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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BSMENU_H
+#define BSMENU_H
+
+#include "sword1/sworddefs.h"
+#include "sword1/object.h"
+
+namespace Sword1 {
+
+class Screen;
+class Mouse;
+class ResMan;
+
+#define MENU_TOP 0
+#define MENU_BOT 1
+
+struct Subject {
+ uint32 subjectRes;
+ uint32 frameNo;
+};
+
+struct MenuObject {
+ int32 textDesc;
+ uint32 bigIconRes;
+ uint32 bigIconFrame;
+ uint32 luggageIconRes;
+ uint32 useScript;
+};
+
+class MenuIcon {
+public:
+ MenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, Screen *screen);
+ bool wasClicked(uint16 mouseX, uint16 mouseY);
+ void setSelect(bool pSel);
+ void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);
+
+private:
+ uint8 _menuType, _menuPos;
+ uint32 _resId, _frame;
+ bool _selected;
+ Screen *_screen;
+};
+
+class Menu {
+public:
+ Menu(Screen *pScreen, Mouse *pMouse);
+ ~Menu(void);
+ void fnChooser(Object *compact);
+ void fnEndChooser(void);
+ void fnAddSubject(int32 sub);
+ void cfnReleaseMenu(void);
+ int logicChooser(Object *compact);
+ void engine(void);
+ void refresh(uint8 menuType);
+ void fnStartMenu(void);
+ void fnEndMenu(void);
+ void checkTopMenu(void);
+ static const MenuObject _objectDefs[TOTAL_pockets + 1];
+
+private:
+ void buildSubjects(void);
+ void buildMenu(void);
+ void showMenu(uint8 menuType);
+ byte _subjectBarStatus;
+ byte _objectBarStatus;
+ int8 _fadeSubject;
+ int8 _fadeObject;
+ void refreshMenus(void);
+ uint8 checkMenuClick(uint8 menuType);
+ //- lower menu, speech subjects:
+ MenuIcon *_subjects[16];
+ uint32 _subjectBar[16];
+ //- top menu, items
+ MenuIcon *_objects[TOTAL_pockets];
+ uint32 _menuList[TOTAL_pockets];
+ uint32 _inMenu;
+
+ Screen *_screen;
+ Mouse *_mouse;
+ static const Subject _subjectList[TOTAL_subjects];
+
+ static const byte _fadeEffectTop[64];
+ static const byte _fadeEffectBottom[64];
+};
+
+} // End of namespace Sword1
+
+#endif //BSMENU_H