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Diffstat (limited to 'engines/sword1/router.cpp')
-rw-r--r--engines/sword1/router.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index 0da1cef6fe..84cc81cd0e 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -845,7 +845,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 104;//turning left
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
}
if (((lastDir == 1) || (lastDir == -7)) || ((lastDir == 2) || (lastDir == -6))) {
// turn at the end of the current walk
@@ -853,7 +853,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 200; //was 60 now 116
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
}
lastDir = currentDir;
}
@@ -1272,7 +1272,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 104;//turning left
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
}
if (((lastDir == 1) || (lastDir == -7)) || ((lastDir == 2) || (lastDir == -6))) {
// turn at the end of the current walk
@@ -1280,7 +1280,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 200; //was 60 now 116
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
}
}
// all turns checked
@@ -1305,7 +1305,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 278;//stopping right
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
walkAnim[stepCount].frame = 308;
walkAnim[stepCount].step = 7;
walkAnim[stepCount].dir = currentDir;
@@ -1316,7 +1316,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 279;//stopping right
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
walkAnim[stepCount].frame = 315;
walkAnim[stepCount].step = 7;
walkAnim[stepCount].dir = currentDir;
@@ -1332,7 +1332,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 244;//stopping left
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
walkAnim[stepCount].frame = 322;
walkAnim[stepCount].step = 7;
walkAnim[stepCount].dir = currentDir;
@@ -1343,7 +1343,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
do {
walkAnim[frame].frame += 245;//stopping left
frame += 1;
- } while (frame < lastCount );
+ } while (frame < lastCount);
walkAnim[stepCount].frame = 329;
walkAnim[stepCount].step = 7;
walkAnim[stepCount].dir = currentDir;
@@ -2097,9 +2097,9 @@ int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY) {
int signY = (deltaY > 0);
int slope;
- if ((ABS(deltaY) * DIAGONALX ) < (ABS(deltaX) * DIAGONALY / 2))
+ if ((ABS(deltaY) * DIAGONALX) < (ABS(deltaX) * DIAGONALY / 2))
slope = 0;// its flat
- else if ((ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY ) )
+ else if ((ABS(deltaY) * DIAGONALX / 2) > (ABS(deltaX) * DIAGONALY))
slope = 2;// its vertical
else
slope = 1;// its diagonal