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Diffstat (limited to 'engines/startrek/rooms/veng5.cpp')
-rw-r--r--engines/startrek/rooms/veng5.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/engines/startrek/rooms/veng5.cpp b/engines/startrek/rooms/veng5.cpp
index 0ea475be35..d8461f3151 100644
--- a/engines/startrek/rooms/veng5.cpp
+++ b/engines/startrek/rooms/veng5.cpp
@@ -105,7 +105,7 @@ void Room::veng5Tick1() {
void Room::veng5Tick45() {
if (!_awayMission->veng.enteredRoom5FirstTime) {
_awayMission->veng.enteredRoom5FirstTime = true;
- showText(TX_SPEAKER_SPOCK, TX_VEN5_005); // "I'm picking up on a nearby power source"
+ showText(TX_SPEAKER_SPOCK, 5, true); // "I'm picking up on a nearby power source"
}
}
@@ -130,51 +130,51 @@ void Room::veng5TouchedTurboliftDoor() {
}
void Room::veng5LookAtDoor() {
- showDescription(TX_VEN5N007);
+ showDescription(7, true);
}
void Room::veng5LookAtLadder() {
- showDescription(TX_VEN5N008);
+ showDescription(8, true);
}
void Room::veng5LookAtDeadGuy() {
- showDescription(TX_VEN5N000);
+ showDescription(0, true);
}
void Room::veng5LookAtPowerPack() {
- showDescription(TX_VEN5N009);
+ showDescription(9, true);
}
void Room::veng5LookAtDebris() {
- showDescription(TX_VEN5N001);
+ showDescription(1, true);
}
void Room::veng5LookAtKirk() {
- showDescription(TX_VEN5N003);
+ showDescription(3, true);
}
void Room::veng5LookAtSpock() {
- showDescription(TX_VEN5N002);
+ showDescription(2, true);
}
void Room::veng5LookAtMccoy() {
- showDescription(TX_VEN5N004);
+ showDescription(4, true);
}
void Room::veng5LookAtRedshirt() {
- showDescription(TX_VEN5N005);
+ showDescription(5, true);
}
void Room::veng5LookAnywhere() {
- showDescription(TX_VEN5N006);
+ showDescription(6, true);
}
void Room::veng5UsePhaserOnPowerPack() {
- showText(TX_SPEAKER_MCCOY, TX_VEN5_007);
+ showText(TX_SPEAKER_MCCOY, 7, true);
}
void Room::veng5UseStunPhaserOnDebris() {
- showText(TX_SPEAKER_SPOCK, TX_VEN5_013);
+ showText(TX_SPEAKER_SPOCK, 13, true);
}
void Room::veng5UseKillPhaserOnDebris() {
@@ -195,42 +195,42 @@ void Room::veng5DrewPhaser() {
void Room::veng5VaporizedDebris() {
loadActorStandAnim(OBJECT_KIRK);
- showText(TX_SPEAKER_MCCOY, TX_VEN5_011);
- showText(TX_SPEAKER_SPOCK, TX_VEN5_018);
- showText(TX_SPEAKER_MCCOY, TX_VEN5_010);
- showText(TX_SPEAKER_SPOCK, TX_VEN5_019);
- showText(TX_SPEAKER_KIRK, TX_VEN5_003);
+ showText(TX_SPEAKER_MCCOY, 11, true);
+ showText(TX_SPEAKER_SPOCK, 18, true);
+ showText(TX_SPEAKER_MCCOY, 10, true);
+ showText(TX_SPEAKER_SPOCK, 19, true);
+ showText(TX_SPEAKER_KIRK, 03, true);
_awayMission->veng.clearedDebrisInRoom5 = true;
_awayMission->disableInput = false;
}
void Room::veng5UseMTricorderOnDebris() {
- mccoyScan(DIR_W, TX_VEN5_008);
+ mccoyScan(DIR_W, 8, false, true);
}
void Room::veng5UseSTricorderOnDebris() {
- spockScan(DIR_N, TX_VEN5_012);
+ spockScan(DIR_N, 12, false, true);
}
void Room::veng5UseMTricorderOnPowerPack() {
- mccoyScan(DIR_W, TX_VEN5_009); // ENHANCEMENT: Use mccoyScan, not showText
+ mccoyScan(DIR_W, 9, false, true); // ENHANCEMENT: Use mccoyScan, not showText
}
void Room::veng5UseSTricorderOnPowerPack() {
- spockScan(DIR_N, TX_VEN5_004);
+ spockScan(DIR_N, 4, false, true);
}
void Room::veng5TalkToKirk() {
- showText(TX_SPEAKER_KIRK, TX_VEN5_001);
+ showText(TX_SPEAKER_KIRK, 1, true);
}
void Room::veng5TalkToMccoy() {
- showText(TX_SPEAKER_MCCOY, TX_VEN5_006);
+ showText(TX_SPEAKER_MCCOY, 6, true);
}
void Room::veng5TalkToSpock() {
- showText(TX_SPEAKER_SPOCK, TX_VEN5_017);
+ showText(TX_SPEAKER_SPOCK, 17, true);
showText(TX_SPEAKER_KIJE, TX_VEN5_R20);
}
@@ -239,12 +239,12 @@ void Room::veng5TalkToRedshirt() {
}
void Room::veng5TouchedHotspot0() { // Approached too close to fire
- showText(TX_SPEAKER_SPOCK, TX_VEN5_015);
+ showText(TX_SPEAKER_SPOCK, 15, true);
if (!_awayMission->veng.askedSpockAboutFire) {
_awayMission->veng.askedSpockAboutFire = true;
- showText(TX_SPEAKER_KIRK, TX_VEN5_002);
- showText(TX_SPEAKER_SPOCK, TX_VEN5_016);
+ showText(TX_SPEAKER_KIRK, 2, true);
+ showText(TX_SPEAKER_SPOCK, 16, true);
}
}
@@ -259,7 +259,7 @@ void Room::veng5ReachedPowerPack() {
void Room::veng5PickedUpPowerPack() {
if (!_awayMission->veng.havePowerPack) {
loadActorStandAnim(OBJECT_POWER_PACK);
- showDescription(TX_VEN5N010);
+ showDescription(10, true);
_awayMission->veng.havePowerPack = true;
giveItem(OBJECT_IFUSION);
}