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-rw-r--r--engines/sword1/music.cpp352
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diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "sword1/music.h"
+
+#include "common/util.h"
+#include "common/file.h"
+#include "common/system.h"
+
+#include "sound/mixer.h"
+#include "sound/mp3.h"
+#include "sound/vorbis.h"
+#include "sound/wave.h"
+
+#define SMP_BUFSIZE 8192
+
+namespace Sword1 {
+
+WaveAudioStream *makeWaveStream(Common::File *source, uint32 size) {
+ return new WaveAudioStream(source, size);
+}
+
+WaveAudioStream::WaveAudioStream(Common::File *source, uint32 pSize) {
+ int rate, size;
+ byte flags;
+
+ _sourceFile = source;
+ _sampleBuf = (uint8*)malloc(SMP_BUFSIZE);
+ _sourceFile->incRef();
+ if (_sourceFile->isOpen() && loadWAVFromStream(*_sourceFile, size, rate, flags)) {
+ _isStereo = (flags & Audio::Mixer::FLAG_STEREO) != 0;
+ _rate = rate;
+ if (pSize && (int)pSize < size)
+ size = pSize;
+ assert((uint32)size <= (source->size() - source->pos()));
+ _bitsPerSample = ((flags & Audio::Mixer::FLAG_16BITS) != 0) ? 16 : 8;
+ _samplesLeft = (size * 8) / _bitsPerSample;
+ if ((_bitsPerSample != 16) && (_bitsPerSample != 8))
+ error("WaveAudioStream: unknown wave type");
+ } else {
+ _samplesLeft = 0;
+ _isStereo = false;
+ _bitsPerSample = 16;
+ _rate = 22050;
+ }
+}
+
+WaveAudioStream::~WaveAudioStream(void) {
+ free(_sampleBuf);
+ _sourceFile->decRef();
+}
+
+int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) {
+ int samples = MIN((int)_samplesLeft, numSamples);
+ int retVal = samples;
+
+ while (samples > 0) {
+ int readBytes = MIN(samples * (_bitsPerSample >> 3), SMP_BUFSIZE);
+ _sourceFile->read(_sampleBuf, readBytes);
+ if (_bitsPerSample == 16) {
+ readBytes >>= 1;
+ samples -= readBytes;
+ int16 *src = (int16*)_sampleBuf;
+ while (readBytes--)
+ *buffer++ = (int16)READ_LE_UINT16(src++);
+ } else {
+ samples -= readBytes;
+ int8 *src = (int8*)_sampleBuf;
+ while (readBytes--)
+ *buffer++ = (int16)*src++ << 8;
+ }
+ }
+ _samplesLeft -= retVal;
+ return retVal;
+}
+
+bool WaveAudioStream::endOfData(void) const {
+ if (_samplesLeft == 0)
+ return true;
+ else
+ return false;
+}
+
+// This means fading takes 3 seconds.
+#define FADE_LENGTH 3
+
+// These functions are only called from Music, so I'm just going to
+// assume that if locking is needed it has already been taken care of.
+
+AudioStream *MusicHandle::createAudioSource(void) {
+ _file.seek(0);
+ switch (_musicMode) {
+#ifdef USE_MAD
+ case MusicMp3:
+ return makeMP3Stream(&_file, _file.size());
+#endif
+#ifdef USE_VORBIS
+ case MusicVorbis:
+ return makeVorbisStream(&_file, _file.size());
+#endif
+ case MusicWave:
+ return makeWaveStream(&_file, 0);
+ case MusicNone: // shouldn't happen
+ warning("createAudioSource ran into null create\n");
+ return NULL;
+ default:
+ error("MusicHandle::createAudioSource: called with illegal MusicMode");
+ }
+ return NULL; // never reached
+}
+
+bool MusicHandle::play(const char *fileBase, bool loop) {
+ char fileName[30];
+ stop();
+ _musicMode = MusicNone;
+#ifdef USE_MAD
+ sprintf(fileName, "%s.mp3", fileBase);
+ if (_file.open(fileName))
+ _musicMode = MusicMp3;
+#endif
+#ifdef USE_VORBIS
+ if (!_file.isOpen()) { // mp3 doesn't exist (or not compiled with MAD support)
+ sprintf(fileName, "%s.ogg", fileBase);
+ if (_file.open(fileName))
+ _musicMode = MusicVorbis;
+ }
+#endif
+ if (!_file.isOpen()) {
+ sprintf(fileName, "%s.wav", fileBase);
+ if (_file.open(fileName))
+ _musicMode = MusicWave;
+ else
+ return false;
+ }
+ _audioSource = createAudioSource();
+ _looping = loop;
+ fadeUp();
+ return true;
+}
+
+void MusicHandle::fadeDown() {
+ if (streaming()) {
+ if (_fading < 0)
+ _fading = -_fading;
+ else if (_fading == 0)
+ _fading = FADE_LENGTH * getRate();
+ _fadeSamples = FADE_LENGTH * getRate();
+ }
+}
+
+void MusicHandle::fadeUp() {
+ if (streaming()) {
+ if (_fading > 0)
+ _fading = -_fading;
+ else if (_fading == 0)
+ _fading = -1;
+ _fadeSamples = FADE_LENGTH * getRate();
+ }
+}
+
+bool MusicHandle::endOfData() const {
+ return !streaming();
+}
+
+// is we don't have an audiosource, return some dummy values.
+// shouldn't happen anyways.
+bool MusicHandle::streaming(void) const {
+ return (_audioSource) ? (!_audioSource->endOfStream()) : false;
+}
+
+bool MusicHandle::isStereo(void) const {
+ return (_audioSource) ? _audioSource->isStereo() : false;
+}
+
+int MusicHandle::getRate(void) const {
+ return (_audioSource) ? _audioSource->getRate() : 11025;
+}
+
+int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
+ int totalSamples = 0;
+ int16 *bufStart = buffer;
+ if (!_audioSource)
+ return 0;
+ int expectedSamples = numSamples;
+ while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping
+ int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples);
+ buffer += samplesReturned;
+ totalSamples += samplesReturned;
+ expectedSamples -= samplesReturned;
+ if ((expectedSamples > 0) && _audioSource->endOfData()) {
+ debug(2, "Music reached EOF");
+ _audioSource->endOfData();
+ if (_looping) {
+ delete _audioSource; // recreate same source.
+ _audioSource = createAudioSource();
+ }
+ if ((!_looping) || (!_audioSource))
+ stop();
+ }
+ }
+ // buffer was filled, now do the fading (if necessary)
+ int samplePos = 0;
+ while ((_fading > 0) && (samplePos < totalSamples)) { // fade down
+ bufStart[samplePos] = (bufStart[samplePos] * --_fading) / _fadeSamples;
+ samplePos++;
+ if (_fading == 0) {
+ stop();
+ // clear the rest of the buffer
+ memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2);
+ return samplePos;
+ }
+ }
+ while ((_fading < 0) && (samplePos < totalSamples)) { // fade up
+ bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples;
+ if (_fading <= -_fadeSamples)
+ _fading = 0;
+ }
+ return totalSamples;
+}
+
+void MusicHandle::stop() {
+ if (_audioSource) {
+ delete _audioSource;
+ _audioSource = NULL;
+ }
+ if (_file.isOpen())
+ _file.close();
+ _fading = 0;
+ _looping = false;
+}
+
+Music::Music(Audio::Mixer *pMixer) {
+ _mixer = pMixer;
+ _sampleRate = pMixer->getOutputRate();
+ _converter[0] = NULL;
+ _converter[1] = NULL;
+ _volumeL = _volumeR = 192;
+ _mixer->setupPremix(this);
+}
+
+Music::~Music() {
+ _mixer->setupPremix(0);
+ delete _converter[0];
+ delete _converter[1];
+}
+
+void Music::mixer(int16 *buf, uint32 len) {
+ Common::StackLock lock(_mutex);
+ memset(buf, 0, 2 * len * sizeof(int16));
+ for (int i = 0; i < ARRAYSIZE(_handles); i++)
+ if (_handles[i].streaming() && _converter[i])
+ _converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
+}
+
+void Music::setVolume(uint8 volL, uint8 volR) {
+ _volumeL = (Audio::st_volume_t)volL;
+ _volumeR = (Audio::st_volume_t)volR;
+}
+
+void Music::giveVolume(uint8 *volL, uint8 *volR) {
+ *volL = (uint8)_volumeL;
+ *volR = (uint8)_volumeR;
+}
+
+void Music::startMusic(int32 tuneId, int32 loopFlag) {
+ if (strlen(_tuneList[tuneId]) > 0) {
+ int newStream = 0;
+ _mutex.lock();
+ if (_handles[0].streaming() && _handles[1].streaming()) {
+ int streamToStop;
+ // Both streams playing - one must be forced to stop.
+ if (!_handles[0].fading() && !_handles[1].fading()) {
+ // None of them are fading. Shouldn't happen,
+ // so it doesn't matter which one we pick.
+ streamToStop = 0;
+ } else if (_handles[0].fading() && !_handles[1].fading()) {
+ // Stream 0 is fading, so pick that one.
+ streamToStop = 0;
+ } else if (!_handles[0].fading() && _handles[1].fading()) {
+ // Stream 1 is fading, so pick that one.
+ streamToStop = 1;
+ } else {
+ // Both streams are fading. Pick the one that
+ // is closest to silent.
+ if (ABS(_handles[0].fading()) < ABS(_handles[1].fading()))
+ streamToStop = 0;
+ else
+ streamToStop = 1;
+ }
+ _handles[streamToStop].stop();
+ }
+ if (_handles[0].streaming()) {
+ _handles[0].fadeDown();
+ newStream = 1;
+ } else if (_handles[1].streaming()) {
+ _handles[1].fadeDown();
+ newStream = 0;
+ }
+ delete _converter[newStream];
+ _converter[newStream] = NULL;
+ _mutex.unlock();
+
+ /* The handle will load the music file now. It can take a while, so unlock
+ the mutex before, to have the soundthread playing normally.
+ As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
+ if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
+ _mutex.lock();
+ _converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
+ _mutex.unlock();
+ } else {
+ if (tuneId != 81) // file 81 was apparently removed from BS.
+ warning("Can't find music file %s", _tuneList[tuneId]);
+ }
+ } else {
+ _mutex.lock();
+ if (_handles[0].streaming())
+ _handles[0].fadeDown();
+ if (_handles[1].streaming())
+ _handles[1].fadeDown();
+ _mutex.unlock();
+ }
+}
+
+void Music::fadeDown() {
+ Common::StackLock lock(_mutex);
+ for (int i = 0; i < ARRAYSIZE(_handles); i++)
+ if (_handles[i].streaming())
+ _handles[i].fadeDown();
+}
+
+} // End of namespace Sword1