diff options
Diffstat (limited to 'engines/startrek/rooms/love2.cpp')
-rw-r--r-- | engines/startrek/rooms/love2.cpp | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/engines/startrek/rooms/love2.cpp b/engines/startrek/rooms/love2.cpp index 7ccbfd20cf..c8bec64160 100644 --- a/engines/startrek/rooms/love2.cpp +++ b/engines/startrek/rooms/love2.cpp @@ -105,38 +105,38 @@ void Room::love2Tick1() { switch (_vm->_awayMission.love.field35) { case SYNTHITEM_PBC: - strcpy(_roomVar.love2.d6, "pbcanm"); - _roomVar.love2.d2 = OBJECT_POLYBERYLCARBONATE; + strcpy(_roomVar.love.chamberInputAnim, "pbcanm"); + _roomVar.love.chamberObject = OBJECT_POLYBERYLCARBONATE; break; case SYNTHITEM_VIRUS_SAMPLE: - strcpy(_roomVar.love2.d6, "dishes"); - _roomVar.love2.d2 = OBJECT_VIRUSSAMPLE; + strcpy(_roomVar.love.chamberInputAnim, "dishes"); + _roomVar.love.chamberObject = OBJECT_VIRUSSAMPLE; break; case SYNTHITEM_CURE_SAMPLE: - strcpy(_roomVar.love2.d6, "dishes"); - _roomVar.love2.d2 = OBJECT_CURESAMPLE; + strcpy(_roomVar.love.chamberInputAnim, "dishes"); + _roomVar.love.chamberObject = OBJECT_CURESAMPLE; break; case SYNTHITEM_BOTTLE: switch (_vm->_awayMission.love.synthesizerProduct) { case 1: - strcpy(_roomVar.love2.d8, "btle1"); - _roomVar.love2.d2 = OBJECT_SYNTHESIZER_OUTPUT; + strcpy(_roomVar.love.chamberOutputAnim, "btle1"); + _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; break; case 2: - strcpy(_roomVar.love2.d8, "btle2"); - _roomVar.love2.d2 = OBJECT_SYNTHESIZER_OUTPUT; + strcpy(_roomVar.love.chamberOutputAnim, "btle2"); + _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; break; case 3: - strcpy(_roomVar.love2.d8, "btle3"); - _roomVar.love2.d2 = OBJECT_SYNTHESIZER_OUTPUT; + strcpy(_roomVar.love.chamberOutputAnim, "btle3"); + _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; break; case 4: - strcpy(_roomVar.love2.d8, "btle4"); - _roomVar.love2.d2 = OBJECT_SYNTHESIZER_OUTPUT; + strcpy(_roomVar.love.chamberOutputAnim, "btle4"); + _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; break; default: - strcpy(_roomVar.love2.d8, "cure"); - _roomVar.love2.d2 = OBJECT_CURE; + strcpy(_roomVar.love.chamberOutputAnim, "cure"); + _roomVar.love.chamberObject = OBJECT_CURE; break; } break; @@ -147,21 +147,21 @@ void Room::love2Tick1() { if (valid) { if (_vm->_awayMission.love.field35 == 9) - loadActorAnim2(_roomVar.love2.d2, _roomVar.love2.d8, 0x8a, 0x8b, 0); + loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0); else - loadActorAnim2(_roomVar.love2.d2, _roomVar.love2.d6, 0x8a, 0x8b, 0); + loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0); } - if (_vm->_awayMission.love.field2c) + if (_vm->_awayMission.love.releasedHumanLaughingGas) _vm->_awayMission.timers[0] = getRandomWordInRange(200, 400); - if (_vm->_awayMission.love.field2d) + if (_vm->_awayMission.love.releasedRomulanLaughingGas) _vm->_awayMission.timers[1] = getRandomWordInRange(200, 400); _vm->_awayMission.timers[2] = 200; loadActorAnim(OBJECT_DOOR, "s3r3d3a", 0x12a, 0xb5, 0); - _roomVar.love2._2966 = 0xc9; - _roomVar.love2._2967 = 0xb7; + _roomVar.love.cmnXPosToCureSpock = 0xc9; + _roomVar.love.cmnYPosToCureSpock = 0xb7; } void Room::love2TouchedWarp1() { @@ -176,21 +176,21 @@ void Room::love2Timer3Expired() { void Room::love2WalkToDoor() { _vm->_awayMission.disableInput = true; - _roomVar.love2.walkingToDoor = true; + _roomVar.love.walkingToDoor = true; walkCrewman(OBJECT_KIRK, 0x127, 0xba, 14); } // Triggers door opening void Room::love2TouchedHotspot0() { - if (_roomVar.love2.walkingToDoor) { + if (_roomVar.love.walkingToDoor) { loadActorAnim(OBJECT_DOOR, "s3r3d3", 0x12a, 0xb5, 1); playSoundEffectIndex(SND_DOOR1); } } void Room::love2DoorReachedOrOpened() { - _roomVar.love2.doorOpenCounter++; - if (_roomVar.love2.doorOpenCounter == 2) + _roomVar.love.doorOpenCounter++; + if (_roomVar.love.doorOpenCounter == 2) loadRoomIndex(1, 1); } @@ -303,28 +303,28 @@ void Room::love2UseSTricorderAnywhere() { } void Room::love2UseKirkOnCabinet() { - _roomVar.love2.d2 = OBJECT_KIRK; + _roomVar.love.chamberObject = OBJECT_KIRK; walkCrewman(OBJECT_KIRK, 0x2b, 0xbb, 12); } void Room::love2UseSpockOnCabinet() { - _roomVar.love2.d2 = OBJECT_SPOCK; + _roomVar.love.chamberObject = OBJECT_SPOCK; walkCrewman(OBJECT_SPOCK, 0x2b, 0xbb, 12); } void Room::love2UseMccoyOnCabinet() { - _roomVar.love2.d2 = OBJECT_MCCOY; + _roomVar.love.chamberObject = OBJECT_MCCOY; walkCrewman(OBJECT_MCCOY, 0x2b, 0xbb, 12); } void Room::love2UseRedshirtOnCabinet() { - _roomVar.love2.d2 = OBJECT_REDSHIRT; + _roomVar.love.chamberObject = OBJECT_REDSHIRT; walkCrewman(OBJECT_REDSHIRT, 0x2b, 0xbb, 12); } void Room::love2CrewmanReachedCabinet() { - Common::String anim = _vm->getCrewmanAnimFilename(_roomVar.love2.d2, "usehw"); - loadActorAnim2(_roomVar.love2.d2, anim, -1, -1, 11); + Common::String anim = _vm->getCrewmanAnimFilename(_roomVar.love.chamberObject, "usehw"); + loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 11); } void Room::love2CrewmanAccessedCabinet() { @@ -368,23 +368,23 @@ void Room::love2ChangedGasFeed() { } void Room::love2UseO2GasOnCanisterSlot() { - _roomVar.love2.canisterType = CANTYPE_O2; - strcpy(_roomVar.love2.canisterAnim, "o2can"); - _roomVar.love2.canisterItem = OBJECT_IO2GAS; + _roomVar.love.canisterType = CANTYPE_O2; + strcpy(_roomVar.love.canisterAnim, "o2can"); + _roomVar.love.canisterItem = OBJECT_IO2GAS; walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3); } void Room::love2UseH2GasOnCanisterSlot() { - _roomVar.love2.canisterType = CANTYPE_H2; - strcpy(_roomVar.love2.canisterAnim, "h2can"); - _roomVar.love2.canisterItem = OBJECT_IH2GAS; + _roomVar.love.canisterType = CANTYPE_H2; + strcpy(_roomVar.love.canisterAnim, "h2can"); + _roomVar.love.canisterItem = OBJECT_IH2GAS; walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3); } void Room::love2UseN2GasOnCanisterSlot() { - _roomVar.love2.canisterType = CANTYPE_N2; - strcpy(_roomVar.love2.canisterAnim, "n2can"); - _roomVar.love2.canisterItem = OBJECT_IN2GAS; + _roomVar.love.canisterType = CANTYPE_N2; + strcpy(_roomVar.love.canisterAnim, "n2can"); + _roomVar.love.canisterItem = OBJECT_IN2GAS; walkCrewman(OBJECT_KIRK, 0xa8, 0xb7, 3); } @@ -403,18 +403,18 @@ void Room::love2ReachedCanisterSlot() { void Room::love2PutCanisterInSlot1() { playVoc("SE6FOOD"); - loadActorAnim(OBJECT_CAN1, _roomVar.love2.canisterAnim, 0xa7, 0xae, 0); - _vm->_awayMission.love.canister1 = _roomVar.love2.canisterType; + loadActorAnim(OBJECT_CAN1, _roomVar.love.canisterAnim, 0xa7, 0xae, 0); + _vm->_awayMission.love.canister1 = _roomVar.love.canisterType; showText(TX_LOV2N034); - loseItem(_roomVar.love2.canisterItem); + loseItem(_roomVar.love.canisterItem); } void Room::love2PutCanisterInSlot2() { playVoc("SE6FOOD"); - loadActorAnim(OBJECT_CAN2, _roomVar.love2.canisterAnim, 0xb1, 0xaf, 0); - _vm->_awayMission.love.canister2 = _roomVar.love2.canisterType; + loadActorAnim(OBJECT_CAN2, _roomVar.love.canisterAnim, 0xb1, 0xaf, 0); + _vm->_awayMission.love.canister2 = _roomVar.love.canisterType; showText(TX_LOV2N035); - loseItem(_roomVar.love2.canisterItem); + loseItem(_roomVar.love.canisterItem); } void Room::love2UseAntigravOnCanister1() { @@ -485,42 +485,42 @@ void Room::love2TookCanister2() { } void Room::love2UseKirkOnSynthesizer() { - _roomVar.love2.d2 = OBJECT_KIRK; - walkCrewman(_roomVar.love2.d2, 0x46, 0xae, 13); + _roomVar.love.chamberObject = OBJECT_KIRK; + walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); } void Room::love2UseSpockOnSynthesizer() { - _roomVar.love2.d2 = OBJECT_SPOCK; - walkCrewman(_roomVar.love2.d2, 0x46, 0xae, 13); + _roomVar.love.chamberObject = OBJECT_SPOCK; + walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); } void Room::love2UseMccoyOnSynthesizer() { - _roomVar.love2.d2 = OBJECT_MCCOY; - walkCrewman(_roomVar.love2.d2, 0x46, 0xae, 13); + _roomVar.love.chamberObject = OBJECT_MCCOY; + walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); } void Room::love2UseRedshirtOnSynthesizer() { - _roomVar.love2.d2 = OBJECT_REDSHIRT; - walkCrewman(_roomVar.love2.d2, 0x46, 0xae, 13); + _roomVar.love.chamberObject = OBJECT_REDSHIRT; + walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); } void Room::love2CrewmanReachedSynthesizer() { - Common::String anim = _vm->getCrewmanAnimFilename(_roomVar.love2.d2, "usemn"); - loadActorAnim2(_roomVar.love2.d2, anim, -1, -1, 17); + Common::String anim = _vm->getCrewmanAnimFilename(_roomVar.love.chamberObject, "usemn"); + loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 17); } void Room::love2CrewmanUsedSynthesizer() { if (_vm->_awayMission.love.gasFeedOn) { love2UseSynthesizer(); } else { - if (_roomVar.love2.cb == 3) { + if (_roomVar.love.cb == 3) { if (haveItem(OBJECT_IWRENCH)) { showText(TX_SPEAKER_SPOCK, TX_LOV2_005); walkCrewman(OBJECT_SPOCK, 0xa8, 0xb7, 16); } else showText(TX_SPEAKER_SPOCK, TX_LOV2_006); } else { - _roomVar.love2.cb++; + _roomVar.love.cb++; showText(TX_LOV2N012); } } @@ -582,7 +582,7 @@ bottleFailure: case SYNTHITEM_NONE: // Water default: _vm->_awayMission.love.synthesizerProduct = BOTTLETYPE_H2O; - strcpy(_roomVar.love2.d8, "btle3"); + strcpy(_roomVar.love.chamberOutputAnim, "btle3"); produceBottle: loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed playSoundEffectIndex(SND_DOOR1); @@ -622,7 +622,7 @@ inertMatterFailure: case SYNTHITEM_NONE: // Ammonia default: _vm->_awayMission.love.synthesizerProduct = BOTTLETYPE_NH3; - strcpy(_roomVar.love2.d8, "btle2"); + strcpy(_roomVar.love.chamberOutputAnim, "btle2"); goto produceBottle; } } else if (c1 == CANTYPE_O2 && c2 == CANTYPE_N2) { @@ -645,7 +645,7 @@ inertMatterFailure: case SYNTHITEM_NONE: // Laughing gas default: _vm->_awayMission.love.synthesizerProduct = BOTTLETYPE_N2O; - strcpy(_roomVar.love2.d8, "btle1"); + strcpy(_roomVar.love.chamberOutputAnim, "btle1"); goto produceBottle; } } @@ -663,7 +663,7 @@ inertMatterFailure: void Room::love2SynthesizerDoorClosed() { playVoc("LD1SCAN"); - loadActorAnim(OBJECT_SYNTHESIZER_OUTPUT, _roomVar.love2.d8, 0x8a, 0x8d, 4); // -> love2SynthesizerFinished + loadActorAnim(OBJECT_SYNTHESIZER_OUTPUT, _roomVar.love.chamberOutputAnim, 0x8a, 0x8d, 4); // -> love2SynthesizerFinished _vm->_awayMission.love.field35 = SYNTHITEM_BOTTLE; } @@ -704,7 +704,7 @@ void Room::love2SynthesizerFinished() { void Room::love2ClosedSynthesizerDoorMakingRLG() { _vm->_awayMission.love.synthesizerProduct = BOTTLETYPE_RLG; - strcpy(_roomVar.love2.d8, "btle4"); + strcpy(_roomVar.love.chamberOutputAnim, "btle4"); loadActorAnim(OBJECT_SYNTHESIZER_DOOR, "s3r3d2", 0x8a, 0x8d, 3); // -> love2SynthesizerDoorClosed playSoundEffectIndex(SND_DOOR1); } |