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Diffstat (limited to 'engines/startrek/rooms/love5.cpp')
-rw-r--r--engines/startrek/rooms/love5.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/engines/startrek/rooms/love5.cpp b/engines/startrek/rooms/love5.cpp
index fdad4a3a8b..370f06336a 100644
--- a/engines/startrek/rooms/love5.cpp
+++ b/engines/startrek/rooms/love5.cpp
@@ -37,7 +37,7 @@ void Room::love5Tick1() {
loadActorAnim(OBJECT_8, "s3r6c1", 0x27, 0xa9);
- if (_vm->_awayMission.love.freedMarcusAndCheever) {
+ if (_awayMission->love.freedMarcusAndCheever) {
loadActorAnim(OBJECT_MARCUS, "marcusst", 0x28, 0xa6);
loadActorAnim(OBJECT_CHEEVER, "s3gtupst", 0x49, 0xac);
} else {
@@ -45,25 +45,25 @@ void Room::love5Tick1() {
loadActorAnim(OBJECT_CHEEVER, "s3gtup2", 0x49, 0xac);
}
- if (_vm->_awayMission.love.preaxCured)
+ if (_awayMission->love.preaxCured)
loadActorAnim(OBJECT_PREAX, "s3r6r3", 0x116, 0xba);
else
loadActorAnim(OBJECT_PREAX, "s3r6r2", 0x116, 0xba);
- if (_vm->_awayMission.love.releasedHumanLaughingGas)
- _vm->_awayMission.timers[0] = getRandomWordInRange(200, 400);
- if (_vm->_awayMission.love.releasedRomulanLaughingGas)
- _vm->_awayMission.timers[1] = getRandomWordInRange(200, 400);
- _vm->_awayMission.timers[2] = 200;
+ if (_awayMission->love.releasedHumanLaughingGas)
+ _awayMission->timers[0] = getRandomWordInRange(200, 400);
+ if (_awayMission->love.releasedRomulanLaughingGas)
+ _awayMission->timers[1] = getRandomWordInRange(200, 400);
+ _awayMission->timers[2] = 200;
_roomVar.love.cmnXPosToCureSpock = 0x89;
_roomVar.love.cmnXPosToCureSpock = 0xb9;
}
void Room::love5TouchedWarp1() {
- _vm->_awayMission.disableInput = true;
+ _awayMission->disableInput = true;
playSoundEffectIndex(SND_DOOR1);
- _vm->_awayMission.timers[4] = 10;
+ _awayMission->timers[4] = 10;
}
void Room::love5Timer4Expired() {
@@ -121,7 +121,7 @@ void Room::love5LookAtConsole() {
}
void Room::love5LookAtDrMarcus() {
- if (_vm->_awayMission.love.freedMarcusAndCheever)
+ if (_awayMission->love.freedMarcusAndCheever)
showText(TX_LOV5N001);
else {
// BUGFIX: originally played audio "LOV5N001", which is only the first sentence of
@@ -133,12 +133,12 @@ void Room::love5LookAtDrMarcus() {
}
void Room::love5LookAtDrCheever() {
- if (_vm->_awayMission.love.freedMarcusAndCheever)
+ if (_awayMission->love.freedMarcusAndCheever)
showText(TX_LOV5N000);
else {
showText(TX_LOV5N014);
showText(TX_SPEAKER_CHEEVER, TX_LOV5_057);
- if (!_vm->_awayMission.redshirtDead) {
+ if (!_awayMission->redshirtDead) {
showText(TX_SPEAKER_FERRIS, TX_LOV5_054);
showText(TX_SPEAKER_CHEEVER, TX_LOV5_058);
}
@@ -146,15 +146,15 @@ void Room::love5LookAtDrCheever() {
}
void Room::love5LookAtPreax() {
- if (_vm->_awayMission.love.preaxCured)
+ if (_awayMission->love.preaxCured)
showText(TX_LOV5N011);
else
showText(TX_LOV5N012);
}
void Room::love5TalkToPreax() {
- if (_vm->_awayMission.love.preaxCured) {
- if (!_vm->_awayMission.love.freedMarcusAndCheever)
+ if (_awayMission->love.preaxCured) {
+ if (!_awayMission->love.freedMarcusAndCheever)
showText(TX_LOV5N006);
else {
const int choices[] = {
@@ -193,9 +193,9 @@ void Room::love5TalkToPreax() {
showText(TX_SPEAKER_KIRK, TX_LOV5_002);
showText(TX_SPEAKER_MARCUS, TX_LOV5_045);
- _vm->_awayMission.disableInput = true;
+ _awayMission->disableInput = true;
- if (!_vm->_awayMission.love.spockCured) {
+ if (!_awayMission->love.spockCured) {
showText(TX_SPEAKER_MCCOY, TX_LOV5_021);
walkCrewmanC(OBJECT_MCCOY, 0x87, 0xc3, &Room::love5MccoyReachedSpockToCure);
} else
@@ -221,17 +221,17 @@ void Room::love5MccoyCuredSpock() {
void Room::love5EndMission() {
showText(TX_SPEAKER_KIRK, TX_LOV5_001);
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
walkCrewmanC(OBJECT_KIRK, 0x64, 0xc2, &Room::love5CrewmanReachedBeamoutPosition);
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
walkCrewmanC(OBJECT_SPOCK, 0x5a, 0xb8, &Room::love5CrewmanReachedBeamoutPosition);
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
walkCrewmanC(OBJECT_MCCOY, 0x6e, 0xb8, &Room::love5CrewmanReachedBeamoutPosition);
- if (!_vm->_awayMission.redshirtDead) {
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
+ if (!_awayMission->redshirtDead) {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
walkCrewmanC(OBJECT_REDSHIRT, 0x69, 0xae, &Room::love5CrewmanReachedBeamoutPosition);
_roomVar.love.numCrewmenReadyToBeamOut--;
}
@@ -240,13 +240,13 @@ void Room::love5EndMission() {
void Room::love5CrewmanReachedBeamoutPosition() {
_roomVar.love.numCrewmenReadyToBeamOut++;
if (_roomVar.love.numCrewmenReadyToBeamOut == 3) {
- _vm->_awayMission.love.missionScore += 17;
- endMission(_vm->_awayMission.love.missionScore, 0x2c, 0);
+ _awayMission->love.missionScore += 17;
+ endMission(_awayMission->love.missionScore, 0x2c, 0);
}
}
void Room::love5TalkToDrMarcus() {
- if (!_vm->_awayMission.love.freedMarcusAndCheever)
+ if (!_awayMission->love.freedMarcusAndCheever)
showText(TX_SPEAKER_MARCUS, TX_LOV5_040);
else {
if (!haveItem(OBJECT_ICURE))
@@ -257,7 +257,7 @@ void Room::love5TalkToDrMarcus() {
}
void Room::love5TalkToDrCheever() {
- if (!_vm->_awayMission.love.freedMarcusAndCheever)
+ if (!_awayMission->love.freedMarcusAndCheever)
showText(TX_SPEAKER_CHEEVER, TX_LOV5_055);
else
showText(TX_SPEAKER_CHEEVER, TX_LOV5_056);
@@ -277,7 +277,7 @@ void Room::love5TalkToSpock() {
}
void Room::love5TalkToMccoy() {
- if (!_vm->_awayMission.love.preaxCured)
+ if (!_awayMission->love.preaxCured)
showText(TX_SPEAKER_MCCOY, TX_LOV5_014);
}
@@ -299,8 +299,8 @@ void Room::love5UseMTricorderOnMarcusOrCheever() {
}
void Room::love5UseMTricorderOnPreax() {
- if (!_vm->_awayMission.love.preaxCured) {
- if (_vm->_awayMission.love.romulansUnconsciousFromLaughingGas)
+ if (!_awayMission->love.preaxCured) {
+ if (_awayMission->love.romulansUnconsciousFromLaughingGas)
mccoyScan(DIR_E, TX_LOV5_024, false);
else
mccoyScan(DIR_E, TX_LOV5_016, false);
@@ -308,30 +308,30 @@ void Room::love5UseMTricorderOnPreax() {
}
void Room::love5UseMedkitOnPreax() {
- if (_vm->_awayMission.love.preaxCured)
+ if (_awayMission->love.preaxCured)
showText(TX_SPEAKER_MCCOY, TX_LOV5_015);
else
showText(TX_SPEAKER_MCCOY, TX_LOV5_019);
}
void Room::love5UseWaterOnPreax() {
- if (_vm->_awayMission.love.preaxCured) {
+ if (_awayMission->love.preaxCured) {
showText(TX_LOV5N018);
showText(TX_SPEAKER_MCCOY, TX_LOV5_029);
showText(TX_SPEAKER_KIRK, TX_LOV5_007);
- if (!_vm->_awayMission.love.gotPointsForHydratingPreax) {
- _vm->_awayMission.love.gotPointsForHydratingPreax = true;
- _vm->_awayMission.love.missionScore++;
+ if (!_awayMission->love.gotPointsForHydratingPreax) {
+ _awayMission->love.gotPointsForHydratingPreax = true;
+ _awayMission->love.missionScore++;
}
loseItem(OBJECT_IH2O);
} else {
- if (_vm->_awayMission.love.romulansUnconsciousFromVirus) {
+ if (_awayMission->love.romulansUnconsciousFromVirus) {
showText(TX_SPEAKER_MCCOY, TX_LOV5_013);
// BUGFIX: original didn't have correct speaker. Also, you shouldn't lose your
// water since it's not actually used here, so a "loseItem" line was removed.
} else {
showText(TX_LOV5N017);
- if (!_vm->_awayMission.redshirtDead) {
+ if (!_awayMission->redshirtDead) {
showText(TX_SPEAKER_FERRIS, TX_LOV5_053);
showText(TX_SPEAKER_KIRK, TX_LOV5_005);
}
@@ -340,9 +340,9 @@ void Room::love5UseWaterOnPreax() {
// BUGFIX: give a point for hydrating the Preax. It's inconsistent to only
// give points if he's already cured.
- if (!_vm->_awayMission.love.gotPointsForHydratingPreax) {
- _vm->_awayMission.love.gotPointsForHydratingPreax = true;
- _vm->_awayMission.love.missionScore++;
+ if (!_awayMission->love.gotPointsForHydratingPreax) {
+ _awayMission->love.gotPointsForHydratingPreax = true;
+ _awayMission->love.missionScore++;
}
}
}
@@ -354,7 +354,7 @@ void Room::love5UseCureSampleOnPreax() {
void Room::love5UseCureOnPreax() {
- if (!_vm->_awayMission.love.preaxCured)
+ if (!_awayMission->love.preaxCured)
walkCrewmanC(OBJECT_MCCOY, 0x116, 0xbf, &Room::love5ReachedPreaxUsingCure);
}
@@ -364,7 +364,7 @@ void Room::love5ReachedPreaxUsingCure() {
void Room::love5CuredPreax() {
walkCrewman(OBJECT_MCCOY, 0xdc, 0xc3);
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
showText(TX_LOV5N007);
@@ -375,7 +375,7 @@ void Room::love5CuredPreax() {
showText(TX_SPEAKER_MCCOY, TX_LOV5_017);
loadActorAnim2(OBJECT_PREAX, "s3r6r1", 0x116, 0xba);
- _vm->_awayMission.love.preaxCured = true;
+ _awayMission->love.preaxCured = true;
}
@@ -386,10 +386,10 @@ void Room::love5UseAnythingOnPreax() {
// Kirk walks to Cheever, unties him, then walks to Marcus, unties her.
void Room::love5UseKirkOnMarcusOrCheever() {
- if (!_vm->_awayMission.love.freedMarcusAndCheever) {
- _vm->_awayMission.disableInput = true;
+ if (!_awayMission->love.freedMarcusAndCheever) {
+ _awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x49, 0xb1, &Room::love5KirkReachedCheever);
- _vm->_awayMission.love.freedMarcusAndCheever = true;
+ _awayMission->love.freedMarcusAndCheever = true;
}
}
@@ -410,11 +410,11 @@ void Room::love5KirkUntiedMarcus() {
loadActorStandAnim(OBJECT_KIRK);
loadActorAnimC(OBJECT_MARCUS, "marcus", 0x28, 0xa6, &Room::love5MarcusStoodUp);
walkCrewman(OBJECT_KIRK, 0x35, 0xb9);
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
}
void Room::love5MarcusStoodUp() {
- _vm->_awayMission.disableInput = false;
+ _awayMission->disableInput = false;
showText(TX_SPEAKER_MARCUS, TX_LOV5_041);
}