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author | Travis Howell | 2007-11-01 06:00:16 +0000 |
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committer | Travis Howell | 2007-11-01 06:00:16 +0000 |
commit | 9aa0a47846774fe24b413e3156fdb7df22f07bdf (patch) | |
tree | 5ff046e13849ba0e8a694d86e23ad9ed1dd3d32c /engines/sword1/animation.cpp | |
parent | 5b134184c541b21acf7de56446a01325ab361447 (diff) | |
download | scummvm-rg350-9aa0a47846774fe24b413e3156fdb7df22f07bdf.tar.gz scummvm-rg350-9aa0a47846774fe24b413e3156fdb7df22f07bdf.tar.bz2 scummvm-rg350-9aa0a47846774fe24b413e3156fdb7df22f07bdf.zip |
Revert patch #1709219 - DXA Player: double size scaling option.
svn-id: r29351
Diffstat (limited to 'engines/sword1/animation.cpp')
-rw-r--r-- | engines/sword1/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 1062ce6029..2bb027ddb4 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -408,7 +408,7 @@ bool MoviePlayerDXA::load(uint32 id) { char filename[20]; snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]); - if (loadFile(filename, 640, 480)) { + if (loadFile(filename)) { // The Broken Sword games always use external audio tracks. if (_fd->readUint32BE() != MKID_BE('NULL')) return false; |