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-rw-r--r--engines/sword1/object.h160
1 files changed, 80 insertions, 80 deletions
diff --git a/engines/sword1/object.h b/engines/sword1/object.h
index 4f5371fa72..0dab5519bd 100644
--- a/engines/sword1/object.h
+++ b/engines/sword1/object.h
@@ -27,98 +27,98 @@
namespace Sword1 {
-#define O_TOTAL_EVENTS 5
-#define O_WALKANIM_SIZE 600 //max number of nodes in router output
-#define O_GRID_SIZE 200
-#define EXTRA_GRID_SIZE 20
+#define O_TOTAL_EVENTS 5
+#define O_WALKANIM_SIZE 600 //max number of nodes in router output
+#define O_GRID_SIZE 200
+#define EXTRA_GRID_SIZE 20
-#include "common/pack-start.h" // START STRUCT PACKING
+#include "common/pack-start.h" // START STRUCT PACKING
-struct OEventSlot { //receiving event list in the compact -
- int32 o_event; //array of these with O_TOTAL_EVENTS elements
- int32 o_event_script;
-} PACKED_STRUCT; // size = 2*int32 = 8 bytes
+struct OEventSlot { //receiving event list in the compact -
+ int32 o_event; //array of these with O_TOTAL_EVENTS elements
+ int32 o_event_script;
+} PACKED_STRUCT; // size = 2*int32 = 8 bytes
-#define TOTAL_script_levels 5
+#define TOTAL_script_levels 5
-struct ScriptTree { //this is a logic tree, used by OBJECTs
- int32 o_script_level; //logic level
- int32 o_script_id[TOTAL_script_levels]; //script id's (are unique to each level)
- int32 o_script_pc[TOTAL_script_levels]; //pc of script for each (if script_manager)
-} PACKED_STRUCT; // size = 11*int32 = 44 bytes
+struct ScriptTree { //this is a logic tree, used by OBJECTs
+ int32 o_script_level; //logic level
+ int32 o_script_id[TOTAL_script_levels]; //script id's (are unique to each level)
+ int32 o_script_pc[TOTAL_script_levels]; //pc of script for each (if script_manager)
+} PACKED_STRUCT; // size = 11*int32 = 44 bytes
struct TalkOffset {
- int32 x;
- int32 y;
-} PACKED_STRUCT; // size = 2*int32 = 8 bytes
+ int32 x;
+ int32 y;
+} PACKED_STRUCT; // size = 2*int32 = 8 bytes
struct WalkData {
- int32 frame;
- int32 x;
- int32 y;
- int32 step;
- int32 dir;
-} PACKED_STRUCT; // size = 5*int32 = 20 bytes
+ int32 frame;
+ int32 x;
+ int32 y;
+ int32 step;
+ int32 dir;
+} PACKED_STRUCT; // size = 5*int32 = 20 bytes
struct Object {
- int32 o_type; // 0 broad description of type - object, floor, etc.
- int32 o_status; // 4 bit flags for logic, graphics, mouse, etc.
- int32 o_logic; // 8 logic type
- int32 o_place; // 12 where is the mega character
- int32 o_down_flag; // 16 pass back down with this - with C possibly both are unnecessary?
- int32 o_target; // 20 target object for the GTM *these are linked to script
- int32 o_screen; // 24 physical screen/section
- int32 o_frame; // 28 frame number &
- int32 o_resource; // 32 id of spr file it comes from
- int32 o_sync; // 36 receive sync here
- int32 o_pause; // 40 logic_engine() pauses these cycles
- int32 o_xcoord; // 44
- int32 o_ycoord; // 48
- int32 o_mouse_x1; // 52 top-left of mouse area is (x1,y1)
- int32 o_mouse_y1; // 56
- int32 o_mouse_x2; // 60 bottom-right of area is (x2,y2) (these coords are inclusive)
- int32 o_mouse_y2; // 64
- int32 o_priority; // 68
- int32 o_mouse_on; // 72
- int32 o_mouse_off; // 76
- int32 o_mouse_click; // 80
- int32 o_interact; // 84
- int32 o_get_to_script; // 88
- int32 o_scale_a; // 92 used by floors
- int32 o_scale_b; // 96
- int32 o_anim_x; // 100
- int32 o_anim_y; // 104
-
- ScriptTree o_tree; // 108 size = 44 bytes
- ScriptTree o_bookmark; // 152 size = 44 bytes
-
- int32 o_dir; // 196
- int32 o_speech_pen; // 200
- int32 o_speech_width; // 204
- int32 o_speech_time; // 208
- int32 o_text_id; // 212 working back from o_ins1
- int32 o_tag; // 216
- int32 o_anim_pc; // 220 position within an animation structure
- int32 o_anim_resource; // 224 cdt or anim table
-
- int32 o_walk_pc; // 228
-
- TalkOffset talk_table[6]; // 232 size = 6*8 bytes = 48
-
- OEventSlot o_event_list[O_TOTAL_EVENTS]; // 280 size = 5*8 bytes = 40
-
- int32 o_ins1; // 320
- int32 o_ins2; // 324
- int32 o_ins3; // 328
-
- int32 o_mega_resource; // 332
- int32 o_walk_resource; // 336
-
- WalkData o_route[O_WALKANIM_SIZE]; // 340 size = 600*20 bytes = 12000
- // mega size = 12340 bytes (+ 8 byte offset table + 20 byte header = 12368)
+ int32 o_type; // 0 broad description of type - object, floor, etc.
+ int32 o_status; // 4 bit flags for logic, graphics, mouse, etc.
+ int32 o_logic; // 8 logic type
+ int32 o_place; // 12 where is the mega character
+ int32 o_down_flag; // 16 pass back down with this - with C possibly both are unnecessary?
+ int32 o_target; // 20 target object for the GTM *these are linked to script
+ int32 o_screen; // 24 physical screen/section
+ int32 o_frame; // 28 frame number &
+ int32 o_resource; // 32 id of spr file it comes from
+ int32 o_sync; // 36 receive sync here
+ int32 o_pause; // 40 logic_engine() pauses these cycles
+ int32 o_xcoord; // 44
+ int32 o_ycoord; // 48
+ int32 o_mouse_x1; // 52 top-left of mouse area is (x1,y1)
+ int32 o_mouse_y1; // 56
+ int32 o_mouse_x2; // 60 bottom-right of area is (x2,y2) (these coords are inclusive)
+ int32 o_mouse_y2; // 64
+ int32 o_priority; // 68
+ int32 o_mouse_on; // 72
+ int32 o_mouse_off; // 76
+ int32 o_mouse_click; // 80
+ int32 o_interact; // 84
+ int32 o_get_to_script; // 88
+ int32 o_scale_a; // 92 used by floors
+ int32 o_scale_b; // 96
+ int32 o_anim_x; // 100
+ int32 o_anim_y; // 104
+
+ ScriptTree o_tree; // 108 size = 44 bytes
+ ScriptTree o_bookmark; // 152 size = 44 bytes
+
+ int32 o_dir; // 196
+ int32 o_speech_pen; // 200
+ int32 o_speech_width; // 204
+ int32 o_speech_time; // 208
+ int32 o_text_id; // 212 working back from o_ins1
+ int32 o_tag; // 216
+ int32 o_anim_pc; // 220 position within an animation structure
+ int32 o_anim_resource; // 224 cdt or anim table
+
+ int32 o_walk_pc; // 228
+
+ TalkOffset talk_table[6]; // 232 size = 6*8 bytes = 48
+
+ OEventSlot o_event_list[O_TOTAL_EVENTS]; // 280 size = 5*8 bytes = 40
+
+ int32 o_ins1; // 320
+ int32 o_ins2; // 324
+ int32 o_ins3; // 328
+
+ int32 o_mega_resource; // 332
+ int32 o_walk_resource; // 336
+
+ WalkData o_route[O_WALKANIM_SIZE]; // 340 size = 600*20 bytes = 12000
+ // mega size = 12340 bytes (+ 8 byte offset table + 20 byte header = 12368)
} PACKED_STRUCT;
-#include "common/pack-end.h" // END STRUCT PACKING
+#include "common/pack-end.h" // END STRUCT PACKING
} // End of namespace Sword1