diff options
Diffstat (limited to 'engines/startrek/rooms/trial0.cpp')
-rw-r--r-- | engines/startrek/rooms/trial0.cpp | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/engines/startrek/rooms/trial0.cpp b/engines/startrek/rooms/trial0.cpp new file mode 100644 index 0000000000..a6a2741945 --- /dev/null +++ b/engines/startrek/rooms/trial0.cpp @@ -0,0 +1,330 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "startrek/room.h" + +#define OBJECT_VLICT 8 +#define OBJECT_GUARD 9 +#define OBJECT_QUETZECOATL 10 + +#define HOTSPOT_BENCH 0x23 +#define HOTSPOT_WINDOW 0x25 +#define HOTSPOT_CENTER 0x26 + +namespace StarTrek { + +extern const RoomAction trial0ActionList[] = { + { {ACTION_TICK, 1, 0, 0}, &Room::trial0Tick1 }, + { {ACTION_TICK, 40, 0, 0}, &Room::trial0Tick40 }, + { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::trial0Timer0Expired }, + + { {ACTION_WALK, HOTSPOT_CENTER, 0, 0}, &Room::trial0WalkToRoomCenter }, + { {ACTION_DONE_WALK, 1, 0, 0}, &Room::trial0ReachedRoomCenter }, + + { {ACTION_LOOK, HOTSPOT_WINDOW, 0, 0}, &Room::trial0LookAtWindow }, + { {ACTION_LOOK, OBJECT_VLICT, 0, 0}, &Room::trial0LookAtVlict }, + { {ACTION_LOOK, OBJECT_GUARD, 0, 0}, &Room::trial0LookAtGuard }, + { {ACTION_LOOK, HOTSPOT_BENCH, 0, 0}, &Room::trial0LookAtBench }, + { {ACTION_LOOK, HOTSPOT_CENTER, 0, 0}, &Room::trial0LookAtSeal }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial0LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial0LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial0LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial0LookAtRedshirt }, + { {ACTION_LOOK, OBJECT_QUETZECOATL, 0, 0}, &Room::trial0LookAtQuetzecoatl }, + { {ACTION_TALK, OBJECT_VLICT, 0, 0}, &Room::trial0TalkToVlict }, + { {ACTION_TALK, OBJECT_GUARD, 0, 0}, &Room::trial0TalkToGuard }, + { {ACTION_TALK, OBJECT_QUETZECOATL, 0, 0}, &Room::trial0TalkToQuetzecoatl }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial0TalkToMccoy }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial0TalkToSpock }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial0TalkToRedshirt }, + + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::trial0UsePhaserOrRock }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::trial0UsePhaserOrRock }, + { {ACTION_USE, OBJECT_IROCK, 0xff, 0}, &Room::trial0UsePhaserOrRock }, + { {ACTION_USE, OBJECT_ISNAKE, OBJECT_VLICT, 0}, &Room::trial0UseSnakeOnVlict }, + { {ACTION_USE, OBJECT_ISNAKE, OBJECT_GUARD, 0}, &Room::trial0UseSnakeOnGuard }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_QUETZECOATL, 0}, &Room::trial0UseMTricorderOnQuetzecoatl }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_VLICT, 0}, &Room::trial0UseMTricorderOnVlict }, + { {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0}, &Room::trial0UseMTricorderAnywhere }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WINDOW, 0}, &Room::trial0UseSTricorderOnWindow }, + { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial0UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial0UseCommunicator }, + + { {ACTION_USE, OBJECT_SPOCK, OBJECT_GUARD, 0}, &Room::trial0UseCrewmanOnKlingon }, + { {ACTION_USE, OBJECT_KIRK, OBJECT_GUARD, 0}, &Room::trial0UseCrewmanOnKlingon }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GUARD, 0}, &Room::trial0UseCrewmanOnKlingon }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_VLICT, 0}, &Room::trial0UseCrewmanOnKlingon }, + { {ACTION_USE, OBJECT_KIRK, OBJECT_VLICT, 0}, &Room::trial0UseCrewmanOnKlingon }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_VLICT, 0}, &Room::trial0UseCrewmanOnKlingon }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_VLICT, 0}, &Room::trial0UseMccoyOnVlict }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_GUARD, 0}, &Room::trial0UseMccoyOnGuard }, + { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial0UseMedkitAnywhere }, +}; + +extern const int trial0NumActions = sizeof(trial0ActionList) / sizeof(RoomAction); + + +void Room::trial0Tick1() { + playVoc("TRI0LOOP"); + _vm->_awayMission.timers[0] = getRandomWordInRange(180, 600); + _vm->_awayMission.trial.field2b = 0x1d; + loadActorAnim2(OBJECT_VLICT, "vlict1", 0x9f, 0x48); + loadActorAnim2(OBJECT_GUARD, "kgstnd", 0xdc, 0x6a); + loadActorAnim2(OBJECT_QUETZECOATL, "qteleg", 0x10e, 0xaa); +} + +void Room::trial0Tick40() { + showText(TX_SPEAKER_VLICT, TX_TRI0_058); +} + +void Room::trial0Timer0Expired() { // Doesn't do anything? + _vm->_awayMission.timers[0] = getRandomWordInRange(180, 600); +} + +void Room::trial0WalkToRoomCenter() { + _vm->_awayMission.disableInput = true; + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N; + walkCrewmanC(OBJECT_KIRK, 0xa0, 0xaa, &Room::trial0ReachedRoomCenter); +} + +void Room::trial0ReachedRoomCenter() { + bool gaveUp = false; + + _vm->_awayMission.disableInput = false; + showText(TX_SPEAKER_VLICT, TX_TRI0_053); + + const TextRef choices1[] = { + TX_SPEAKER_KIRK, + TX_TRI0_019, TX_TRI0_016, TX_TRI0_021, + TX_BLANK + }; + showText(choices1); + + showText(TX_SPEAKER_VLICT, TX_TRI0_054); + showText(TX_SPEAKER_KIRK, TX_TRI0_004); + showText(TX_SPEAKER_VLICT, TX_TRI0_047); + + const TextRef choices2[] = { + TX_SPEAKER_KIRK, + TX_TRI0_011, TX_TRI0_018, TX_TRI0_015, + TX_BLANK + }; + int choice = showText(choices2); + + if (choice == 0) { // Kirk intervenes as a warrior + showText(TX_SPEAKER_VLICT, TX_TRI0_043); + showText(TX_SPEAKER_KIRK, TX_TRI0_002); + showText(TX_SPEAKER_VLICT, TX_TRI0_056); + showText(TX_SPEAKER_VLICT, TX_TRI0_061); + showText(TX_SPEAKER_KIRK, TX_TRI0_001); + showText(TX_SPEAKER_VLICT, TX_TRI0_060); + _vm->_awayMission.disableInput = true; + loadRoomIndex(1, 4); + } else if (choice == 1) { // "This trial is a mockery" + showText(TX_SPEAKER_VLICT, TX_TRI0_048); + showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_041); + showText(TX_SPEAKER_VLICT, TX_TRI0_050); + showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_039); + showText(TX_SPEAKER_VLICT, TX_TRI0_059); + showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_040); + showText(TX_SPEAKER_VLICT, TX_TRI0_046); + + const TextRef choices3[] = { + TX_SPEAKER_KIRK, + TX_TRI0_023, TX_TRI0_006, TX_TRI0_010, + TX_BLANK + }; + choice = showText(choices3); + + if (choice == 0 || choice == 1) { + showText(TX_SPEAKER_VLICT, TX_TRI0_052); + + const TextRef choices4[] = { + TX_SPEAKER_KIRK, + TX_TRI0_017, TX_TRI0_020, TX_TRI0_008, + TX_BLANK + }; + choice = showText(choices4); + + if (choice == 0 || choice == 1) { + showText(TX_SPEAKER_VLICT, TX_TRI0_057); + showText(TX_SPEAKER_KIRK, TX_TRI0_003); + showText(TX_SPEAKER_VLICT, TX_TRI0_051); + + const TextRef choices5[] = { + TX_SPEAKER_KIRK, + TX_TRI0_009, TX_TRI0_014, TX_TRI0_013, + TX_BLANK + }; + choice = showText(choices5); + + if (choice == 0 || choice == 1) { + showText(TX_SPEAKER_VLICT, TX_TRI0_055); + _vm->_awayMission.disableInput = true; + loadRoomIndex(1, 4); + } else { // choice == 2 + showText(TX_SPEAKER_VLICT, TX_TRI0_045); + _vm->_awayMission.disableInput = true; + loadRoomIndex(1, 4); + } + } else // choice == 2 + gaveUp = true; + } else // choice == 2 + gaveUp = true; + } else // choice == 2 + gaveUp = true; + + if (gaveUp) { + playMidiMusicTracks(2, -1); + showText(TX_SPEAKER_VLICT, TX_TRI0_049); + showText(TX_SPEAKER_VLICT, TX_TRI0_044); + _vm->_awayMission.trial.missionScore = 0; + + // FIXME: Are these parameters in the right order? + endMission(_vm->_awayMission.trial.field29, _vm->_awayMission.trial.field2b, 0); + } +} + +void Room::trial0LookAtWindow() { + showText(TX_TRI0N007); +} + +void Room::trial0LookAtVlict() { + showText(TX_TRI0N001); +} + +void Room::trial0LookAtGuard() { + showText(TX_TRI0N000); +} + +void Room::trial0LookAtBench() { + showText(TX_TRI0N006); +} + +void Room::trial0LookAtSeal() { + showText(TX_TRI0N008); +} + +void Room::trial0LookAtKirk() { + showText(TX_TRI0N004); +} + +void Room::trial0LookAtSpock() { + showText(TX_TRI0N005); +} + +void Room::trial0LookAtMccoy() { + showText(TX_TRI0N002); +} + +void Room::trial0LookAtRedshirt() { + showText(TX_TRI0N003); +} + +void Room::trial0LookAtQuetzecoatl() { + showText(TX_TRI0N009); +} + +void Room::trial0TalkToVlict() { + showText(TX_SPEAKER_VLICT, TX_TRI0_062); +} + +void Room::trial0TalkToGuard() { + showText(TX_SPEAKER_KLINGON_GUARD, TX_TRI0_F24); + showText(TX_SPEAKER_BENNIE, TX_TRI0_065); + showText(TX_SPEAKER_KIRK, TX_TRI0_007); + showText(TX_SPEAKER_BENNIE, TX_TRI0_064); + showText(TX_SPEAKER_KIRK, TX_TRI0_022); + showText(TX_SPEAKER_BENNIE, TX_TRI0_066); +} + +void Room::trial0TalkToQuetzecoatl() { + showText(TX_SPEAKER_QUETZECOATL, TX_TRI0_042); +} + +void Room::trial0TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_TRI0_031); +} + +void Room::trial0TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_TRI0_025); +} + +void Room::trial0TalkToRedshirt() { + showText(TX_SPEAKER_BENNIE, TX_TRI0_063); +} + +void Room::trial0UsePhaserOrRock() { + showText(TX_SPEAKER_SPOCK, TX_TRI0_026); + showText(TX_SPEAKER_MCCOY, TX_TRI0_036); +} + +void Room::trial0UseSnakeOnVlict() { + showText(TX_SPEAKER_VLICT, TX_TRI4_076); +} + +void Room::trial0UseSnakeOnGuard() { + showText(TX_SPEAKER_KLINGON_GUARD, TX_TRI0_F24); +} + +void Room::trial0UseMTricorderOnQuetzecoatl() { + mccoyScan(DIR_S, TX_TRI0_029, true); +} + +void Room::trial0UseMTricorderOnVlict() { + mccoyScan(DIR_S, TX_TRI0_030, true); +} + +void Room::trial0UseMTricorderAnywhere() { + mccoyScan(DIR_S, TX_TRI0_035, true); +} + +void Room::trial0UseSTricorderOnWindow() { + spockScan(DIR_S, TX_TRI0_037, true); +} + +void Room::trial0UseSTricorderAnywhere() { + // ENHANCEMENT: Originally didn't play tricorder sound, etc + spockScan(DIR_S, TX_TRI0_038, true); +} + +void Room::trial0UseCommunicator() { + showText(TX_SPEAKER_UHURA, TX_TRI0U075); +} + +void Room::trial0UseCrewmanOnKlingon() { + showText(TX_SPEAKER_SPOCK, TX_TRI0_024); +} + +void Room::trial0UseMccoyOnVlict() { + showText(TX_SPEAKER_MCCOY, TX_TRI0_027); +} + +void Room::trial0UseMccoyOnGuard() { + showText(TX_SPEAKER_MCCOY, TX_TRI0_028); +} + +void Room::trial0UseMedkitAnywhere() { + showText(TX_SPEAKER_MCCOY, TX_TRI0_034); +} + +} |