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authorTravis Howell2007-11-01 06:00:16 +0000
committerTravis Howell2007-11-01 06:00:16 +0000
commit9aa0a47846774fe24b413e3156fdb7df22f07bdf (patch)
tree5ff046e13849ba0e8a694d86e23ad9ed1dd3d32c /engines/sword1/animation.cpp
parent5b134184c541b21acf7de56446a01325ab361447 (diff)
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Revert patch #1709219 - DXA Player: double size scaling option.
svn-id: r29351
Diffstat (limited to 'engines/sword1/animation.cpp')
-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 1062ce6029..2bb027ddb4 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -408,7 +408,7 @@ bool MoviePlayerDXA::load(uint32 id) {
char filename[20];
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
- if (loadFile(filename, 640, 480)) {
+ if (loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
if (_fd->readUint32BE() != MKID_BE('NULL'))
return false;