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Diffstat (limited to 'engines/startrek/rooms/mudd3.cpp')
-rw-r--r--engines/startrek/rooms/mudd3.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/startrek/rooms/mudd3.cpp b/engines/startrek/rooms/mudd3.cpp
index 1eed3de931..b0bc5a3e9e 100644
--- a/engines/startrek/rooms/mudd3.cpp
+++ b/engines/startrek/rooms/mudd3.cpp
@@ -36,6 +36,9 @@
namespace StarTrek {
+// BUG-ish: trying to scan the sphere while someone is behind it causes it to scan that
+// object instead.
+
void Room::mudd3Tick1() {
playVoc("MUD3LOOP");
@@ -45,7 +48,7 @@ void Room::mudd3Tick1() {
loadActorAnim(OBJECT_9, "s4lbpb", 0xa2, 0x9f);
// FIXME: is this supposed to be in this if statement?
- if (!_vm->_awayMission.mudd.tookRepairToolFromDatabaseRoom)
+ if (!_vm->_awayMission.mudd.tookRepairTool)
loadActorAnim(OBJECT_REPAIR_TOOL, "s4lbdv", 0xb7, 0xa8);
}
@@ -292,7 +295,7 @@ void Room::mudd3UseMemoryDiskOnSphere() {
void Room::mudd3GetRepairTool() {
- if (_vm->_awayMission.mudd.tookRepairToolFromDatabaseRoom)
+ if (_vm->_awayMission.mudd.tookRepairTool)
showText(TX_MUD3N018); // NOTE: unused, since the object disappears, can't be selected again
else {
_vm->_awayMission.disableInput = true;
@@ -309,7 +312,7 @@ void Room::mudd3ReachedRepairTool() {
void Room::mudd3PickedUpRepairTool() {
_vm->_awayMission.disableInput = false;
loadActorStandAnim(OBJECT_REPAIR_TOOL);
- _vm->_awayMission.mudd.tookRepairToolFromDatabaseRoom = true;
+ _vm->_awayMission.mudd.tookRepairTool = true;
_vm->_awayMission.mudd.missionScore++;
giveItem(OBJECT_IDOOVER);
}