diff options
Diffstat (limited to 'engines/startrek/text.h')
-rw-r--r-- | engines/startrek/text.h | 62 |
1 files changed, 34 insertions, 28 deletions
diff --git a/engines/startrek/text.h b/engines/startrek/text.h index 7ae6b0be09..e7a529d8dc 100644 --- a/engines/startrek/text.h +++ b/engines/startrek/text.h @@ -29,6 +29,8 @@ namespace StarTrek { +typedef int32 TextRef; + // Text that's loaded from "GROUND.TXT". First 0x40 pieces of text are for items. enum GroundTextIDs { // Generic "perform undefined action" text (ie. look at nothing, talk to wall) @@ -805,20 +807,6 @@ enum GameStringIDs { TX_LOV0N007, TX_LOV0N008, TX_LOV0N009, - TX_LOVA_100, - TX_LOVA_F01, - TX_LOVA_F02, - TX_LOVA_F03, - TX_LOVA_F04, - TX_LOVA_F07, - TX_LOVA_F08, - TX_LOVA_F10, - TX_LOVA_F54, - TX_LOVA_F55, - TX_MUD2_040, - TX_MUD4_018, - TX_spokcoff, - TX_VENA_F41, TX_LOV1_001, @@ -1157,6 +1145,22 @@ enum GameStringIDs { TX_LOV5C001, // Custom + TX_LOVA_100, + TX_LOVA_F01, + TX_LOVA_F02, + TX_LOVA_F03, + TX_LOVA_F04, + TX_LOVA_F07, + TX_LOVA_F08, + TX_LOVA_F10, + TX_LOVA_F54, + TX_LOVA_F55, + TX_MUD2_040, + TX_MUD4_018, + TX_SPOKCOFF, + TX_VENA_F41, + + TX_END }; @@ -1905,20 +1909,6 @@ const char * const g_gameStrings[] = { "#LOV0\\LOV0N007#This is a heavily secured door, leading to another section of the station. Its access code has been breached.", "#LOV0\\LOV0N008#This is a standard door, leading to another room on this deck.", "#LOV0\\LOV0N009#You are on the bridge of the ARK7.", - "#LOVA\\LOVA_100#He's dead, Jim.", - "#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.", - "#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.", - "#LOVA\\LOVA_F03#He's infected with the virus, Jim.", - "#LOVA\\LOVA_F04#The virus affects the Romulan-Vulcan genotype, Jim.", - "#LOVA\\LOVA_F07#All lifesigns are normal.", - "#LOVA\\LOVA_F08#It's what I was afraid of, Jim. I think spock is getting worse.", - "#LOVA\\LOVA_F10#He has weak vital signs.", - "#LOVA\\LOVA_F54#The virus has spread to me, Captain.Isuggestyouconcentrateyoureffortsonthe", - "#LOVA\\LOVA_F55#Jim, we need to sysnthesize more to make the serum before we can use it.", - "#MUD2\\MUD2_040#You look troubled, Captain.", - "#MUD4\\MUD4_018#Kirk to Enterprise ... Kirk to Enterprise.", - "#sfx\\spokcoff#cough... cough...", - "#VENA\\VENA_F41#Kirk out.", "#LOV1\\LOV1_001#When you are finished admiring all the equipment Bones, maybe you can help us figure out what's going on here.", @@ -2255,6 +2245,22 @@ const char * const g_gameStrings[] = { "#LOV5\\LOV5N017#The Romulan Preax weakly regains conscienceness, reaching for his weapon.", "#LOV5\\LOV5N018#The Romulan Preax drinks thirstily and empties the container.", "(Raises an eyebrow).", // NOTE: no corresponding audio + + + "#LOVA\\LOVA_100#He's dead, Jim.", + "#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.", + "#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.", + "#LOVA\\LOVA_F03#He's infected with the virus, Jim.", + "#LOVA\\LOVA_F04#The virus affects the Romulan-Vulcan genotype, Jim.", + "#LOVA\\LOVA_F07#All lifesigns are normal.", + "#LOVA\\LOVA_F08#It's what I was afraid of, Jim. I think Spock is getting worse.", // TYPO + "#LOVA\\LOVA_F10#He has weak vital signs.", + "#LOVA\\LOVA_F54#The virus has spread to me, Captain. I suggest you concentrate your efforts on the problem.", + "#LOVA\\LOVA_F55#Jim, we need to synthesize more to make the serum before we can use it.", // TYPO + "#MUD2\\MUD2_040#You look troubled, Captain.", + "#MUD4\\MUD4_018#Kirk to Enterprise ... Kirk to Enterprise.", + "#sfx\\spokcoff#cough... cough...", + "#VENA\\VENA_F41#Kirk out.", }; } |