diff options
Diffstat (limited to 'engines/sword1/control.cpp')
-rw-r--r-- | engines/sword1/control.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 1ebfaedb2e..c5b968aabe 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -650,14 +650,7 @@ bool Control::getConfirm(const uint8 *title) { } bool Control::keyAccepted(uint16 ascii) { - // this routine needs changes for Czech keys... No idea how to do that, though. - // FIXME: It is not a good idea to put non-ASCII chars into a C source file, - // since there is no way to specify which encoding you are using. - // It is better to encode them as hex/octal. Although in this particular - // case, it seems questionable to do this at all, since we currently - // do not at all specify which encoding keyboard events use, so this - // check here is probably not portable anyway... - static const char allowedSpecials[] = "éèáàúùäöüÄÖÜß,.:-()?! \"\'"; + static const char allowedSpecials[] = ",.:-()?! \"\'"; if (((ascii >= 'A') && (ascii <= 'Z')) || ((ascii >= 'a') && (ascii <= 'z')) || ((ascii >= '0') && (ascii <= '9')) || |