diff options
Diffstat (limited to 'engines/startrek')
-rw-r--r-- | engines/startrek/awaymission.h | 24 | ||||
-rw-r--r-- | engines/startrek/room.h | 15 | ||||
-rw-r--r-- | engines/startrek/rooms/veng0.cpp | 9 | ||||
-rw-r--r-- | engines/startrek/rooms/veng1.cpp | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/veng2.cpp | 18 | ||||
-rw-r--r-- | engines/startrek/rooms/veng3.cpp | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/veng4.cpp | 13 | ||||
-rw-r--r-- | engines/startrek/rooms/veng5.cpp | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/veng6.cpp | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/veng7.cpp | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/veng8.cpp | 7 | ||||
-rw-r--r-- | engines/startrek/rooms/venga.cpp | 78 |
12 files changed, 165 insertions, 24 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h index 1b3df61540..03758279ad 100644 --- a/engines/startrek/awaymission.h +++ b/engines/startrek/awaymission.h @@ -636,7 +636,7 @@ struct AwayMission { // 2: beam taken byte beamState; // 0x35 - bool field36; // 0x36 + bool enterpriseLeftForDistressCall; // 0x36 bool openedPanel; // 0x37 bool clearedPanelDebris; // 0x38 bool removedPanelDebris; // 0x39 @@ -665,10 +665,24 @@ struct AwayMission { bool scannedMainComputer; // 0x46 bool elasiHailedRepublic; // 0x47 bool tookRecordDeckFromAuxilaryControl; // 0x48 - int16 field49; // 0x49 - int16 field4b; // 0x4b - int16 field4d; // 0x4d - int16 field51; // 0x51 + + // Counter used when shields are down and Elasi are present + int16 counterUntilElasiBoardWithShieldsDown; // 0x49 + + // Counter used after talking with Elasi and they give you time to recover the + // data + int16 counterUntilElasiAttack; // 0x4b + + // Counter used after telling Elasi you'll turn off shields (initial warning) + int16 counterUntilElasiNagToDisableShields; // 0x4d + + // Counter used after telling Elasi you'll turn off shields (they destroy the + // ship this time) + int16 counterUntilElasiDestroyShip; // 0x4f + + // Counter used after telling Elasi to beam over + int16 counterUntilElasiBoardWithInvitation; // 0x51 + bool putSupportBeamInSickbayHallway; // 0x53 bool clearedDebris; // 0x54 bool lookedAtTurbolift2Door; // 0x55 diff --git a/engines/startrek/room.h b/engines/startrek/room.h index c5d85a55f0..33ce30bc27 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -2484,7 +2484,6 @@ public: void veng0UseMccoyOnLivingCrewman(); void veng0MccoyReachedCrewman(); void veng0MccoyScannedCrewman(); - // TODO: common code // VENG1 void veng1Tick1(); @@ -2531,7 +2530,6 @@ public: void veng1GetDebris(); void veng1ReachedDebrisToGet(); void veng1TriedToGetDebris(); - // TODO: common code // VENG2 void veng2Tick1(); @@ -2598,7 +2596,6 @@ public: void veng2GetMTricorder(); void veng2ReachedMTricorderToGet(); void veng2PickedUpMTricorder(); - // TODO: common code // VENG3 void veng3Tick1(); @@ -2644,7 +2641,6 @@ public: void veng3GetCable(); void veng3ReachedCable(); void veng3PickedUpCable(); - // TODO: Common code // VENG4 void veng4Tick1(); @@ -2672,7 +2668,7 @@ public: void veng4LookAtLeftBedReadings(); void veng4LookAtBrittany(); void veng4LookAtDrill(); - void veng4LookAtHypo(); + void veng4LookAtHypoOnTable(); void veng4LookAtDoorObject(); void veng4LookAnywhere(); void veng4GetHypo(); @@ -2683,7 +2679,6 @@ public: void veng4PickedUpDrill(); void veng4TouchedHotspot0(); void veng4WalkToDoor(); - // TODO: common code // VENG5 void veng5Tick1(); @@ -2720,7 +2715,6 @@ public: void veng5GetPowerPack(); void veng5ReachedPowerPack(); void veng5PickedUpPowerPack(); - // TODO: common code // VENG6 void veng6Tick1(); @@ -2776,7 +2770,6 @@ public: void veng6GetEngineeringJournal(); void veng6ReachedEngineeringJournal(); void veng6TookEngineeringJournal(); - // TODO: common code // VENG7 void veng7Tick1(); @@ -2802,7 +2795,6 @@ public: void veng7GetCable(); void veng7ReachedCable(); void veng7PickedUpCable(); - // TODO: common code // VENG8 void veng8Tick1(); @@ -2848,6 +2840,11 @@ public: void veng8UseSTricorderOnConsole(); // VENGA (common code) + void vengaTick(); + void vengaElasiBeamOver(); + void vengaUsePhaserAnywhere(); + void vengaLookAtHypo(); + void vengaUseCommunicator(); void vengaUseMccoyOnDeadGuy(); public: diff --git a/engines/startrek/rooms/veng0.cpp b/engines/startrek/rooms/veng0.cpp index 0e7b544cc8..fe5ae7f631 100644 --- a/engines/startrek/rooms/veng0.cpp +++ b/engines/startrek/rooms/veng0.cpp @@ -97,6 +97,13 @@ extern const RoomAction veng0ActionList[] = { { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0}, &Room::veng0UseMccoyOnLivingCrewman }, { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng0MccoyReachedCrewman }, { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng0MccoyScannedCrewman }, + + // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, }; extern const int veng0NumActions = ARRAYSIZE(veng0ActionList); @@ -138,7 +145,7 @@ void Room::veng0Tick50() { showText(TX_SPEAKER_KIRK, TX_VEN0_011); showText(TX_SPEAKER_KIRK, TX_VEN0_010); showText(TX_SPEAKER_MCCOY, TX_VEN0_017); - _awayMission->veng.field36 = true; + _awayMission->veng.enterpriseLeftForDistressCall = true; } } diff --git a/engines/startrek/rooms/veng1.cpp b/engines/startrek/rooms/veng1.cpp index e6834580de..a90a396ea6 100644 --- a/engines/startrek/rooms/veng1.cpp +++ b/engines/startrek/rooms/veng1.cpp @@ -117,6 +117,11 @@ extern const RoomAction veng1ActionList[] = { { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng1TriedToGetDebris }, // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, diff --git a/engines/startrek/rooms/veng2.cpp b/engines/startrek/rooms/veng2.cpp index c00c346543..139142dd57 100644 --- a/engines/startrek/rooms/veng2.cpp +++ b/engines/startrek/rooms/veng2.cpp @@ -169,6 +169,12 @@ extern const RoomAction veng2ActionList[] = { { {ACTION_DONE_WALK, 16, 0, 0}, &Room::veng2ReachedMTricorderToGet }, { {ACTION_DONE_ANIM, 17, 0, 0}, &Room::veng2PickedUpMTricorder }, + // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + // ENHANCEMENTs { {ACTION_USE, OBJECT_KIRK, HOTSPOT_TORPEDO_CONTROL, 0}, &Room::veng2UseKirkOnTorpedoButton }, // TODO: uncomment @@ -256,7 +262,7 @@ void Room::veng2ElasiShipDecloaked() { showText(TX_SPEAKER_MCCOY, TX_VEN2_042); if (_awayMission->veng.poweredSystem != 2) { showText(TX_SPEAKER_SPOCK, TX_VEN2_032); - _awayMission->veng.field49 = 1800; + _awayMission->veng.counterUntilElasiBoardWithShieldsDown = 1800; } else veng2Timer2Expired(); } @@ -300,7 +306,7 @@ void Room::veng2Timer2Expired() { // Elasi hail the Enterprise if they haven't a showText(TX_SPEAKER_KIRK, TX_VEN2_022); loadActorAnim2(OBJECT_VIEWSCREEN, "s7r2u2", VIEWSCREEN_X, VIEWSCREEN_Y); - _awayMission->veng.field4b = 27000; + _awayMission->veng.counterUntilElasiAttack = 27000; _awayMission->veng.countdownStarted = true; } @@ -531,7 +537,7 @@ void Room::veng2UseCommunicator() { showText(TX_SPEAKER_ELASI_CAPTAIN, TX_VEN2_114); showText(TX_SPEAKER_KIRK, TX_VEN2_025); loadActorAnim2(OBJECT_VIEWSCREEN, "s7r2u2", VIEWSCREEN_X, VIEWSCREEN_Y); - _awayMission->veng.field4d = 1800; + _awayMission->veng.counterUntilElasiNagToDisableShields = 1800; _awayMission->veng.toldElasiToBeamOver = true; } } @@ -689,11 +695,11 @@ powerWeapons: if (_awayMission->veng.toldElasiToBeamOver) { showText(TX_SPEAKER_SPOCK, TX_VEN2_052); _awayMission->veng.elasiShieldsDown = true; - _awayMission->veng.field51 = 900; + _awayMission->veng.counterUntilElasiBoardWithInvitation = 900; } if (_awayMission->veng.elasiShipDecloaked && !_awayMission->veng.elasiHailedRepublic) { showText(TX_SPEAKER_SPOCK, TX_VEN2_033); - _awayMission->veng.field49 = 1800; + _awayMission->veng.counterUntilElasiBoardWithShieldsDown = 1800; } } else if (_awayMission->veng.countdownStarted) showText(TX_SPEAKER_SPOCK, TX_VEN2_035); @@ -731,7 +737,7 @@ powerWeapons: showText(TX_SPEAKER_KIJE, TX_VEN2_087); if (_awayMission->veng.elasiShipDecloaked && !_awayMission->veng.elasiHailedRepublic) { showText(TX_SPEAKER_SPOCK, TX_VEN2_071); - _awayMission->veng.field49 = 1800; + _awayMission->veng.counterUntilElasiBoardWithShieldsDown = 1800; } } } diff --git a/engines/startrek/rooms/veng3.cpp b/engines/startrek/rooms/veng3.cpp index 969a8a1037..8c71086e24 100644 --- a/engines/startrek/rooms/veng3.cpp +++ b/engines/startrek/rooms/veng3.cpp @@ -92,6 +92,11 @@ extern const RoomAction veng3ActionList[] = { { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng3PickedUpCable }, // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, diff --git a/engines/startrek/rooms/veng4.cpp b/engines/startrek/rooms/veng4.cpp index 2c3f8f2319..b98ffcb3aa 100644 --- a/engines/startrek/rooms/veng4.cpp +++ b/engines/startrek/rooms/veng4.cpp @@ -70,8 +70,8 @@ extern const RoomAction veng4ActionList[] = { { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DRILL, 0}, &Room::veng4LookAtDrill }, { {ACTION_LOOK, OBJECT_DRILL, 0, 0}, &Room::veng4LookAtDrill }, - { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_HYPO, 0}, &Room::veng4LookAtHypo }, - { {ACTION_LOOK, OBJECT_HYPO, 0, 0}, &Room::veng4LookAtHypo }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_HYPO, 0}, &Room::veng4LookAtHypoOnTable }, + { {ACTION_LOOK, OBJECT_HYPO, 0, 0}, &Room::veng4LookAtHypoOnTable }, { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng4LookAtDoorObject }, { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng4LookAnywhere }, @@ -87,6 +87,13 @@ extern const RoomAction veng4ActionList[] = { { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng4WalkToDoor }, { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng4WalkToDoor }, + // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, + // ENHANCEMENT (let object count for the "look" action, not just the hotspot) { {ACTION_LOOK, OBJECT_LEFT_READINGS, 0, 0}, &Room::veng4LookAtLeftBedReadings }, }; @@ -288,7 +295,7 @@ void Room::veng4LookAtDrill() { showText(TX_VEN4N012); } -void Room::veng4LookAtHypo() { +void Room::veng4LookAtHypoOnTable() { showText(TX_VEN4N010); } diff --git a/engines/startrek/rooms/veng5.cpp b/engines/startrek/rooms/veng5.cpp index 52bf7ea940..23a7cd2f56 100644 --- a/engines/startrek/rooms/veng5.cpp +++ b/engines/startrek/rooms/veng5.cpp @@ -78,6 +78,11 @@ extern const RoomAction veng5ActionList[] = { { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng5PickedUpPowerPack }, // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, diff --git a/engines/startrek/rooms/veng6.cpp b/engines/startrek/rooms/veng6.cpp index e822742d06..b7bb549077 100644 --- a/engines/startrek/rooms/veng6.cpp +++ b/engines/startrek/rooms/veng6.cpp @@ -118,6 +118,11 @@ extern const RoomAction veng6ActionList[] = { { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng6TookEngineeringJournal }, // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, diff --git a/engines/startrek/rooms/veng7.cpp b/engines/startrek/rooms/veng7.cpp index 3ba673e52f..3dafb0841e 100644 --- a/engines/startrek/rooms/veng7.cpp +++ b/engines/startrek/rooms/veng7.cpp @@ -63,6 +63,11 @@ extern const RoomAction veng7ActionList[] = { { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::veng7PickedUpCable }, // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy }, diff --git a/engines/startrek/rooms/veng8.cpp b/engines/startrek/rooms/veng8.cpp index ac002c0718..0712bdf441 100644 --- a/engines/startrek/rooms/veng8.cpp +++ b/engines/startrek/rooms/veng8.cpp @@ -100,6 +100,13 @@ extern const RoomAction veng8ActionList[] = { { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole }, { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole }, + + // Common code + { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick }, + { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere }, + { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo }, + { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator }, }; extern const int veng8NumActions = ARRAYSIZE(veng8ActionList); diff --git a/engines/startrek/rooms/venga.cpp b/engines/startrek/rooms/venga.cpp index 0110331796..5922d52b26 100644 --- a/engines/startrek/rooms/venga.cpp +++ b/engines/startrek/rooms/venga.cpp @@ -24,6 +24,84 @@ namespace StarTrek { +void Room::vengaTick() { + if (_awayMission->veng.counterUntilElasiBoardWithShieldsDown != 0) { + _awayMission->veng.counterUntilElasiBoardWithShieldsDown--; + if (_awayMission->veng.counterUntilElasiBoardWithShieldsDown == 0 && _awayMission->veng.poweredSystem != 2) { + vengaElasiBeamOver(); + return; + } + } + + if (_awayMission->veng.counterUntilElasiAttack != 0) { + _awayMission->veng.counterUntilElasiAttack--; + if (_awayMission->veng.counterUntilElasiAttack == 0 && !_awayMission->veng.toldElasiToBeamOver) { + // BUG: Message should say that they destroyed the ship, since shields are + // probably up right now... + vengaElasiBeamOver(); + return; + } + } + + if (_awayMission->veng.counterUntilElasiNagToDisableShields != 0) { + _awayMission->veng.counterUntilElasiNagToDisableShields--; + if (_awayMission->veng.counterUntilElasiNagToDisableShields == 0 && !_awayMission->veng.firedTorpedo) { + // Elasi tells you to lower your shields already. + // BUG: Should add a check to above condition that shields aren't down + // already? + showText(TX_SPEAKER_ELASI_CAPTAIN, TX_VEN2_098); + _awayMission->veng.counterUntilElasiDestroyShip = 2700; + } + } + + if (_awayMission->veng.counterUntilElasiDestroyShip != 0) { + _awayMission->veng.counterUntilElasiDestroyShip--; + if (_awayMission->veng.counterUntilElasiDestroyShip == 0 && !_awayMission->veng.firedTorpedo) { + // Elasi fire torpedoes at you since you wouldn't lower your shields. + showText(TX_VENA_F40); + showGameOverMenu(); + return; + } + } + + if (_awayMission->veng.counterUntilElasiBoardWithInvitation != 0) { + _awayMission->veng.counterUntilElasiBoardWithInvitation--; + if (_awayMission->veng.counterUntilElasiBoardWithInvitation == 0 && !_awayMission->veng.firedTorpedo) { + vengaElasiBeamOver(); + return; + } + } +} + +void Room::vengaElasiBeamOver() { + showText(TX_VENA_F32); + showGameOverMenu(); +} + +void Room::vengaUsePhaserAnywhere() { + showText(TX_SPEAKER_SPOCK, TX_VENA_F34); +} + +void Room::vengaLookAtHypo() { + if (_awayMission->veng.oilInHypo) + showText(TX_VEN4N007); + else + showText(TX_VEN4N010); +} + +void Room::vengaUseCommunicator() { + // Use communicator in any room except VENG2 + if (!_awayMission->veng.enterpriseLeftForDistressCall) { + showText(TX_SPEAKER_KIRK, TX_MUD4_018); + showText(TX_SPEAKER_UHURA, TX_BRIDU146); + } else if (!_awayMission->veng.elasiShipDecloaked) { + showText(TX_SPEAKER_KIRK, TX_MUD4_018); + showText(TX_SPEAKER_UHURA, TX_VEN2U093); + showText(TX_SPEAKER_KIRK, TX_VEN2_028); + } else + showText(TX_SPEAKER_SPOCK, TX_VEN2_066); +} + void Room::vengaUseMccoyOnDeadGuy() { int val = getRandomWordInRange(0, 5); |