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Diffstat (limited to 'engines/startrek/rooms/sins5.cpp')
-rw-r--r--engines/startrek/rooms/sins5.cpp467
1 files changed, 464 insertions, 3 deletions
diff --git a/engines/startrek/rooms/sins5.cpp b/engines/startrek/rooms/sins5.cpp
index 49f9784b62..f725fa6135 100644
--- a/engines/startrek/rooms/sins5.cpp
+++ b/engines/startrek/rooms/sins5.cpp
@@ -22,20 +22,481 @@
#include "startrek/room.h"
-#define OBJECT_8 8
+#define OBJECT_LEFT_COMPUTER_EXPLOSION 8
+#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9
+#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10
+#define OBJECT_CABLE 11
-#define HOTSPOT_20 0x20
+#define HOTSPOT_RIGHT_COMPUTER 0x20
+#define HOTSPOT_LEFT_COMPUTER 0x21
+#define HOTSPOT_MIDDLE_COMPUTER 0x22
+#define HOTSPOT_NORTH_DOOR 0x23
+#define HOTSPOT_LIGHT 0x24
+#define HOTSPOT_MISSILE_1 0x25
+#define HOTSPOT_MISSILE_2 0x26
+#define HOTSPOT_MISSILE_3 0x27
+#define HOTSPOT_MISSILE_4 0x28
namespace StarTrek {
extern const RoomAction sins5ActionList[] = {
- { {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 },
+ { {ACTION_TICK, 1, 0, 0}, &Room::sins5Tick1 },
+
+ { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins5UseSTricorderAnywhere },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSTricorderOnRightComputer },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSTricorderOnLeftComputer },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSTricorderOnMiddleComputer },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKirkOnRightComputer },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKirkOnLeftComputer },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKirkOnMiddleComputer },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
+ { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseMccoyOnComputer },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
+ { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseRedshirtOnComputer },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseSpockOnMiddleComputer },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseSpockOnRightComputer },
+ { {ACTION_DONE_WALK, 11, 0, 0}, &Room::sins5SpockReachedRightComputer },
+ { {ACTION_DONE_ANIM, 13, 0, 0}, &Room::sins5SpockUsedRightComputer },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseSpockOnLeftComputer },
+ { {ACTION_DONE_WALK, 10, 0, 0}, &Room::sins5SpockReachedLeftComputer },
+ { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::sins5SpockUsedLeftComputer },
+ { {ACTION_DONE_WALK, 16, 0, 0}, &Room::sins5CrewmanReadyToBeamOut },
+
+ { {ACTION_TICK, 20, 0, 0}, &Room::sins5Tick20 },
+
+ { {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseWireOnComputer },
+ { {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseWireOnComputer },
+ { {ACTION_DONE_WALK, 14, 0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire },
+ { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::sins5WireConnected },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
+ { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseStunPhaserOnComputer },
+
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnLeftComputer },
+ { {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins5ReachedPositionToShootLeftComputer },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::sins5DrewPhaserToShootLeftComputer },
+ { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::sins5Timer0Expired },
+
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0}, &Room::sins5UseKillPhaserOnMiddleComputer },
+ { {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer },
+ { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer },
+ { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::sins5Timer1Expired },
+
+ { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER, 0}, &Room::sins5UseKillPhaserOnRightComputer },
+ { {ACTION_DONE_WALK, 4, 0, 0}, &Room::sins5ReachedPositionToShootRightComputer },
+ { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins5DrewPhaserToShootRightComputer },
+ { {ACTION_TIMER_EXPIRED, 2, 0, 0}, &Room::sins5Timer2Expired },
+ { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins5ComputerLaunchesMissiles },
+ { {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::sins5Timer3Expired },
+
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins5LookAnywhere },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins5LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins5LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins5LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins5LookAtLight },
+ { {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5LookAtLeftComputer },
+ { {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5LookAtMiddleComputer },
+ { {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5LookAtRightComputer },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_1, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_2, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_3, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_MISSILE_4, 0, 0}, &Room::sins5LookAtMissile },
+ { {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins5LookAtNorthDoor },
+
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins5UseMedkitOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::sins5UseMTricorderAnywhere },
+
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins5TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins5TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins5TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins5TalkToRedshirt },
+
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4, 0}, &Room::sins5UseSTricorderOnMissile },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins5UseSTricorderOnNorthDoor },
+
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins5UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins5UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins5UseMTricorderOnCrewman },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins5UseMTricorderOnCrewman },
};
extern const int sins5NumActions = sizeof(sins5ActionList) / sizeof(RoomAction);
void Room::sins5Tick1() {
+ playVoc("SIN5LOOP");
+
+ if (!_awayMission->sins.enteredRoom5FirstTime)
+ _awayMission->disableInput = 2;
+
+ if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2)
+ loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
+
+ if (!_awayMission->sins.gotPointsForEnteringRoom5) {
+ playMidiMusicTracks(MIDITRACK_0, -1);
+ _awayMission->sins.gotPointsForEnteringRoom5 = true;
+ }
+
+ playMidiMusicTracks(MIDITRACK_27, -3);
+}
+
+void Room::sins5UseSTricorderAnywhere() {
+ spockScan(DIR_S, TX_SIN5_013);
+}
+
+void Room::sins5UseSTricorderOnRightComputer() {
+ if (!_awayMission->sins.gotPointsForScanningRightComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+ spockScan(DIR_S, TX_SIN5_030);
+ _awayMission->sins.scannedAndUsedComputers |= 2;
+ sins5CheckGatheredAllClues();
+}
+
+void Room::sins5UseSTricorderOnLeftComputer() {
+ if (!_awayMission->sins.gotPointsForScanningLeftComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+ spockScan(DIR_S, TX_SIN5_029);
+ _awayMission->sins.scannedAndUsedComputers |= 1;
+ sins5CheckGatheredAllClues();
+}
+
+void Room::sins5UseSTricorderOnMiddleComputer() {
+ spockScan(DIR_S, TX_SIN5_028);
+}
+
+void Room::sins5UseKirkOnRightComputer() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_003);
+ sins5UseSpockOnRightComputer();
+}
+
+void Room::sins5UseKirkOnLeftComputer() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_004);
+ sins5UseSpockOnLeftComputer();
+}
+
+void Room::sins5UseKirkOnMiddleComputer() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_001);
+}
+
+void Room::sins5UseMccoyOnComputer() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_015);
+}
+
+void Room::sins5UseRedshirtOnComputer() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_042);
+}
+
+void Room::sins5UseSpockOnMiddleComputer() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_027);
+}
+
+void Room::sins5UseSpockOnRightComputer() {
+ if (!_awayMission->sins.gotPointsForUsingRightComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer);
+}
+
+void Room::sins5SpockReachedRightComputer() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer);
+}
+
+void Room::sins5SpockUsedRightComputer() {
+ _awayMission->disableInput = false;
+ showText(TX_SPEAKER_COMPUTER, TX_SIN5_039);
+ _awayMission->sins.scannedAndUsedComputers |= 8;
+ sins5CheckGatheredAllClues();
+}
+
+void Room::sins5UseSpockOnLeftComputer() {
+ if (!_awayMission->sins.gotPointsForUsingLeftComputer) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer);
+}
+
+void Room::sins5SpockReachedLeftComputer() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer);
+}
+
+void Room::sins5SpockUsedLeftComputer() {
+ if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) {
+ showText(TX_SPEAKER_COMPUTER, TX_SIN5_041);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_025);
+
+ walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut);
+ walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut);
+ walkCrewmanC(OBJECT_MCCOY, 0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut);
+ walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut);
+ } else {
+ _awayMission->disableInput = false;
+ showText(TX_SPEAKER_COMPUTER, TX_SIN5_040);
+ _awayMission->sins.scannedAndUsedComputers |= 4;
+ sins5CheckGatheredAllClues();
+ }
+}
+
+void Room::sins5CrewmanReadyToBeamOut() {
+ if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_008);
+ showText(TX_SPEAKER_SCOTT, TX_SIN5_S19);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_005);
+ _awayMission->sins.missionScore += 19;
+ endMission(_awayMission->sins.missionScore, 28, 0);
+ }
+}
+
+void Room::sins5Tick20() {
+ if (!_awayMission->sins.enteredRoom5FirstTime) {
+ _awayMission->disableInput = false;
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_026);
+ _awayMission->sins.enteredRoom5FirstTime = true;
+ }
+}
+
+// Checks whether both computers have been scanned and interacted with
+void Room::sins5CheckGatheredAllClues() {
+ if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) {
+ _awayMission->sins.discoveredComputersOutOfSync = true;
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_044);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_036);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_020);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_035);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_006);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_037);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_021);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_032);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_007);
+ }
+}
+
+void Room::sins5UseWireOnComputer() {
+ walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
+ walkCrewmanC(OBJECT_KIRK, 0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
+ _awayMission->disableInput = true;
+}
+
+void Room::sins5KirkOrSpockInPositionToUseWire() {
+ if (++_roomVar.sins.numCrewmenInPositionForWire == 2) {
+ loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected);
+ loadActorAnim2(OBJECT_KIRK, "kusele");
+ }
+}
+
+void Room::sins5WireConnected() {
+ if (!_awayMission->sins.wireConnected1) {
+ _awayMission->sins.wireConnected1 = true;
+ _awayMission->sins.wireConnected2 = true;
+ loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
+ showText(TX_SIN5N004);
+ loseItem(OBJECT_ICONECT);
+ playMidiMusicTracks(MIDITRACK_30, -1);
+ }
+ _awayMission->disableInput = false;
+}
+
+void Room::sins5UseStunPhaserOnComputer() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_043);
+}
+
+
+void Room::sins5UseKillPhaserOnLeftComputer() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer);
+}
+
+void Room::sins5ReachedPositionToShootLeftComputer() {
+ loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer);
+}
+
+void Room::sins5DrewPhaserToShootLeftComputer() {
+ loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
+ playSoundEffectIndex(SND_PHASSHOT);
+ _awayMission->timers[3] = 10;
+ _awayMission->timers[0] = 24;
+}
+
+void Room::sins5Timer0Expired() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
+ loadActorStandAnim(OBJECT_KIRK);
+ _awayMission->disableInput = false;
+}
+
+
+void Room::sins5UseKillPhaserOnMiddleComputer() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer);
+}
+
+void Room::sins5ReachedPositionToShootMiddleComputer() {
+ loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer);
+}
+
+void Room::sins5DrewPhaserToShootMiddleComputer() {
+ loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles);
+ playSoundEffectIndex(SND_PHASSHOT);
+ _awayMission->timers[3] = 10;
+ _awayMission->timers[1] = 24;
+}
+
+void Room::sins5Timer1Expired() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
+ loadActorStandAnim(OBJECT_KIRK);
+ _awayMission->disableInput = false;
+}
+
+
+void Room::sins5UseKillPhaserOnRightComputer() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer);
+}
+
+void Room::sins5ReachedPositionToShootRightComputer() {
+ loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer);
+}
+
+void Room::sins5DrewPhaserToShootRightComputer() {
+ loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
+ playSoundEffectIndex(SND_PHASSHOT);
+ _awayMission->timers[3] = 10;
+ _awayMission->timers[2] = 24;
+}
+
+void Room::sins5Timer2Expired() {
+ _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
+ loadActorStandAnim(OBJECT_KIRK);
+ _awayMission->disableInput = false;
+}
+
+void Room::sins5ComputerLaunchesMissiles() {
+ playMidiMusicTracks(MIDITRACK_2, -1);
+ showText(TX_SIN5N012);
+ showText(TX_SIN5N013);
+ showGameOverMenu();
+}
+
+void Room::sins5Timer3Expired() {
+ playSoundEffectIndex(SND_BLANK_14);
+}
+
+void Room::sins5LookAnywhere() {
+ showText(TX_SIN5N005);
+}
+
+void Room::sins5LookAtKirk() {
+ showText(TX_SIN5N000);
+}
+
+void Room::sins5LookAtSpock() {
+ showText(TX_SIN5N006);
+}
+
+void Room::sins5LookAtMccoy() {
+ showText(TX_SIN5N001);
+}
+
+void Room::sins5LookAtRedshirt() {
+ showText(TX_SIN5N002);
+}
+
+void Room::sins5LookAtLight() {
+ showText(TX_SIN5N007);
+}
+
+void Room::sins5LookAtLeftComputer() {
+ showText(TX_SIN5N010);
+}
+
+void Room::sins5LookAtMiddleComputer() {
+ showText(TX_SIN5N008);
+}
+
+void Room::sins5LookAtRightComputer() {
+ showText(TX_SIN5N009);
+}
+
+void Room::sins5LookAtMissile() {
+ showText(TX_SIN5N003);
+}
+
+void Room::sins5LookAtNorthDoor() {
+ showText(TX_SIN5N011);
+}
+
+void Room::sins5UseMedkitOnCrewman() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_017);
+}
+
+void Room::sins5UseMTricorderAnywhere() {
+ mccoyScan(DIR_S, TX_SIN5_016);
+ if (!_awayMission->sins.gotPointsForScanningRoom5) {
+ _awayMission->sins.missionScore += 1;
+ _awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism
+ }
+}
+
+void Room::sins5TalkToKirk() {
+ showText(TX_SPEAKER_KIRK, TX_SIN5_002);
+}
+
+void Room::sins5TalkToSpock() {
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_038);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_023);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_033);
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_019);
+}
+
+void Room::sins5TalkToMccoy() {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_018);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_010);
+
+ // The following code block is unused. It doesn't belong to any function, but would
+ // fit best as an alternative to this one.
+ if (false) {
+ showText(TX_SPEAKER_MCCOY, TX_SIN5_022);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_031);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_009);
+ }
+}
+
+void Room::sins5TalkToRedshirt() {
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_046);
+ showText(TX_SPEAKER_SPOCK, TX_SIN5_034);
+ showText(TX_SPEAKER_MOSHER, TX_SIN5_045);
+ showText(TX_SPEAKER_KIRK, TX_SIN5_011);
+}
+
+void Room::sins5UseSTricorderOnMissile() {
+ spockScan(DIR_S, TX_SIN5_012);
+}
+
+void Room::sins5UseSTricorderOnNorthDoor() {
+ spockScan(DIR_S, TX_SIN5_024);
+}
+
+void Room::sins5UseMTricorderOnCrewman() {
+ mccoyScan(DIR_S, TX_SIN5_014);
}
}