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Diffstat (limited to 'engines/startrek/rooms/mudd1.cpp')
-rw-r--r--engines/startrek/rooms/mudd1.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/startrek/rooms/mudd1.cpp b/engines/startrek/rooms/mudd1.cpp
index de7a09fa4a..0112567482 100644
--- a/engines/startrek/rooms/mudd1.cpp
+++ b/engines/startrek/rooms/mudd1.cpp
@@ -161,7 +161,7 @@ void Room::mudd1SpockPressedRedButton() {
TX_BLANK
};
- int choice = showText(choices);
+ int choice = showMultipleTexts(choices);
switch (choice) {
case 0:
@@ -170,7 +170,7 @@ void Room::mudd1SpockPressedRedButton() {
// ENHANCEMENT: Original text was just "(Spock raises eyebrow)" without any audio.
// This changes it to a narration to make it flow better.
// TODO: This needs to be refactored
- showText(TX_DEM0N009);
+ showDescription(TX_DEM0N009);
break;
case 1:
@@ -186,7 +186,7 @@ void Room::mudd1SpockPressedRedButton() {
void Room::mudd1GetTorpedo() {
- showText(TX_MUD1N014);
+ showDescription(TX_MUD1N014);
}
void Room::mudd1UseSTricorderOnTorpedo() {
@@ -216,51 +216,51 @@ void Room::mudd1UseMedkitAnywhere() {
}
void Room::mudd1LookAnywhere() {
- showText(TX_MUD1N011);
+ showDescription(TX_MUD1N011);
}
void Room::mudd1LookAtTorpedo() {
- showText(TX_MUD1N002);
+ showDescription(TX_MUD1N002);
}
void Room::mudd1LookAtFallenTorpedo() {
- showText(TX_MUD1N012);
+ showDescription(TX_MUD1N012);
}
void Room::mudd1LookAtTorpedoLauncher() {
- showText(TX_MUD1N003);
+ showDescription(TX_MUD1N003);
}
void Room::mudd1LookAtKirk() {
- showText(TX_MUD1N005);
+ showDescription(TX_MUD1N005);
}
void Room::mudd1LookAtSpock() {
- showText(TX_MUD1N009);
+ showDescription(TX_MUD1N009);
}
void Room::mudd1LookAtMccoy() {
- showText(TX_MUD1N008);
+ showDescription(TX_MUD1N008);
}
void Room::mudd1LookAtRedshirt() {
- showText(TX_MUD1N006);
+ showDescription(TX_MUD1N006);
}
void Room::mudd1LookAtCrane() {
- showText(TX_MUD1N000);
+ showDescription(TX_MUD1N000);
}
void Room::mudd1LookAtRedButton() {
- showText(TX_MUD1N001);
+ showDescription(TX_MUD1N001);
}
void Room::mudd1LookAtBlueButton() {
- showText(TX_MUD1N015);
+ showDescription(TX_MUD1N015);
}
void Room::mudd1LookAtYellowButton() {
- showText(TX_MUD1N016);
+ showDescription(TX_MUD1N016);
}
void Room::mudd1TalkToKirk() {