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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BSSWORD1_H
+#define BSSWORD1_H
+
+#include "base/engine.h"
+#include "common/util.h"
+#include "base/gameDetector.h"
+#include "sword1/sworddefs.h"
+
+namespace Sword1 {
+
+enum {
+ GF_DEMO = 1 << 0
+};
+
+enum ControlPanelMode {
+ CP_NORMAL = 0,
+ CP_DEATHSCREEN,
+ CP_THEEND,
+ CP_NEWGAME
+};
+
+class Screen;
+class Sound;
+class Logic;
+class Mouse;
+class ResMan;
+class ObjectMan;
+class Menu;
+class Music;
+class Control;
+
+struct SystemVars {
+ bool runningFromCd;
+ uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played
+ uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c
+ bool engineQuit;
+
+ uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
+ bool forceRestart;
+ bool wantFade; // when true => fade during scene change, else cut.
+ uint8 playSpeech;
+ uint8 showText;
+ uint8 language;
+ bool isDemo;
+
+ uint8 cutscenePackVersion;
+};
+
+class SwordEngine : public Engine {
+ void errorString(const char *buf_input, char *buf_output);
+public:
+ SwordEngine(GameDetector *detector, OSystem *syst);
+ virtual ~SwordEngine();
+ static SystemVars _systemVars;
+ void reinitialize(void);
+
+ uint32 _features;
+protected:
+ int go();
+ int init(GameDetector &detector);
+private:
+ void delay(int32 amount);
+
+ void checkCdFiles(void);
+ void checkCd(void);
+ void showFileErrorMsg(uint8 type, bool *fileExists);
+ void flagsToBool(bool *dest, uint8 flags);
+ uint8 mainLoop(void);
+
+ uint16 _mouseX, _mouseY, _mouseState;
+ uint8 _keyPressed;
+
+ ResMan *_resMan;
+ ObjectMan *_objectMan;
+ Screen *_screen;
+ Mouse *_mouse;
+ Logic *_logic;
+ Sound *_sound;
+ Menu *_menu;
+ Music *_music;
+ Control *_control;
+ static const uint8 _cdList[TOTAL_SECTIONS];
+ static const CdFile _cdFileList[];
+};
+
+} // End of namespace Sword1
+
+#endif //BSSWORD1_H