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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SUPERNOVA_SUPERNOVA_H
+#define SUPERNOVA_SUPERNOVA_H
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/raw.h"
+#include "common/array.h"
+#include "common/events.h"
+#include "common/random.h"
+#include "common/scummsys.h"
+#include "engines/engine.h"
+#include "common/file.h"
+#include "common/memstream.h"
+
+#include "supernova/console.h"
+#include "supernova/graphics.h"
+#include "supernova/msn_def.h"
+#include "supernova/rooms.h"
+
+
+namespace Supernova {
+
+#define SAVEGAME_HEADER MKTAG('M','S','N','1')
+#define SAVEGAME_VERSION 8
+
+#define SUPERNOVA_DAT "supernova.dat"
+#define SUPERNOVA_DAT_VERSION 1
+
+
+struct ScreenBuffer {
+ ScreenBuffer()
+ : _x(0)
+ , _y(0)
+ , _width(0)
+ , _height(0)
+ , _pixels(NULL)
+ {}
+
+ byte *_pixels;
+ int _x;
+ int _y;
+ int _width;
+ int _height;
+};
+class ScreenBufferStack {
+public:
+ ScreenBufferStack();
+
+ void push(int x, int y, int width, int height);
+ void restore();
+
+private:
+ ScreenBuffer _buffer[8];
+ ScreenBuffer *_last;
+};
+
+struct SoundSample {
+ SoundSample()
+ : _buffer(NULL)
+ , _length(0)
+ {}
+
+ ~SoundSample() {
+ delete[] _buffer;
+ }
+
+ byte *_buffer;
+ int _length;
+};
+
+class SupernovaEngine : public Engine {
+public:
+ explicit SupernovaEngine(OSystem *syst);
+ ~SupernovaEngine();
+
+ virtual Common::Error run();
+
+ Common::RandomSource _rnd;
+ GameManager *_gm;
+ Console *_console;
+ Audio::SoundHandle _soundHandle;
+ ScreenBufferStack _screenBuffer;
+ byte _mouseNormal[256];
+ byte _mouseWait[256];
+ MSNImageDecoder *_currentImage;
+ SoundSample _soundSamples[kAudioNumSamples];
+ Common::MemoryReadStream *_soundMusicIntro;
+ Common::MemoryReadStream *_soundMusicOutro;
+ int _screenWidth;
+ int _screenHeight;
+ bool _allowLoadGame;
+ bool _allowSaveGame;
+ Common::StringArray _gameStrings;
+ Common::String _nullString;
+
+ byte _menuBrightness;
+ byte _brightness;
+ uint _delay;
+ bool _messageDisplayed;
+ int _textSpeed;
+ int _textCursorX;
+ int _textCursorY;
+ int _textColor;
+
+ int textWidth(const char *text);
+ int textWidth(const uint16 key);
+ Common::Error loadGameStrings();
+ void initData();
+ void initPalette();
+ void paletteFadeIn();
+ void paletteFadeOut();
+ void paletteBrightness();
+ void updateEvents();
+ void playSound(AudioIndex sample);
+ void playSoundMod(int filenumber);
+ void stopSound();
+ void renderImageSection(int section);
+ void renderImage(int section);
+ bool setCurrentImage(int filenumber);
+ void saveScreen(int x, int y, int width, int height);
+ void restoreScreen();
+ void renderRoom(Room &room);
+ void renderMessage(const char *text, MessagePosition position = kMessageNormal);
+ void removeMessage();
+ void renderText(const char *text, int x, int y, byte color);
+ void renderText(const uint16 character, int x, int y, byte color);
+ void renderText(const char *text);
+ void renderText(const uint16 character);
+ void renderBox(int x, int y, int width, int height, byte color);
+ void setColor63(byte value);
+ bool loadGame(int slot);
+ bool saveGame(int slot, const Common::String &description);
+ void errorTempSave(bool saving);
+ void setTextSpeed();
+
+ const Common::String &getGameString(int idx) const {
+ if (idx < 0 || idx >= (int)_gameStrings.size())
+ return _nullString;
+ return _gameStrings[idx];
+ }
+
+ void setGameString(int idx, const Common::String &string) {
+ if (idx < 0)
+ return;
+ while ((int)_gameStrings.size() <= idx)
+ _gameStrings.push_back(Common::String());
+ _gameStrings[idx] = string;
+ }
+
+ int textWidth(const Common::String &text) {
+ if (text.empty())
+ return 0;
+ return textWidth(text.c_str());
+ }
+ void renderMessage(StringID stringId, MessagePosition position = kMessageNormal, Common::String var1 = "", Common::String var2 = "") {
+ Common::String text = getGameString(stringId);
+ if (!var1.empty()) {
+ if (!var2.empty())
+ text = Common::String::format(text.c_str(), var1.c_str(), var2.c_str());
+ else
+ text = Common::String::format(text.c_str(), var1.c_str());
+ }
+ renderMessage(text, position);
+ }
+ void renderMessage(const Common::String &text, MessagePosition position = kMessageNormal) {
+ if (!text.empty())
+ renderMessage(text.c_str(), position);
+ }
+ void renderText(StringID stringId, int x, int y, byte color) {
+ renderText(getGameString(stringId), x, y, color);
+ }
+ void renderText(const Common::String &text, int x, int y, byte color) {
+ if (!text.empty())
+ renderText(text.c_str(), x, y, color);
+ }
+ void renderText(StringID stringId) {
+ renderText(getGameString(stringId));
+ }
+ void renderText(const Common::String &text) {
+ if (!text.empty())
+ renderText(text.c_str());
+ }
+
+ Common::MemoryReadStream *convertToMod(const char *filename, int version = 1);
+
+ virtual Common::Error loadGameState(int slot);
+ virtual bool canLoadGameStateCurrently();
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
+ virtual bool canSaveGameStateCurrently();
+ virtual bool hasFeature(EngineFeature f) const;
+ virtual void pauseEngineIntern(bool pause);
+};
+
+}
+
+#endif