanDiedFromPhaser() { // Romulans fire a "warning shot" when you go to the right part of the room. void Room::love1TouchedHotspot0() { - if (_vm->_awayMission.love.romulansUnconsciousFromLaughingGas || _vm->_awayMission.love.romulansUnconsciousFromVirus) + if (_awayMission->love.romulansUnconsciousFromLaughingGas || _awayMission->love.romulansUnconsciousFromVirus) return; loadActorAnim(OBJECT_PHASERSHOT, "s3r2s1", 0xf3, 0x89, 0); playSoundEffectIndex(SND_PHASSHOT); - if (!_vm->_awayMission.redshirtDead) + if (!_awayMission->redshirtDead) showText(TX_SPEAKER_FERRIS, TX_LOV1_028); } |