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-rw-r--r--engines/startrek/rooms/veng1.cpp34
1 files changed, 4 insertions, 30 deletions
diff --git a/engines/startrek/rooms/veng1.cpp b/engines/startrek/rooms/veng1.cpp
index dc39eb588b..e6834580de 100644
--- a/engines/startrek/rooms/veng1.cpp
+++ b/engines/startrek/rooms/veng1.cpp
@@ -116,9 +116,10 @@ extern const RoomAction veng1ActionList[] = {
{ {ACTION_DONE_WALK, 11, 0, 0}, &Room::veng1ReachedDebrisToGet },
{ {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng1TriedToGetDebris },
- { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy },
- { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy },
- { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::veng1UseMccoyOnDeadGuy },
+ // Common code
+ { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
+ { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
+ { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
};
extern const int veng1NumActions = ARRAYSIZE(veng1ActionList);
@@ -390,31 +391,4 @@ void Room::veng1TriedToGetDebris() {
}
}
-void Room::veng1UseMccoyOnDeadGuy() { // NOTE: Identical to function in VENG3
- int val = getRandomWordInRange(0, 5);
-
- switch (val) {
- case 0:
- // NOTE: The exact text differs from the text used in DEM3. But, in order for this
- // text indexing scheme to work, two rooms can't use the same audio with different
- // text. Original was "He's dead, jim." instead of "He's dead, Jim...".
- showText(TX_SPEAKER_MCCOY, TX_DEM3_019);
- break;
-
- case 1:
- showText(TX_SPEAKER_MCCOY, TX_VEN4_016);
- break;
-
- case 2:
- case 3:
- showText(TX_SPEAKER_MCCOY, TX_G_014);
- break;
-
- case 4:
- case 5:
- showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
- break;
- }
-}
-
}