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Diffstat (limited to 'engines/startrek/rooms/veng3.cpp')
-rw-r--r--engines/startrek/rooms/veng3.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/startrek/rooms/veng3.cpp b/engines/startrek/rooms/veng3.cpp
index 8c71086e24..12c044b83d 100644
--- a/engines/startrek/rooms/veng3.cpp
+++ b/engines/startrek/rooms/veng3.cpp
@@ -147,7 +147,7 @@ void Room::veng3WalkToDoor() {
if (_awayMission->veng.clearedDebris)
walkCrewmanC(OBJECT_KIRK, 0xa6, 0x6e, &Room::veng3ReachedTurbolift2);
else
- showText(TX_VEN3N006);
+ showDescription(TX_VEN3N006);
}
void Room::veng3ReachedTurbolift2() {
@@ -175,18 +175,18 @@ void Room::veng3SickbayDoorOpened() {
}
void Room::veng3LookAtSupportBeam() {
- showText(TX_VEN3N007);
+ showDescription(TX_VEN3N007);
}
void Room::veng3LookAtDebris() {
if (!_awayMission->veng.clearedDebris)
- showText(TX_VEN3N009);
+ showDescription(TX_VEN3N009);
else
- showText(TX_VEN3N007); // UNUSED (debris is gone)
+ showDescription(TX_VEN3N007); // UNUSED (debris is gone)
}
void Room::veng3LookAtTurbolift2Door() {
- showText(TX_VEN3N012);
+ showDescription(TX_VEN3N012);
if (!_awayMission->veng.lookedAtTurbolift2Door) {
_awayMission->veng.lookedAtTurbolift2Door = true;
@@ -198,35 +198,35 @@ void Room::veng3LookAtTurbolift2Door() {
}
void Room::veng3LookAtSickbayDoor() {
- showText(TX_VEN3N011);
+ showDescription(TX_VEN3N011);
}
void Room::veng3LookAtCable() {
- showText(TX_VEN3N013);
+ showDescription(TX_VEN3N013);
}
void Room::veng3LookAtDeadGuy() {
- showText(TX_VEN3N005);
+ showDescription(TX_VEN3N005);
}
void Room::veng3LookAtKirk() {
- showText(TX_VEN3N001);
+ showDescription(TX_VEN3N001);
}
void Room::veng3LookAtMccoy() {
- showText(TX_VEN3N002);
+ showDescription(TX_VEN3N002);
}
void Room::veng3LookAtSpock() {
- showText(TX_VEN3N004);
+ showDescription(TX_VEN3N004);
}
void Room::veng3LookAtRedshirt() {
- showText(TX_VEN3N000);
+ showDescription(TX_VEN3N000);
}
void Room::veng3LookAnywhere() {
- showText(TX_VEN3N003);
+ showDescription(TX_VEN3N003);
}
void Room::veng3UseStunPhaserOnDebris() {
@@ -338,7 +338,7 @@ void Room::veng3TalkToRedshirt() {
}
void Room::veng3GetDebris() {
- showText(TX_VEN3N010);
+ showDescription(TX_VEN3N010);
}
void Room::veng3GetCable() {
@@ -354,7 +354,7 @@ void Room::veng3ReachedCable() {
void Room::veng3PickedUpCable() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_CABLE);
- showText(TX_VEN3N014);
+ showDescription(TX_VEN3N014);
giveItem(OBJECT_ICABLE2);
_awayMission->veng.tookCableFromSickbayHallway = true;
}