diff options
Diffstat (limited to 'engines/startrek/rooms/mudd4.cpp')
-rw-r--r-- | engines/startrek/rooms/mudd4.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/startrek/rooms/mudd4.cpp b/engines/startrek/rooms/mudd4.cpp index 1a73c6b360..e7b90f7488 100644 --- a/engines/startrek/rooms/mudd4.cpp +++ b/engines/startrek/rooms/mudd4.cpp @@ -122,7 +122,7 @@ void Room::mudd4ShowLeftConsoleMenu() { TX_BLANK }; - int choice = showText(choices); + int choice = showMultipleTexts(choices); switch (choice) { case 0: // Sensors @@ -225,7 +225,7 @@ void Room::mudd4ShowRightConsoleMenu() { TX_BLANK }; - int choice = showText(choices); + int choice = showMultipleTexts(choices); switch (choice) { case 0: // Communications @@ -297,7 +297,7 @@ void Room::mudd4KirkUsedCommunications() { TX_BLANK }; - int choice = showText(choices); + int choice = showMultipleTexts(choices); if (choice == 1) { endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus); @@ -317,7 +317,7 @@ void Room::mudd4KirkUsedCommunications() { showText(TX_SPEAKER_KIRK, TX_MUD4_020); showText(TX_SPEAKER_SCOTT, TX_MUD4_S03); - int choice = showText(choices); + int choice = showMultipleTexts(choices); if (choice == 1) { endMission(_awayMission->mudd.missionScore, 0x1b, _awayMission->mudd.torpedoStatus); @@ -365,7 +365,7 @@ void Room::mudd4KirkReachedPositionToTalkToMudd() { }; showText(TX_SPEAKER_MUDD, TX_MUD4_066); - int choice = showText(choices); + int choice = showMultipleTexts(choices); if (choice == 1) { // Copy of code at very bottom of function @@ -426,7 +426,7 @@ void Room::mudd4KirkReachedPositionToTalkToMudd() { }; showText(TX_SPEAKER_MUDD, TX_MUD4_065); - int choice = showText(choices); + int choice = showMultipleTexts(choices); if (choice == 1) { showText(TX_SPEAKER_MUDD, TX_MUD4_074); @@ -479,7 +479,7 @@ void Room::mudd4UseMedkit() { void Room::mudd4GetRepairTool() { if (_awayMission->mudd.tookRepairTool) - showText(TX_MUD4N012); // NOTE: unused, since the object disappears, can't be selected again + showDescription(TX_MUD4N012); // NOTE: unused, since the object disappears, can't be selected again else { _awayMission->disableInput = true; _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; @@ -500,34 +500,34 @@ void Room::mudd4PickedUpRepairTool() { } void Room::mudd4LookAtConsole() { - showText(TX_MUD4N000); + showDescription(TX_MUD4N000); } void Room::mudd4LookAtViewscreen() { if (_awayMission->mudd.viewScreenEnabled) - showText(TX_MUD4N008); + showDescription(TX_MUD4N008); else - showText(TX_MUD4N013); + showDescription(TX_MUD4N013); } void Room::mudd4LookAtKirk() { - showText(TX_MUD4N003); + showDescription(TX_MUD4N003); } void Room::mudd4LookAtSpock() { - showText(TX_MUD4N006); + showDescription(TX_MUD4N006); } void Room::mudd4LookAtMccoy() { - showText(TX_MUD4N001); + showDescription(TX_MUD4N001); } void Room::mudd4LookAtRedshirt() { - showText(TX_MUD4N004); + showDescription(TX_MUD4N004); } void Room::mudd4LookAtRepairTool() { - showText(TX_MUD4N011); + showDescription(TX_MUD4N011); } void Room::mudd4TalkToKirk() { |