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-rw-r--r--engines/startrek/text.h62
1 files changed, 34 insertions, 28 deletions
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index 7ae6b0be09..e7a529d8dc 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -29,6 +29,8 @@
namespace StarTrek {
+typedef int32 TextRef;
+
// Text that's loaded from "GROUND.TXT". First 0x40 pieces of text are for items.
enum GroundTextIDs {
// Generic "perform undefined action" text (ie. look at nothing, talk to wall)
@@ -805,20 +807,6 @@ enum GameStringIDs {
TX_LOV0N007,
TX_LOV0N008,
TX_LOV0N009,
- TX_LOVA_100,
- TX_LOVA_F01,
- TX_LOVA_F02,
- TX_LOVA_F03,
- TX_LOVA_F04,
- TX_LOVA_F07,
- TX_LOVA_F08,
- TX_LOVA_F10,
- TX_LOVA_F54,
- TX_LOVA_F55,
- TX_MUD2_040,
- TX_MUD4_018,
- TX_spokcoff,
- TX_VENA_F41,
TX_LOV1_001,
@@ -1157,6 +1145,22 @@ enum GameStringIDs {
TX_LOV5C001, // Custom
+ TX_LOVA_100,
+ TX_LOVA_F01,
+ TX_LOVA_F02,
+ TX_LOVA_F03,
+ TX_LOVA_F04,
+ TX_LOVA_F07,
+ TX_LOVA_F08,
+ TX_LOVA_F10,
+ TX_LOVA_F54,
+ TX_LOVA_F55,
+ TX_MUD2_040,
+ TX_MUD4_018,
+ TX_SPOKCOFF,
+ TX_VENA_F41,
+
+
TX_END
};
@@ -1905,20 +1909,6 @@ const char * const g_gameStrings[] = {
"#LOV0\\LOV0N007#This is a heavily secured door, leading to another section of the station. Its access code has been breached.",
"#LOV0\\LOV0N008#This is a standard door, leading to another room on this deck.",
"#LOV0\\LOV0N009#You are on the bridge of the ARK7.",
- "#LOVA\\LOVA_100#He's dead, Jim.",
- "#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.",
- "#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.",
- "#LOVA\\LOVA_F03#He's infected with the virus, Jim.",
- "#LOVA\\LOVA_F04#The virus affects the Romulan-Vulcan genotype, Jim.",
- "#LOVA\\LOVA_F07#All lifesigns are normal.",
- "#LOVA\\LOVA_F08#It's what I was afraid of, Jim. I think spock is getting worse.",
- "#LOVA\\LOVA_F10#He has weak vital signs.",
- "#LOVA\\LOVA_F54#The virus has spread to me, Captain.Isuggestyouconcentrateyoureffortsonthe",
- "#LOVA\\LOVA_F55#Jim, we need to sysnthesize more to make the serum before we can use it.",
- "#MUD2\\MUD2_040#You look troubled, Captain.",
- "#MUD4\\MUD4_018#Kirk to Enterprise ... Kirk to Enterprise.",
- "#sfx\\spokcoff#cough... cough...",
- "#VENA\\VENA_F41#Kirk out.",
"#LOV1\\LOV1_001#When you are finished admiring all the equipment Bones, maybe you can help us figure out what's going on here.",
@@ -2255,6 +2245,22 @@ const char * const g_gameStrings[] = {
"#LOV5\\LOV5N017#The Romulan Preax weakly regains conscienceness, reaching for his weapon.",
"#LOV5\\LOV5N018#The Romulan Preax drinks thirstily and empties the container.",
"(Raises an eyebrow).", // NOTE: no corresponding audio
+
+
+ "#LOVA\\LOVA_100#He's dead, Jim.",
+ "#LOVA\\LOVA_F01#He's been cured of the Oroborus virus.",
+ "#LOVA\\LOVA_F02#I'm picking up some kind of virus. I can't identify it without more information.",
+ "#LOVA\\LOVA_F03#He's infected with the virus, Jim.",
+ "#LOVA\\LOVA_F04#The virus affects the Romulan-Vulcan genotype, Jim.",
+ "#LOVA\\LOVA_F07#All lifesigns are normal.",
+ "#LOVA\\LOVA_F08#It's what I was afraid of, Jim. I think Spock is getting worse.", // TYPO
+ "#LOVA\\LOVA_F10#He has weak vital signs.",
+ "#LOVA\\LOVA_F54#The virus has spread to me, Captain. I suggest you concentrate your efforts on the problem.",
+ "#LOVA\\LOVA_F55#Jim, we need to synthesize more to make the serum before we can use it.", // TYPO
+ "#MUD2\\MUD2_040#You look troubled, Captain.",
+ "#MUD4\\MUD4_018#Kirk to Enterprise ... Kirk to Enterprise.",
+ "#sfx\\spokcoff#cough... cough...",
+ "#VENA\\VENA_F41#Kirk out.",
};
}