diff options
Diffstat (limited to 'engines/startrek/rooms/veng5.cpp')
-rw-r--r-- | engines/startrek/rooms/veng5.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/startrek/rooms/veng5.cpp b/engines/startrek/rooms/veng5.cpp index 0ea475be35..d8461f3151 100644 --- a/engines/startrek/rooms/veng5.cpp +++ b/engines/startrek/rooms/veng5.cpp @@ -105,7 +105,7 @@ void Room::veng5Tick1() { void Room::veng5Tick45() { if (!_awayMission->veng.enteredRoom5FirstTime) { _awayMission->veng.enteredRoom5FirstTime = true; - showText(TX_SPEAKER_SPOCK, TX_VEN5_005); // "I'm picking up on a nearby power source" + showText(TX_SPEAKER_SPOCK, 5, true); // "I'm picking up on a nearby power source" } } @@ -130,51 +130,51 @@ void Room::veng5TouchedTurboliftDoor() { } void Room::veng5LookAtDoor() { - showDescription(TX_VEN5N007); + showDescription(7, true); } void Room::veng5LookAtLadder() { - showDescription(TX_VEN5N008); + showDescription(8, true); } void Room::veng5LookAtDeadGuy() { - showDescription(TX_VEN5N000); + showDescription(0, true); } void Room::veng5LookAtPowerPack() { - showDescription(TX_VEN5N009); + showDescription(9, true); } void Room::veng5LookAtDebris() { - showDescription(TX_VEN5N001); + showDescription(1, true); } void Room::veng5LookAtKirk() { - showDescription(TX_VEN5N003); + showDescription(3, true); } void Room::veng5LookAtSpock() { - showDescription(TX_VEN5N002); + showDescription(2, true); } void Room::veng5LookAtMccoy() { - showDescription(TX_VEN5N004); + showDescription(4, true); } void Room::veng5LookAtRedshirt() { - showDescription(TX_VEN5N005); + showDescription(5, true); } void Room::veng5LookAnywhere() { - showDescription(TX_VEN5N006); + showDescription(6, true); } void Room::veng5UsePhaserOnPowerPack() { - showText(TX_SPEAKER_MCCOY, TX_VEN5_007); + showText(TX_SPEAKER_MCCOY, 7, true); } void Room::veng5UseStunPhaserOnDebris() { - showText(TX_SPEAKER_SPOCK, TX_VEN5_013); + showText(TX_SPEAKER_SPOCK, 13, true); } void Room::veng5UseKillPhaserOnDebris() { @@ -195,42 +195,42 @@ void Room::veng5DrewPhaser() { void Room::veng5VaporizedDebris() { loadActorStandAnim(OBJECT_KIRK); - showText(TX_SPEAKER_MCCOY, TX_VEN5_011); - showText(TX_SPEAKER_SPOCK, TX_VEN5_018); - showText(TX_SPEAKER_MCCOY, TX_VEN5_010); - showText(TX_SPEAKER_SPOCK, TX_VEN5_019); - showText(TX_SPEAKER_KIRK, TX_VEN5_003); + showText(TX_SPEAKER_MCCOY, 11, true); + showText(TX_SPEAKER_SPOCK, 18, true); + showText(TX_SPEAKER_MCCOY, 10, true); + showText(TX_SPEAKER_SPOCK, 19, true); + showText(TX_SPEAKER_KIRK, 03, true); _awayMission->veng.clearedDebrisInRoom5 = true; _awayMission->disableInput = false; } void Room::veng5UseMTricorderOnDebris() { - mccoyScan(DIR_W, TX_VEN5_008); + mccoyScan(DIR_W, 8, false, true); } void Room::veng5UseSTricorderOnDebris() { - spockScan(DIR_N, TX_VEN5_012); + spockScan(DIR_N, 12, false, true); } void Room::veng5UseMTricorderOnPowerPack() { - mccoyScan(DIR_W, TX_VEN5_009); // ENHANCEMENT: Use mccoyScan, not showText + mccoyScan(DIR_W, 9, false, true); // ENHANCEMENT: Use mccoyScan, not showText } void Room::veng5UseSTricorderOnPowerPack() { - spockScan(DIR_N, TX_VEN5_004); + spockScan(DIR_N, 4, false, true); } void Room::veng5TalkToKirk() { - showText(TX_SPEAKER_KIRK, TX_VEN5_001); + showText(TX_SPEAKER_KIRK, 1, true); } void Room::veng5TalkToMccoy() { - showText(TX_SPEAKER_MCCOY, TX_VEN5_006); + showText(TX_SPEAKER_MCCOY, 6, true); } void Room::veng5TalkToSpock() { - showText(TX_SPEAKER_SPOCK, TX_VEN5_017); + showText(TX_SPEAKER_SPOCK, 17, true); showText(TX_SPEAKER_KIJE, TX_VEN5_R20); } @@ -239,12 +239,12 @@ void Room::veng5TalkToRedshirt() { } void Room::veng5TouchedHotspot0() { // Approached too close to fire - showText(TX_SPEAKER_SPOCK, TX_VEN5_015); + showText(TX_SPEAKER_SPOCK, 15, true); if (!_awayMission->veng.askedSpockAboutFire) { _awayMission->veng.askedSpockAboutFire = true; - showText(TX_SPEAKER_KIRK, TX_VEN5_002); - showText(TX_SPEAKER_SPOCK, TX_VEN5_016); + showText(TX_SPEAKER_KIRK, 2, true); + showText(TX_SPEAKER_SPOCK, 16, true); } } @@ -259,7 +259,7 @@ void Room::veng5ReachedPowerPack() { void Room::veng5PickedUpPowerPack() { if (!_awayMission->veng.havePowerPack) { loadActorStandAnim(OBJECT_POWER_PACK); - showDescription(TX_VEN5N010); + showDescription(10, true); _awayMission->veng.havePowerPack = true; giveItem(OBJECT_IFUSION); } |