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Diffstat (limited to 'engines/startrek/rooms/veng4.cpp')
-rw-r--r--engines/startrek/rooms/veng4.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/startrek/rooms/veng4.cpp b/engines/startrek/rooms/veng4.cpp
index b98ffcb3aa..9911ecc8e6 100644
--- a/engines/startrek/rooms/veng4.cpp
+++ b/engines/startrek/rooms/veng4.cpp
@@ -234,19 +234,19 @@ void Room::veng4TalkToBrittany() {
}
void Room::veng4LookAtDeadGuy() {
- showText(TX_VEN4N014);
+ showDescription(TX_VEN4N014);
}
void Room::veng4LookAtRightBedReadings() {
- showText(TX_VEN4N013);
+ showDescription(TX_VEN4N013);
}
void Room::veng4LookAtDoorHotspot() {
- showText(TX_VEN4N008);
+ showDescription(TX_VEN4N008);
}
void Room::veng4LookAtKirk() {
- showText(TX_VEN4N002);
+ showDescription(TX_VEN4N002);
}
void Room::veng4LookAtSpock() {
@@ -266,45 +266,45 @@ void Room::veng4LookAtLeftBed() {
// ENHANCEMENT: Original game showed a string with no corresponding audio ("This
// bed contains the body of a recently deceaced crewman." Yes that's a typo.)
// Instead, show some appropriate voiced text.
- showText(TX_VEN4N017);
+ showDescription(TX_VEN4N017);
} else
- showText(TX_VEN4N007);
+ showDescription(TX_VEN4N007);
}
void Room::veng4LookAtLeftBedReadings() {
if (!_awayMission->veng.brittanyDead)
- showText(TX_VEN4N006);
+ showDescription(TX_VEN4N006);
else
- showText(TX_VEN4N005);
+ showDescription(TX_VEN4N005);
}
void Room::veng4LookAtBrittany() {
if (_awayMission->veng.brittanyDead)
- showText(TX_VEN4N017);
+ showDescription(TX_VEN4N017);
else if (!_awayMission->veng.lookedAtBrittany) {
_awayMission->veng.lookedAtBrittany = true;
showText(TX_SPEAKER_KIRK, TX_VEN4_005);
showText(TX_SPEAKER_MCCOY, TX_VEN4_014);
} else if (_awayMission->veng.talkedToBrittany)
- showText(TX_VEN4N017);
+ showDescription(TX_VEN4N017);
else
- showText(TX_VEN4N004);
+ showDescription(TX_VEN4N004);
}
void Room::veng4LookAtDrill() {
- showText(TX_VEN4N012);
+ showDescription(TX_VEN4N012);
}
void Room::veng4LookAtHypoOnTable() {
- showText(TX_VEN4N010);
+ showDescription(TX_VEN4N010);
}
void Room::veng4LookAtDoorObject() {
- showText(TX_VEN4N009);
+ showDescription(TX_VEN4N009);
}
void Room::veng4LookAnywhere() {
- showText(TX_VEN4N011);
+ showDescription(TX_VEN4N011);
}
void Room::veng4GetHypo() {
@@ -320,7 +320,7 @@ void Room::veng4PickedUpHypo() {
giveItem(OBJECT_IHYPO);
_awayMission->veng.tookHypoFromSickbay = true;
loadActorStandAnim(OBJECT_HYPO);
- showText(TX_VEN4N015);
+ showDescription(TX_VEN4N015);
walkCrewman(OBJECT_KIRK, 0xcd, 0xc2);
_awayMission->disableInput = false;
}
@@ -338,7 +338,7 @@ void Room::veng4PickedUpDrill() {
giveItem(OBJECT_IDRILL);
_awayMission->veng.tookDrillFromSickbay = true;
loadActorStandAnim(OBJECT_DRILL);
- showText(TX_VEN4N016);
+ showDescription(TX_VEN4N016);
walkCrewman(OBJECT_KIRK, 0xcd, 0xc2);
_awayMission->disableInput = false;
}