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Diffstat (limited to 'engines/startrek/rooms/mudd2.cpp')
-rw-r--r--engines/startrek/rooms/mudd2.cpp128
1 files changed, 64 insertions, 64 deletions
diff --git a/engines/startrek/rooms/mudd2.cpp b/engines/startrek/rooms/mudd2.cpp
index ef1ec6afb5..43c381a161 100644
--- a/engines/startrek/rooms/mudd2.cpp
+++ b/engines/startrek/rooms/mudd2.cpp
@@ -38,7 +38,7 @@ namespace StarTrek {
void Room::mudd2WalkToNorthDoor() {
_roomVar.mudd.walkingToDoor = true;
- _vm->_awayMission.disableInput = true;
+ _awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0xbc, 0x6a);
}
@@ -51,7 +51,7 @@ void Room::mudd2TouchedHotspot0() { // Trigger north door
void Room::mudd2WalkToSouthDoor() {
_roomVar.mudd.walkingToDoor = true;
- _vm->_awayMission.disableInput = true;
+ _awayMission->disableInput = true;
walkCrewman(OBJECT_KIRK, 0x46, 0x6f);
}
@@ -63,33 +63,33 @@ void Room::mudd2TouchedHotspot1() {
void Room::mudd2Tick1() {
playVoc("MUD2LOOP");
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
- _vm->_awayMission.mudd.muddCurrentlyInsane = false;
-
- if (_vm->_awayMission.mudd.muddInsanityState == 0) { // First time entering room
- _vm->_awayMission.mudd.muddInsanityState = 1;
- } else if (_vm->_awayMission.mudd.muddInsanityState == 2) { // Currently insane
- _vm->_awayMission.mudd.muddCurrentlyInsane = true;
- if (!_vm->_awayMission.mudd.muddUnconscious) {
- _vm->_awayMission.mudd.muddUnconscious = false;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
+ _awayMission->mudd.muddCurrentlyInsane = false;
+
+ if (_awayMission->mudd.muddInsanityState == 0) { // First time entering room
+ _awayMission->mudd.muddInsanityState = 1;
+ } else if (_awayMission->mudd.muddInsanityState == 2) { // Currently insane
+ _awayMission->mudd.muddCurrentlyInsane = true;
+ if (!_awayMission->mudd.muddUnconscious) {
+ _awayMission->mudd.muddUnconscious = false;
loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf);
loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3);
} else {
loadActorAnim2(OBJECT_MUDD, "s4sbob", 0x9f, 0xba);
}
- } else if (_vm->_awayMission.mudd.muddUnavailable) {
- _vm->_awayMission.mudd.muddInsanityState = 1;
- } else if (_vm->_awayMission.mudd.muddInsanityState == 1) { // Second time entering room, start cutscene
+ } else if (_awayMission->mudd.muddUnavailable) {
+ _awayMission->mudd.muddInsanityState = 1;
+ } else if (_awayMission->mudd.muddInsanityState == 1) { // Second time entering room, start cutscene
playMidiMusicTracks(3);
loadActorAnim2(OBJECT_MUDD, "s4sbhw", 0x99, 0xbf);
- _vm->_awayMission.disableInput = 2;
- _vm->_awayMission.mudd.muddInhaledGas = true;
- _vm->_awayMission.timers[1] = 70;
- _vm->_awayMission.mudd.muddInsanityState = 2;
- _vm->_awayMission.mudd.muddUnavailable = true;
+ _awayMission->disableInput = 2;
+ _awayMission->mudd.muddInhaledGas = true;
+ _awayMission->timers[1] = 70;
+ _awayMission->mudd.muddInsanityState = 2;
+ _awayMission->mudd.muddUnavailable = true;
}
}
@@ -106,8 +106,8 @@ void Room::mudd2UseSpockOnCapsules() {
}
void Room::mudd2GetCapsules() {
- if (!_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) {
- if (!_vm->_awayMission.mudd.translatedAlienLanguage)
+ if (!_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
+ if (!_awayMission->mudd.translatedAlienLanguage)
showText(TX_SPEAKER_MCCOY, TX_MUD2_024);
else
walkCrewmanC(OBJECT_MCCOY, 0x9f, 0xbf, &Room::mudd2MccoyReachedCapsules);
@@ -122,7 +122,7 @@ void Room::mudd2MccoyReachedCapsules() {
}
void Room::mudd2MccoyPickedUpCapsules() {
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
walkCrewman(OBJECT_MCCOY, 0xfe, 0xb2);
}
@@ -142,39 +142,39 @@ void Room::mudd2UseMTricorderOnCapsules() {
}
void Room::mudd2UseCapsuleOnControlPanel() {
- if (!_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious)
+ if (!_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
walkCrewmanC(OBJECT_MCCOY, 0x9f, 0xbf, &Room::mudd2MccoyReachedControlPanel);
else
showText(TX_SPEAKER_MCCOY, TX_MUD2_023);
}
void Room::mudd2MccoyReachedControlPanel() {
- if (_vm->_awayMission.mudd.translatedAlienLanguage)
+ if (_awayMission->mudd.translatedAlienLanguage)
loadActorAnimC(OBJECT_MCCOY, "musehn", -1, -1, &Room::mudd2MccoyPutCapsuleInControlPanel);
else // NOTE: Unused, since you can't get capsules without translating the language first
showText(TX_SPEAKER_MCCOY, TX_MUD2_014);
}
void Room::mudd2MccoyPutCapsuleInControlPanel() {
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
loadActorStandAnim(OBJECT_MCCOY);
showText(TX_SPEAKER_MCCOY, TX_MUD2_020);
showText(TX_SPEAKER_MCCOY, TX_MUD2_029);
showText(TX_SPEAKER_SPOCK, TX_MUD2_039);
- if (_vm->_awayMission.mudd.muddUnconscious)
+ if (_awayMission->mudd.muddUnconscious)
showText(TX_SPEAKER_MCCOY, TX_MUD2_034);
- _vm->_awayMission.mudd.putCapsuleInMedicalMachine = true;
+ _awayMission->mudd.putCapsuleInMedicalMachine = true;
loseItem(OBJECT_ICAPSULE);
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
walkCrewman(OBJECT_MCCOY, 0xfe, 0xb2);
}
void Room::mudd2UseKirkOnBed() {
- if (!_vm->_awayMission.mudd.putCapsuleInMedicalMachine && !_vm->_awayMission.mudd.translatedAlienLanguage) {
+ if (!_awayMission->mudd.putCapsuleInMedicalMachine && !_awayMission->mudd.translatedAlienLanguage) {
walkCrewmanC(OBJECT_KIRK, 0xd7, 0xbd, &Room::mudd2KirkReachedBed);
- } else if (_vm->_awayMission.mudd.translatedAlienLanguage) {
+ } else if (_awayMission->mudd.translatedAlienLanguage) {
walkCrewman(OBJECT_KIRK, 0xd7, 0xbd, 7); // BUG(?): no continuation?
}
}
@@ -195,7 +195,7 @@ void Room::mudd2MuddNoticedKirk() {
void Room::mudd2MuddDroppedCapsule() {
loadActorAnim2(OBJECT_MUDD, "s4sbhn", 0x9f, 0xbf, 3); // NOTE: no callback from this
loadActorAnim2(OBJECT_CAPSULE, "s4sbvp", 0x93, 0xc3);
- _vm->_awayMission.mudd.muddCurrentlyInsane = true;
+ _awayMission->mudd.muddCurrentlyInsane = true;
showText(TX_SPEAKER_MCCOY, TX_MUD2_032);
showText(TX_SPEAKER_MUDD, TX_MUD2_049);
@@ -204,12 +204,12 @@ void Room::mudd2MuddDroppedCapsule() {
showText(TX_SPEAKER_MCCOY, TX_MUD2_031);
showText(TX_SPEAKER_MUDD, TX_MUD2_050);
- _vm->_awayMission.disableInput = false;
+ _awayMission->disableInput = false;
}
void Room::mudd2UsePhaserOnMudd() {
- if (_vm->_awayMission.mudd.muddInhaledGas && !_vm->_awayMission.mudd.muddUnconscious) {
+ if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
showText(TX_SPEAKER_BUCHERT, TX_MUD2_053);
showText(TX_SPEAKER_MUDD, TX_MUD2_042);
showText(TX_SPEAKER_MUDD, TX_MUD2_043);
@@ -219,8 +219,8 @@ void Room::mudd2UsePhaserOnMudd() {
// Spock neck-pinches Mudd
void Room::mudd2UseSpockOnMudd() {
- if (_vm->_awayMission.mudd.muddInhaledGas && !_vm->_awayMission.mudd.muddUnconscious) {
- _vm->_awayMission.disableInput = true;
+ if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
+ _awayMission->disableInput = true;
walkCrewmanC(OBJECT_SPOCK, 0x8a, 0xbf, &Room::mudd2SpockReachedMudd);
}
}
@@ -236,14 +236,14 @@ void Room::mudd2SpockPinchedMudd() {
showText(TX_SPEAKER_SPOCK, TX_MUD2_012);
- _vm->_awayMission.disableInput = false;
- _vm->_awayMission.mudd.muddUnconscious = true;
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
+ _awayMission->disableInput = false;
+ _awayMission->mudd.muddUnconscious = true;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
walkCrewman(OBJECT_SPOCK, 0x118, 0xc4);
}
void Room::mudd2UseKirkOnMudd() {
- if (_vm->_awayMission.mudd.muddInhaledGas && !_vm->_awayMission.mudd.muddUnconscious) {
+ if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
showText(TX_SPEAKER_KIRK, TX_MUD2_001);
mudd2UseSpockOnMudd();
}
@@ -251,14 +251,14 @@ void Room::mudd2UseKirkOnMudd() {
void Room::mudd2UseRedshirtOnMudd() {
- if (_vm->_awayMission.mudd.muddInhaledGas && !_vm->_awayMission.mudd.muddUnconscious) {
- _vm->_awayMission.disableInput = true;
+ if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious) {
+ _awayMission->disableInput = true;
walkCrewmanC(OBJECT_REDSHIRT, 0xc3, 0xbe, &Room::mudd2RedshirtReachedMudd);
}
}
void Room::mudd2RedshirtReachedMudd() {
- _vm->_awayMission.timers[2] = 8;
+ _awayMission->timers[2] = 8;
loadActorAnimC(OBJECT_REDSHIRT, "s4sbrh", -1, -1, &Room::mudd2RedshirtPushedAway);
playVoc("ROCKFACE");
loadActorAnimC(OBJECT_MUDD, "s4sbhh", 0x9f, 0xbf, &Room::mudd2MuddFinishedPushingRedshirt);
@@ -275,8 +275,8 @@ void Room::mudd2MuddFinishedPushingRedshirt() {
void Room::mudd2RedshirtPushedAway() {
showText(TX_SPEAKER_BUCHERT, TX_MUD2_052);
loadActorAnim(OBJECT_REDSHIRT, "rstnds", 0xd8, 0xc3);
- _vm->_awayMission.disableInput = false;
- _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
+ _awayMission->disableInput = false;
+ _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_W;
walkCrewman(OBJECT_REDSHIRT, 0x117, 0xae);
}
@@ -286,18 +286,18 @@ void Room::mudd2RedshirtPushedAway() {
// OBJECT_IMTRICOR in a USE action.
// The function itself was also modified (ie. condition for showing text was inverted).
void Room::mudd2UseMTricorderOnMudd() {
- if (_vm->_awayMission.mudd.muddInhaledGas && !_vm->_awayMission.mudd.muddUnconscious)
+ if (_awayMission->mudd.muddInhaledGas && !_awayMission->mudd.muddUnconscious)
mccoyScan(DIR_W, TX_MUD2_013, false);
}
void Room::mudd2UseMedkitOnMudd() {
- if (!_vm->_awayMission.mudd.muddInhaledGas)
+ if (!_awayMission->mudd.muddInhaledGas)
return;
- else if (_vm->_awayMission.mudd.muddUnconscious) {
- if (!_vm->_awayMission.mudd.translatedAlienLanguage)
+ else if (_awayMission->mudd.muddUnconscious) {
+ if (!_awayMission->mudd.translatedAlienLanguage)
showText(TX_SPEAKER_MCCOY, TX_MUD2_015);
- else if (!_vm->_awayMission.mudd.putCapsuleInMedicalMachine)
+ else if (!_awayMission->mudd.putCapsuleInMedicalMachine)
showText(TX_SPEAKER_MCCOY, TX_MUD2_021);
else
walkCrewmanC(OBJECT_MCCOY, 0xde, 0xaf, &Room::mudd2MccoyReachedMudd);
@@ -306,20 +306,20 @@ void Room::mudd2UseMedkitOnMudd() {
}
void Room::mudd2MccoyReachedMudd() {
- _vm->_awayMission.mudd.missionScore += 2;
+ _awayMission->mudd.missionScore += 2;
loadActorAnimC(OBJECT_MCCOY, "s4sbms", -1, -1, &Room::mudd2MccoyCuredMudd);
}
void Room::mudd2MccoyCuredMudd() {
- _vm->_awayMission.mudd.muddUnavailable = false;
- _vm->_awayMission.mudd.muddInsanityState = 3;
- _vm->_awayMission.mudd.muddCurrentlyInsane = false;
- _vm->_awayMission.mudd.muddInhaledGas = false;
+ _awayMission->mudd.muddUnavailable = false;
+ _awayMission->mudd.muddInsanityState = 3;
+ _awayMission->mudd.muddCurrentlyInsane = false;
+ _awayMission->mudd.muddInhaledGas = false;
showText(TX_SPEAKER_MCCOY, TX_MUD2_033);
showText(TX_SPEAKER_MUDD, TX_MUD2_045);
- _vm->_awayMission.mudd.muddUnconscious = false;
+ _awayMission->mudd.muddUnconscious = false;
}
@@ -354,7 +354,7 @@ void Room::mudd2LookAtBed() {
void Room::mudd2TalkToKirk() {
// BUGFIX: second condition in if statement changed to "must be false" instead of
// "must be true". (Same applies to below talk functions.)
- if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious)
+ if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
showText(TX_SPEAKER_KIRK, TX_MUD2_010);
else {
showText(TX_SPEAKER_KIRK, TX_MUD2_005);
@@ -364,7 +364,7 @@ void Room::mudd2TalkToKirk() {
}
void Room::mudd2TalkToSpock() {
- if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) {
+ if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
showText(TX_SPEAKER_SPOCK, TX_MUD2_040);
showText(TX_SPEAKER_KIRK, TX_MUD2_011);
} else {
@@ -373,7 +373,7 @@ void Room::mudd2TalkToSpock() {
}
void Room::mudd2TalkToMccoy() {
- if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) {
+ if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
showText(TX_SPEAKER_MCCOY, TX_MUD2_025);
showText(TX_SPEAKER_KIRK, TX_MUD2_007);
} else {
@@ -382,7 +382,7 @@ void Room::mudd2TalkToMccoy() {
}
void Room::mudd2TalkToRedshirt() {
- if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious) {
+ if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious) {
showText(TX_SPEAKER_BUCHERT, TX_MUD2_054);
showText(TX_SPEAKER_KIRK, TX_MUD2_008);
} else {
@@ -393,9 +393,9 @@ void Room::mudd2TalkToRedshirt() {
}
void Room::mudd2TalkToMudd() {
- if (!_vm->_awayMission.mudd.muddCurrentlyInsane || !_vm->_awayMission.mudd.muddInhaledGas || _vm->_awayMission.mudd.muddUnconscious)
+ if (!_awayMission->mudd.muddCurrentlyInsane || !_awayMission->mudd.muddInhaledGas || _awayMission->mudd.muddUnconscious)
return;
- else if (_vm->_awayMission.mudd.muddInhaledGas) {
+ else if (_awayMission->mudd.muddInhaledGas) {
showText(TX_SPEAKER_MUDD, TX_MUD2_048);
showText(TX_SPEAKER_MCCOY, TX_MUD2_028);
} else { // NOTE: Unused (assumes harry is in a normal state, which doesn't happen here)