diff options
Diffstat (limited to 'engines/sword1/detection.cpp')
-rw-r--r-- | engines/sword1/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp index c2c03dee9f..e4c068e667 100644 --- a/engines/sword1/detection.cpp +++ b/engines/sword1/detection.cpp @@ -48,7 +48,7 @@ static const PlainGameDescriptor sword1PSXDemoSettings = // check these subdirectories (if present) -static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"}; +static const char *const g_dirNames[] = { "clusters", "speech", "english", "italian"}; #define NUM_COMMON_FILES_TO_CHECK 1 #define NUM_PC_FILES_TO_CHECK 3 @@ -59,7 +59,7 @@ static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"}; #define NUM_MAC_DEMO_FILES_TO_CHECK 1 #define NUM_FILES_TO_CHECK NUM_COMMON_FILES_TO_CHECK + NUM_PC_FILES_TO_CHECK + NUM_MAC_FILES_TO_CHECK + NUM_PSX_FILES_TO_CHECK + NUM_DEMO_FILES_TO_CHECK + NUM_MAC_DEMO_FILES_TO_CHECK + NUM_PSX_DEMO_FILES_TO_CHECK -static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found +static const char *const g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to be found "swordres.rif", // Mac, PC and PSX version "general.clu", // PC and PSX version "compacts.clu", // PC and PSX version |