diff options
Diffstat (limited to 'engines/supernova/supernova1')
-rw-r--r-- | engines/supernova/supernova1/rooms.h | 149 |
1 files changed, 53 insertions, 96 deletions
diff --git a/engines/supernova/supernova1/rooms.h b/engines/supernova/supernova1/rooms.h index d45936b14b..166d796daa 100644 --- a/engines/supernova/supernova1/rooms.h +++ b/engines/supernova/supernova1/rooms.h @@ -38,14 +38,18 @@ namespace Supernova { class GameManager1; class SupernovaEngine; +class Room1: public Room { + protected: + GameManager1 *_gm; +}; + // Room 0 -class Intro : public Room { +class Intro : public Room1 { public: Intro(SupernovaEngine *vm, GameManager1 *gm); virtual void onEntrance(); private: - GameManager1 *_gm; bool animate(int section1, int section2, int duration); bool animate(int section1, int section2, int duration, MessagePosition position, int text); @@ -62,27 +66,25 @@ private: }; // Spaceship -class ShipCorridor : public Room { +class ShipCorridor : public Room1 { public: ShipCorridor(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ShipHall: public Room { +class ShipHall: public Room1 { public: ShipHall(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ShipSleepCabin: public Room { +class ShipSleepCabin: public Room1 { public: ShipSleepCabin(SupernovaEngine *vm, GameManager1 *gm); @@ -91,11 +93,10 @@ public: virtual void onEntrance(); private: - GameManager1 *_gm; byte _color; }; -class ShipCockpit : public Room { +class ShipCockpit : public Room1 { public: ShipCockpit(SupernovaEngine *vm, GameManager1 *gm); @@ -104,55 +105,49 @@ public: virtual void onEntrance(); private: - GameManager1 *_gm; byte _color; }; -class ShipCabinL1: public Room { +class ShipCabinL1: public Room1 { public: ShipCabinL1(SupernovaEngine *vm, GameManager1 *gm); private: - GameManager1 *_gm; }; -class ShipCabinL2 : public Room { +class ShipCabinL2 : public Room1 { public: ShipCabinL2(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ShipCabinL3 : public Room { +class ShipCabinL3 : public Room1 { public: ShipCabinL3(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ShipCabinR1 : public Room { +class ShipCabinR1 : public Room1 { public: ShipCabinR1(SupernovaEngine *vm, GameManager1 *gm); private: - GameManager1 *_gm; }; -class ShipCabinR2 : public Room { +class ShipCabinR2 : public Room1 { public: ShipCabinR2(SupernovaEngine *vm, GameManager1 *gm); private: - GameManager1 *_gm; }; -class ShipCabinR3 : public Room { +class ShipCabinR3 : public Room1 { public: ShipCabinR3(SupernovaEngine *vm, GameManager1 *gm); @@ -160,18 +155,16 @@ public: virtual void onEntrance(); private: - GameManager1 *_gm; }; -class ShipCabinBathroom : public Room { +class ShipCabinBathroom : public Room1 { public: ShipCabinBathroom(SupernovaEngine *vm, GameManager1 *gm); private: - GameManager1 *_gm; }; -class ShipAirlock : public Room { +class ShipAirlock : public Room1 { public: ShipAirlock(SupernovaEngine *vm, GameManager1 *gm); @@ -179,10 +172,9 @@ public: virtual void onEntrance(); private: - GameManager1 *_gm; }; -class ShipHold : public Room { +class ShipHold : public Room1 { public: ShipHold(SupernovaEngine *vm, GameManager1 *gm); @@ -190,40 +182,36 @@ public: virtual void onEntrance(); private: - GameManager1 *_gm; }; -class ShipLandingModule : public Room { +class ShipLandingModule : public Room1 { public: ShipLandingModule(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ShipGenerator : public Room { +class ShipGenerator : public Room1 { public: ShipGenerator(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ShipOuterSpace : public Room { +class ShipOuterSpace : public Room1 { public: ShipOuterSpace(SupernovaEngine *vm, GameManager1 *gm); private: - GameManager1 *_gm; }; // Arsano -class ArsanoRocks : public Room { +class ArsanoRocks : public Room1 { public: ArsanoRocks(SupernovaEngine *vm, GameManager1 *gm); @@ -231,18 +219,16 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class ArsanoCave : public Room { +class ArsanoCave : public Room1 { public: ArsanoCave(SupernovaEngine *vm, GameManager1 *gm); private: - GameManager1 *_gm; }; -class ArsanoMeetup : public Room { +class ArsanoMeetup : public Room1 { public: ArsanoMeetup(SupernovaEngine *vm, GameManager1 *gm); @@ -253,10 +239,9 @@ public: private: byte _sign; byte _beacon; - GameManager1 *_gm; }; -class ArsanoEntrance : public Room { +class ArsanoEntrance : public Room1 { public: ArsanoEntrance(SupernovaEngine *vm, GameManager1 *gm); @@ -268,10 +253,9 @@ private: int _dialog2[5]; int _dialog3[5]; byte _eyewitness; - GameManager1 *_gm; }; -class ArsanoRemaining : public Room { +class ArsanoRemaining : public Room1 { public: ArsanoRemaining(SupernovaEngine *vm, GameManager1 *gm); @@ -280,10 +264,9 @@ public: private: bool _chewing; int _i; - GameManager1 *_gm; }; -class ArsanoRoger : public Room { +class ArsanoRoger : public Room1 { public: ArsanoRoger(SupernovaEngine *vm, GameManager1 *gm); @@ -295,10 +278,9 @@ private: int _dialog1[4]; byte _eyewitness; byte _hands; - GameManager1 *_gm; }; -class ArsanoGlider : public Room { +class ArsanoGlider : public Room1 { public: ArsanoGlider(SupernovaEngine *vm, GameManager1 *gm); @@ -307,10 +289,9 @@ public: private: byte _sinus; - GameManager1 *_gm; }; -class ArsanoMeetup2 : public Room { +class ArsanoMeetup2 : public Room1 { public: ArsanoMeetup2(SupernovaEngine *vm, GameManager1 *gm); @@ -325,14 +306,13 @@ private: int _dialog2[2]; int _dialog3[4]; int _dialog4[3]; - GameManager1 *_gm; // FIXME: Remove following unused bool variables? //bool _found; //bool _flug; }; -class ArsanoMeetup3 : public Room { +class ArsanoMeetup3 : public Room1 { public: ArsanoMeetup3(SupernovaEngine *vm, GameManager1 *gm); @@ -344,12 +324,11 @@ private: // TODO: Hack, to be move away and renamed when the other uses are found int _dialogsX[6]; - GameManager1 *_gm; }; // Axacuss -class AxacussCell : public Room { +class AxacussCell : public Room1 { public: AxacussCell(SupernovaEngine *vm, GameManager1 *gm); @@ -358,40 +337,36 @@ public: virtual void onEntrance(); private: - GameManager1 *_gm; }; -class AxacussCorridor1 : public Room { +class AxacussCorridor1 : public Room1 { public: AxacussCorridor1(SupernovaEngine *vm, GameManager1 *gm); virtual void onEntrance(); private: - GameManager1 *_gm; }; -class AxacussCorridor2 : public Room { +class AxacussCorridor2 : public Room1 { public: AxacussCorridor2(SupernovaEngine *vm, GameManager1 *gm); virtual void onEntrance(); private: - GameManager1 *_gm; }; -class AxacussCorridor3 : public Room { +class AxacussCorridor3 : public Room1 { public: AxacussCorridor3(SupernovaEngine *vm, GameManager1 *gm); virtual void onEntrance(); private: - GameManager1 *_gm; }; -class AxacussCorridor4 : public Room { +class AxacussCorridor4 : public Room1 { public: AxacussCorridor4(SupernovaEngine *vm, GameManager1 *gm); @@ -400,10 +375,9 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussCorridor5 : public Room { +class AxacussCorridor5 : public Room1 { public: AxacussCorridor5(SupernovaEngine *vm, GameManager1 *gm); @@ -421,10 +395,9 @@ private: byte _rows[6]; - GameManager1 *_gm; }; -class AxacussCorridor6 : public Room { +class AxacussCorridor6 : public Room1 { public: AxacussCorridor6(SupernovaEngine *vm, GameManager1 *gm); @@ -432,20 +405,18 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussCorridor7 : public Room { +class AxacussCorridor7 : public Room1 { public: AxacussCorridor7(SupernovaEngine *vm, GameManager1 *gm); virtual void onEntrance(); private: - GameManager1 *_gm; }; -class AxacussCorridor8 : public Room { +class AxacussCorridor8 : public Room1 { public: AxacussCorridor8(SupernovaEngine *vm, GameManager1 *gm); @@ -453,10 +424,9 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussCorridor9 : public Room { +class AxacussCorridor9 : public Room1 { public: AxacussCorridor9(SupernovaEngine *vm, GameManager1 *gm); @@ -464,10 +434,9 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussBcorridor : public Room { +class AxacussBcorridor : public Room1 { public: AxacussBcorridor(SupernovaEngine *vm, GameManager1 *gm); @@ -475,10 +444,9 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussIntersection : public Room { +class AxacussIntersection : public Room1 { public: AxacussIntersection(SupernovaEngine *vm, GameManager1 *gm); @@ -486,10 +454,9 @@ public: private: int _dialogsX[6]; - GameManager1 *_gm; }; -class AxacussExit : public Room { +class AxacussExit : public Room1 { public: AxacussExit(SupernovaEngine *vm, GameManager1 *gm); @@ -497,50 +464,45 @@ public: private: int _dialogsX[6]; - GameManager1 *_gm; }; -class AxacussOffice1 : public Room { +class AxacussOffice1 : public Room1 { public: AxacussOffice1(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussOffice2 : public Room { +class AxacussOffice2 : public Room1 { public: AxacussOffice2(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussOffice3 : public Room { +class AxacussOffice3 : public Room1 { public: AxacussOffice3(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussOffice4 : public Room { +class AxacussOffice4 : public Room1 { public: AxacussOffice4(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussOffice5 : public Room { +class AxacussOffice5 : public Room1 { public: AxacussOffice5(SupernovaEngine *vm, GameManager1 *gm); @@ -548,40 +510,36 @@ public: virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussElevator : public Room { +class AxacussElevator : public Room1 { public: AxacussElevator(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussStation : public Room { +class AxacussStation : public Room1 { public: AxacussStation(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class AxacussSign : public Room { +class AxacussSign : public Room1 { public: AxacussSign(SupernovaEngine *vm, GameManager1 *gm); virtual bool interact(Action verb, Object &obj1, Object &obj2); private: - GameManager1 *_gm; }; -class Outro : public Room { +class Outro : public Room1 { public: Outro(SupernovaEngine *vm, GameManager1 *gm); @@ -596,7 +554,6 @@ private: MessagePosition position, const char *text); Common::String _outroText; - GameManager1 *_gm; }; } |