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Diffstat (limited to 'engines/sword1/objectman.h')
-rw-r--r-- | engines/sword1/objectman.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/sword1/objectman.h b/engines/sword1/objectman.h new file mode 100644 index 0000000000..398d7d85a4 --- /dev/null +++ b/engines/sword1/objectman.h @@ -0,0 +1,66 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// this is the object manager. our equivalent to protocol.c and coredata.c + +#ifndef OBJECTMAN_H +#define OBJECTMAN_H + +#include "sword1/resman.h" +#include "sword1/sworddefs.h" +#include "sword1/object.h" + +namespace Sword1 { + +class ObjectMan { +public: + ObjectMan(ResMan *pResourceMan); + ~ObjectMan(void); + void initialize(void); + + Object *fetchObject(uint32 id); + uint32 fetchNoObjects(int section); + bool sectionAlive(uint16 section); + void megaEntering(uint16 section); + void megaLeaving(uint16 section, int id); + + uint8 fnCheckForTextLine(uint32 textId); + char *lockText(uint32 textId); + void unlockText(uint32 textId); + uint32 lastTextNumber(int section); + + void closeSection(uint32 screen); + + void saveLiveList(uint16 *dest); // for loading/saving + void loadLiveList(uint16 *src); +private: + ResMan *_resMan; + static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files + static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files + uint16 _liveList[TOTAL_SECTIONS]; //which sections are active + uint8 *_cptData[TOTAL_SECTIONS]; + static char _errorStr[]; +}; + +} // End of namespace Sword1 + +#endif //OBJECTMAN_H |