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-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 1062ce6029..2bb027ddb4 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -408,7 +408,7 @@ bool MoviePlayerDXA::load(uint32 id) {
char filename[20];
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
- if (loadFile(filename, 640, 480)) {
+ if (loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
if (_fd->readUint32BE() != MKID_BE('NULL'))
return false;