diff options
Diffstat (limited to 'engines/startrek/rooms/trial2.cpp')
-rw-r--r-- | engines/startrek/rooms/trial2.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/engines/startrek/rooms/trial2.cpp b/engines/startrek/rooms/trial2.cpp index a23be951a3..d9fc5e2f60 100644 --- a/engines/startrek/rooms/trial2.cpp +++ b/engines/startrek/rooms/trial2.cpp @@ -126,40 +126,40 @@ extern const int trial2NumActions = sizeof(trial2ActionList) / sizeof(RoomAction void Room::trial2Tick1() { playVoc("NOOOLOOP"); - if (!_vm->_awayMission.trial.enteredGlobRoom) - _vm->_awayMission.disableInput = 2; + if (!_awayMission->trial.enteredGlobRoom) + _awayMission->disableInput = 2; - if (!_vm->_awayMission.trial.globDefeated) { + if (!_awayMission->trial.globDefeated) { playMidiMusicTracks(MIDITRACK_24, -1); loadMapFile("trial22"); - if (!_vm->_awayMission.trial.globSplitInTwo) { + if (!_awayMission->trial.globSplitInTwo) { playVoc("TRI2LOOP"); loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf); - _vm->_awayMission.trial.globEnergyLevels[0] = 1; + _awayMission->trial.globEnergyLevels[0] = 1; } else { playVoc("TRI2LOOP"); loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf); loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf); - _vm->_awayMission.trial.globEnergyLevels[1] = 1; - _vm->_awayMission.trial.globEnergyLevels[2] = 1; + _awayMission->trial.globEnergyLevels[1] = 1; + _awayMission->trial.globEnergyLevels[2] = 1; } } } void Room::trial2Tick60() { - if (!_vm->_awayMission.trial.enteredGlobRoom) { - _vm->_awayMission.disableInput = false; + if (!_awayMission->trial.enteredGlobRoom) { + _awayMission->disableInput = false; showText(TX_SPEAKER_BENNIE, TX_TRI2_034); showText(TX_SPEAKER_KIRK, TX_TRI2_005); showText(TX_SPEAKER_SPOCK, TX_TRI2_030); showText(TX_SPEAKER_KIRK, TX_TRI2_008); - _vm->_awayMission.trial.enteredGlobRoom = true; + _awayMission->trial.enteredGlobRoom = true; } } void Room::trial2TouchedHotspot0() { // This is unused - if (_vm->_awayMission.trial.globEnergyLevels[1] != 0 || _vm->_awayMission.trial.globEnergyLevels[2] != 0) + if (_awayMission->trial.globEnergyLevels[1] != 0 || _awayMission->trial.globEnergyLevels[2] != 0) showText(TX_SPEAKER_SPOCK, TX_TRI2_024); } @@ -224,7 +224,7 @@ void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) { _roomVar.trial.globBeingShot = object; _roomVar.trial.phaserOnKill = phaserOnKill; - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob); } @@ -246,7 +246,7 @@ void Room::trial2DrewPhaserToShootGlob() { int index = _roomVar.trial.globBeingShot - OBJECT_GLOB; - _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; + _awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; playSoundEffectIndex(SND_PHASSHOT); if (_roomVar.trial.phaserOnKill) showBitmapFor5Ticks(killPhaserAnims[index], 5); @@ -254,12 +254,12 @@ void Room::trial2DrewPhaserToShootGlob() { showBitmapFor5Ticks(stunPhaserAnims[index], 5); loadActorStandAnim(OBJECT_KIRK); - _vm->_awayMission.disableInput = false; + _awayMission->disableInput = false; if (_roomVar.trial.phaserOnKill) - _vm->_awayMission.trial.globEnergyLevels[index] += 2; + _awayMission->trial.globEnergyLevels[index] += 2; else - _vm->_awayMission.trial.globEnergyLevels[index] += 1; + _awayMission->trial.globEnergyLevels[index] += 1; if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) { if (_roomVar.trial.phaserOnKill) @@ -275,10 +275,10 @@ void Room::trial2DrewPhaserToShootGlob() { Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y) }; - if (_vm->_awayMission.trial.globEnergyLevels[index] == 3) { + if (_awayMission->trial.globEnergyLevels[index] == 3) { playVoc("GLOBEDIV"); loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting); - } else if (_vm->_awayMission.trial.globEnergyLevels[index] >= 4) { + } else if (_awayMission->trial.globEnergyLevels[index] >= 4) { playSoundEffectIndex(SND_BLANK_14); playVoc("REDBALL"); loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding); @@ -289,9 +289,9 @@ void Room::trial2GlobDoneExploding() { stopAllVocSounds(); playVoc("Noooloop"); showText(TX_SPEAKER_SPOCK, TX_TRI2_020); - _vm->_awayMission.trial.globDefeated = true; + _awayMission->trial.globDefeated = true; playMidiMusicTracks(MIDITRACK_28, -1); - _vm->_awayMission.trial.missionScore += 1; + _awayMission->trial.missionScore += 1; loadMapFile("trial2"); } @@ -302,10 +302,10 @@ void Room::trial2GlobDoneSplitting() { else { // Unused code block: instead of killing the crew right away, the crew can // interact with the split globs. - _vm->_awayMission.trial.globEnergyLevels[0] = 0; - _vm->_awayMission.trial.globEnergyLevels[1] = 1; - _vm->_awayMission.trial.globEnergyLevels[2] = 1; - _vm->_awayMission.trial.globSplitInTwo = true; + _awayMission->trial.globEnergyLevels[0] = 0; + _awayMission->trial.globEnergyLevels[1] = 1; + _awayMission->trial.globEnergyLevels[2] = 1; + _awayMission->trial.globSplitInTwo = true; loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y); loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y); loadActorStandAnim(OBJECT_GLOB); @@ -322,7 +322,7 @@ void Room::trial2GlobDoneSplitting() { // Everyone gets vaporized playVoc("V7ALLGET"); - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; playMidiMusicTracks(MIDITRACK_26, -1); loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied); loadActorAnim2(OBJECT_SPOCK, "skills"); @@ -331,7 +331,7 @@ void Room::trial2GlobDoneSplitting() { } void Room::trial2KirkDied() { - _vm->_awayMission.disableInput = false; + _awayMission->disableInput = false; showGameOverMenu(); } @@ -378,9 +378,9 @@ void Room::trial2UseMTricorderOnRedshirt() { void Room::trial2UseMTricorderOnGlob() { mccoyScan(DIR_S, TX_TRI2_011, true); - if (!_vm->_awayMission.trial.gotPointsForScanningGlob) { - _vm->_awayMission.trial.gotPointsForScanningGlob = true; - _vm->_awayMission.trial.missionScore += 1; + if (!_awayMission->trial.gotPointsForScanningGlob) { + _awayMission->trial.gotPointsForScanningGlob = true; + _awayMission->trial.missionScore += 1; } } @@ -395,14 +395,14 @@ void Room::trial2UseSTricorderAnywhere() { void Room::trial2UseSTricorderOnGlob() { spockScan(DIR_S, TX_TRI2_026, true); - if (!_vm->_awayMission.trial.gotPointsForScanningGlob) { - _vm->_awayMission.trial.gotPointsForScanningGlob = true; - _vm->_awayMission.trial.missionScore += 1; + if (!_awayMission->trial.gotPointsForScanningGlob) { + _awayMission->trial.gotPointsForScanningGlob = true; + _awayMission->trial.missionScore += 1; } } void Room::trial2UseCommunicator() { - if (_vm->_awayMission.trial.forceFieldDown) { // TODO: Refactor this between rooms? + if (_awayMission->trial.forceFieldDown) { // TODO: Refactor this between rooms? showText(TX_SPEAKER_UHURA, TX_TRI2U091); const TextRef choices[] = { @@ -413,18 +413,18 @@ void Room::trial2UseCommunicator() { int choice = showText(choices); if (choice == 0) { // "Beam us back to the enterprise" - _vm->_awayMission.trial.missionEndMethod = 1; - endMission(_vm->_awayMission.trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1 + _awayMission->trial.missionEndMethod = 1; + endMission(_awayMission->trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1 } else if (choice == 1) { // "Beam us to Vlict's position" showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here - _vm->_awayMission.disableInput = true; + _awayMission->disableInput = true; loadRoomIndex(4, 4); } // Else don't transport anywhere } else { // Force field still up showText(TX_SPEAKER_UHURA, TX_TRI2U087); showText(TX_SPEAKER_KIRK, TX_TRI2_006); showText(TX_SPEAKER_UHURA, TX_TRI2U104); - if (!_vm->_awayMission.trial.globDefeated) { + if (!_awayMission->trial.globDefeated) { showText(TX_SPEAKER_UHURA, TX_TRI2U081); showText(TX_SPEAKER_KIRK, TX_TRI2_002); } |