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path: root/engines/startrek/rooms/trial3.cpp
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Diffstat (limited to 'engines/startrek/rooms/trial3.cpp')
-rw-r--r--engines/startrek/rooms/trial3.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/engines/startrek/rooms/trial3.cpp b/engines/startrek/rooms/trial3.cpp
index a37bd625f2..49ac5bd09c 100644
--- a/engines/startrek/rooms/trial3.cpp
+++ b/engines/startrek/rooms/trial3.cpp
@@ -97,17 +97,17 @@ extern const int trial3NumActions = sizeof(trial3ActionList) / sizeof(RoomAction
void Room::trial3Tick1() {
playVoc("TRI3LOOP");
- if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
- _vm->_awayMission.disableWalking = true;
- _vm->_awayMission.disableInput = 2;
+ if (!_awayMission->trial.enteredTrial3FirstTime) {
+ _awayMission->disableWalking = true;
+ _awayMission->disableInput = 2;
}
playMidiMusicTracks(MIDITRACK_33, -1);
}
void Room::trial3Tick30() {
- if (!_vm->_awayMission.trial.enteredTrial3FirstTime) {
- _vm->_awayMission.disableInput = false;
- _vm->_awayMission.trial.enteredTrial3FirstTime = true;
+ if (!_awayMission->trial.enteredTrial3FirstTime) {
+ _awayMission->disableInput = false;
+ _awayMission->trial.enteredTrial3FirstTime = true;
showText(TX_SPEAKER_BENNIE, TX_TRI3_030);
showText(TX_SPEAKER_KIRK, TX_TRI3_005);
@@ -134,13 +134,13 @@ void Room::trial3Klingon3BeamedIn() {
}
void Room::trial3KlingonShootsSomeone1() {
- _vm->_awayMission.trial.klingonShootIndex++;
- if (_vm->_awayMission.trial.klingonShootIndex == 1) {
+ _awayMission->trial.klingonShootIndex++;
+ if (_awayMission->trial.klingonShootIndex == 1) {
playSoundEffectIndex(SND_PHASSHOT);
showBitmapFor5Ticks("t3phas04", 5);
loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
- _vm->_awayMission.redshirtDead = true;
- } else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
+ _awayMission->redshirtDead = true;
+ } else if (_awayMission->trial.klingonShootIndex == 2) {
playSoundEffectIndex(SND_PHASSHOT);
showBitmapFor5Ticks("t3phas05", 5);
playMidiMusicTracks(MIDITRACK_2, -1);
@@ -166,13 +166,13 @@ void Room::trial3Klingon3DoneShooting() {
void Room::trial3KlingonShootsSomeone2() {
// This function is almost exactly identical to "trial3KlingonShootsSomeone1(), just
// one line differs...
- _vm->_awayMission.trial.klingonShootIndex++;
- if (_vm->_awayMission.trial.klingonShootIndex == 1) {
+ _awayMission->trial.klingonShootIndex++;
+ if (_awayMission->trial.klingonShootIndex == 1) {
playSoundEffectIndex(SND_PHASSHOT);
showBitmapFor5Ticks("t3phas04", 5);
loadActorAnimC(OBJECT_REDSHIRT, "rkillw", -1, -1, &Room::trial3RedshirtDoneDying);
- _vm->_awayMission.redshirtDead = true;
- } else if (_vm->_awayMission.trial.klingonShootIndex == 2) {
+ _awayMission->redshirtDead = true;
+ } else if (_awayMission->trial.klingonShootIndex == 2) {
playSoundEffectIndex(SND_PHASSHOT);
showBitmapFor5Ticks("t3phas05", 5);
// NOTE: Only difference to "trial3KlingonShootsSomeone1" is this doesn't play a midi track?
@@ -181,7 +181,7 @@ void Room::trial3KlingonShootsSomeone2() {
}
void Room::trial3RedshirtDoneDying() {
- _vm->_awayMission.redshirtDead = true;
+ _awayMission->redshirtDead = true;
}
void Room::trial3KirkDoneDying() {
@@ -189,31 +189,31 @@ void Room::trial3KirkDoneDying() {
}
void Room::trial3Klingon1Shot() {
- _vm->_awayMission.trial.shotKlingons |= 1;
+ _awayMission->trial.shotKlingons |= 1;
trial3CheckShowUhuraText();
}
void Room::trial3Klingon2Shot() {
- _vm->_awayMission.trial.shotKlingons |= 2;
+ _awayMission->trial.shotKlingons |= 2;
trial3CheckShowUhuraText();
}
void Room::trial3Klingon3Shot() {
- _vm->_awayMission.trial.shotKlingons |= 4;
+ _awayMission->trial.shotKlingons |= 4;
trial3CheckShowUhuraText();
}
void Room::trial3CheckShowUhuraText() {
- if (_vm->_awayMission.trial.shotKlingons == 1) {
- _vm->_awayMission.trial.shotKlingons |= 8;
- _vm->_awayMission.disableWalking = false;
+ if (_awayMission->trial.shotKlingons == 1) {
+ _awayMission->trial.shotKlingons |= 8;
+ _awayMission->disableWalking = false;
loadActorStandAnim(OBJECT_KIRK);
showText(TX_SPEAKER_UHURA, TX_TRI3U084);
showText(TX_SPEAKER_KIRK, TX_TRI3_007);
showText(TX_SPEAKER_UHURA, TX_TRI3U099);
- _vm->_awayMission.trial.forceFieldDown = true;
+ _awayMission->trial.forceFieldDown = true;
const TextRef choices[] = {
TX_SPEAKER_KIRK,
@@ -224,7 +224,7 @@ void Room::trial3CheckShowUhuraText() {
if (choice == 0) { // Don't beam out
} else if (choice == 1) { // Beam to enterprise
- endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
+ endMission(_awayMission->trial.missionScore, _awayMission->trial.field2b, 1); // FIXME: inconsistent
} else if (choice == 2) { // Beam to Vlict
trial3BeamToVlict();
}
@@ -232,19 +232,19 @@ void Room::trial3CheckShowUhuraText() {
}
void Room::trial3CrewmanBeamedOut() {
- if (!_vm->_awayMission.trial.gotPointsForBeamingOut) {
- _vm->_awayMission.trial.gotPointsForBeamingOut = true;
- _vm->_awayMission.trial.missionScore += 2; // BUG: Doesn't happen when done in other rooms
+ if (!_awayMission->trial.gotPointsForBeamingOut) {
+ _awayMission->trial.gotPointsForBeamingOut = true;
+ _awayMission->trial.missionScore += 2; // BUG: Doesn't happen when done in other rooms
}
loadRoomIndex(4, 4);
}
void Room::trial3Tick90() {
- if ((!(_vm->_awayMission.trial.shotKlingons & 8) && _vm->_awayMission.trial.shotKlingonState != 20)) {
+ if ((!(_awayMission->trial.shotKlingons & 8) && _awayMission->trial.shotKlingonState != 20)) {
playSoundEffectIndex(SND_TRANSMAT);
playMidiMusicTracks(MIDITRACK_32, -1);
loadActorAnimC(OBJECT_KLINGON_1, "t3ktel", 0x57, 0xb1, &Room::trial3Klingon1BeamedIn);
- _vm->_awayMission.trial.shotKlingonState = 21;
+ _awayMission->trial.shotKlingonState = 21;
}
}
@@ -308,19 +308,19 @@ void Room::trial3UseStunPhaserOnKlingon1() {
// he's conscious (21).
// There's also the "dead" state (23) to consider. This prevents a softlock if
// a phaser is used on him just as he's being vaporized.
- if (_vm->_awayMission.trial.shotKlingonState == 21) {
- _vm->_awayMission.disableInput = true;
+ if (_awayMission->trial.shotKlingonState == 21) {
+ _awayMission->disableInput = true;
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnStun);
}
}
void Room::trial3ReadyToShootKlingon1OnStun() {
- if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ if (_awayMission->trial.shotKlingonState == 21) {
playSoundEffectIndex(SND_PHASSHOT);
showBitmapFor5Ticks("t3phas00", 5);
loadActorAnimC(OBJECT_KLINGON_1, "t3kstn", -1, -1, &Room::trial3Klingon1Shot);
- _vm->_awayMission.disableInput = false;
- _vm->_awayMission.trial.shotKlingonState = 22;
+ _awayMission->disableInput = false;
+ _awayMission->trial.shotKlingonState = 22;
}
}
@@ -328,20 +328,20 @@ void Room::trial3UseKillPhaserOnKlingon1() {
// BUGFIX: Prevent softlock by checking that he's conscious (shotKlingonState == 21)
// In addition to preventing the softlock mentioned above, this also prevents
// a softlock where a kill phaser is used on the unconscious klingon.
- if (_vm->_awayMission.trial.shotKlingonState == 21) {
- _vm->_awayMission.disableInput = true;
+ if (_awayMission->trial.shotKlingonState == 21) {
+ _awayMission->disableInput = true;
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial3ReadyToShootKlingon1OnKill);
}
}
void Room::trial3ReadyToShootKlingon1OnKill() {
- if (_vm->_awayMission.trial.shotKlingonState == 21) {
+ if (_awayMission->trial.shotKlingonState == 21) {
playSoundEffectIndex(SND_PHASSHOT);
showBitmapFor5Ticks("t3phas02", 5);
loadActorAnimC(OBJECT_KLINGON_1, "t3kdie", -1, -1, &Room::trial3Klingon1Shot);
- _vm->_awayMission.disableInput = false;
- _vm->_awayMission.trial.shotKlingonState = 23;
- _vm->_awayMission.trial.missionScore -= 3; // Penalty for killing klingon
+ _awayMission->disableInput = false;
+ _awayMission->trial.shotKlingonState = 23;
+ _awayMission->trial.missionScore -= 3; // Penalty for killing klingon
}
}
@@ -379,15 +379,15 @@ void Room::trial3UseSTricorderOnExit() {
}
void Room::trial3UseMTricorderOnKlingon() {
- if (_vm->_awayMission.trial.shotKlingonState == 22) { // Unconscious
+ if (_awayMission->trial.shotKlingonState == 22) { // Unconscious
mccoyScan(DIR_S, TX_TRI3_011);
- if (!_vm->_awayMission.redshirtDead) // BUGFIX: Check if redshirt is dead
+ if (!_awayMission->redshirtDead) // BUGFIX: Check if redshirt is dead
showText(TX_SPEAKER_BENNIE, TX_TRI3_028);
}
}
void Room::trial3UseCommunicator() {
- if (_vm->_awayMission.trial.forceFieldDown) {
+ if (_awayMission->trial.forceFieldDown) {
showText(TX_SPEAKER_UHURA, TX_TRI3U089);
const TextRef choices[] = {
@@ -398,8 +398,8 @@ void Room::trial3UseCommunicator() {
int choice = showText(choices);
if (choice == 0) { // "Beam us back to the enterprise"
- _vm->_awayMission.trial.missionEndMethod = 1;
- endMission(_vm->_awayMission.trial.missionScore, _vm->_awayMission.trial.field2b, 1); // FIXME: inconsistent
+ _awayMission->trial.missionEndMethod = 1;
+ endMission(_awayMission->trial.missionScore, _awayMission->trial.field2b, 1); // FIXME: inconsistent
} else if (choice == 1) { // "Beam us to Vlict's position"
trial3BeamToVlict();
} // Else don't transport anywhere
@@ -414,13 +414,13 @@ void Room::trial3BeamToVlict() {
// text from TRIAL1 instead.
showText(TX_SPEAKER_UHURA, TX_TRI1U080);
- _vm->_awayMission.disableInput = true;
+ _awayMission->disableInput = true;
playSoundEffectIndex(SND_TRANSDEM);
loadActorAnimC(OBJECT_KIRK, "kteled", -1, -1, &Room::trial3CrewmanBeamedOut);
loadActorAnimC(OBJECT_SPOCK, "steled", -1, -1, &Room::trial3CrewmanBeamedOut);
loadActorAnimC(OBJECT_MCCOY, "mteled", -1, -1, &Room::trial3CrewmanBeamedOut);
- if (!_vm->_awayMission.redshirtDead)
+ if (!_awayMission->redshirtDead)
loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::trial3CrewmanBeamedOut);
}