diff options
Diffstat (limited to 'engines/startrek/rooms/veng4.cpp')
-rw-r--r-- | engines/startrek/rooms/veng4.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/startrek/rooms/veng4.cpp b/engines/startrek/rooms/veng4.cpp index b98ffcb3aa..9911ecc8e6 100644 --- a/engines/startrek/rooms/veng4.cpp +++ b/engines/startrek/rooms/veng4.cpp @@ -234,19 +234,19 @@ void Room::veng4TalkToBrittany() { } void Room::veng4LookAtDeadGuy() { - showText(TX_VEN4N014); + showDescription(TX_VEN4N014); } void Room::veng4LookAtRightBedReadings() { - showText(TX_VEN4N013); + showDescription(TX_VEN4N013); } void Room::veng4LookAtDoorHotspot() { - showText(TX_VEN4N008); + showDescription(TX_VEN4N008); } void Room::veng4LookAtKirk() { - showText(TX_VEN4N002); + showDescription(TX_VEN4N002); } void Room::veng4LookAtSpock() { @@ -266,45 +266,45 @@ void Room::veng4LookAtLeftBed() { // ENHANCEMENT: Original game showed a string with no corresponding audio ("This // bed contains the body of a recently deceaced crewman." Yes that's a typo.) // Instead, show some appropriate voiced text. - showText(TX_VEN4N017); + showDescription(TX_VEN4N017); } else - showText(TX_VEN4N007); + showDescription(TX_VEN4N007); } void Room::veng4LookAtLeftBedReadings() { if (!_awayMission->veng.brittanyDead) - showText(TX_VEN4N006); + showDescription(TX_VEN4N006); else - showText(TX_VEN4N005); + showDescription(TX_VEN4N005); } void Room::veng4LookAtBrittany() { if (_awayMission->veng.brittanyDead) - showText(TX_VEN4N017); + showDescription(TX_VEN4N017); else if (!_awayMission->veng.lookedAtBrittany) { _awayMission->veng.lookedAtBrittany = true; showText(TX_SPEAKER_KIRK, TX_VEN4_005); showText(TX_SPEAKER_MCCOY, TX_VEN4_014); } else if (_awayMission->veng.talkedToBrittany) - showText(TX_VEN4N017); + showDescription(TX_VEN4N017); else - showText(TX_VEN4N004); + showDescription(TX_VEN4N004); } void Room::veng4LookAtDrill() { - showText(TX_VEN4N012); + showDescription(TX_VEN4N012); } void Room::veng4LookAtHypoOnTable() { - showText(TX_VEN4N010); + showDescription(TX_VEN4N010); } void Room::veng4LookAtDoorObject() { - showText(TX_VEN4N009); + showDescription(TX_VEN4N009); } void Room::veng4LookAnywhere() { - showText(TX_VEN4N011); + showDescription(TX_VEN4N011); } void Room::veng4GetHypo() { @@ -320,7 +320,7 @@ void Room::veng4PickedUpHypo() { giveItem(OBJECT_IHYPO); _awayMission->veng.tookHypoFromSickbay = true; loadActorStandAnim(OBJECT_HYPO); - showText(TX_VEN4N015); + showDescription(TX_VEN4N015); walkCrewman(OBJECT_KIRK, 0xcd, 0xc2); _awayMission->disableInput = false; } @@ -338,7 +338,7 @@ void Room::veng4PickedUpDrill() { giveItem(OBJECT_IDRILL); _awayMission->veng.tookDrillFromSickbay = true; loadActorStandAnim(OBJECT_DRILL); - showText(TX_VEN4N016); + showDescription(TX_VEN4N016); walkCrewman(OBJECT_KIRK, 0xcd, 0xc2); _awayMission->disableInput = false; } |