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-rw-r--r--engines/sword1/objectman.cpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp
index 0fff84b6cd..31b13d0e14 100644
--- a/engines/sword1/objectman.cpp
+++ b/engines/sword1/objectman.cpp
@@ -108,8 +108,13 @@ char *ObjectMan::lockText(uint32 textId) {
}
uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1)* 4);
if (offset == 0) {
+ // Workaround bug for missing sentence in some langages in Syria (see bug #1977094).
+ // We use the hardcoded text in this case.
+ if (textId == 2950145)
+ return const_cast<char*>(_translationId2950145[lang]);
+
warning("ObjectMan::lockText(%d): text number has no text lines", textId);
- return _errorStr;
+ return _missingSubTitleStr;
}
return addr + offset;
}
@@ -161,6 +166,26 @@ void ObjectMan::saveLiveList(uint16 *dest) {
memcpy(dest, _liveList, TOTAL_SECTIONS * sizeof(uint16));
}
-char ObjectMan::_errorStr[] = "Error: Text not found.";
+// String displayed when a subtitle sentence is missing in the cluster file.
+// It happens with at least one sentence in Syria in some langages (see bug
+// #1977094).
+// Note: an empty string or a null pointer causes a crash.
+
+char ObjectMan::_missingSubTitleStr[] = " ";
+
+// Missing translation for textId 2950145 (see bug #1977094).
+// Currently text is missing for Portuguese languages. (It's possible that it
+// is not needed. The English version of the game does not include Portuguese
+// so I cannot check.)
+
+const char *ObjectMan::_translationId2950145[7] = {
+ "Oh?", // English (not needed)
+ "Quoi?", // French
+ "Oh?", // German
+ "Eh?", // Italian
+ "\277Eh?", // Spanish
+ "Ano?", // Czech
+ " " // Portuguese
+};
} // End of namespace Sword1