diff options
Diffstat (limited to 'engines/sword1/text.h')
-rw-r--r-- | engines/sword1/text.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/sword1/text.h b/engines/sword1/text.h new file mode 100644 index 0000000000..34b106518a --- /dev/null +++ b/engines/sword1/text.h @@ -0,0 +1,65 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BSTEXT_H +#define BSTEXT_H + +#include "sword1/object.h" +#include "sword1/sworddefs.h" + +namespace Sword1 { + +#define MAX_TEXT_OBS 2 + +class ObjectMan; +class ResMan; + +struct LineInfo { + uint16 width; // width of line in pixels + uint16 length; // length of line in characters +}; + +class Text { +public: + Text(ObjectMan *pObjMan, ResMan *pResMan, bool czechVersion); + ~Text(void); + FrameHeader *giveSpriteData(uint32 textTarget); + uint32 lowTextManager(uint8 *text, int32 width, uint8 pen); + void releaseText(uint32 id); + +private: + void makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen); + uint16 analyzeSentence(uint8 *text, uint16 maxWidth, LineInfo *info); + uint16 charWidth(uint8 ch); + uint16 copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen); + uint8 *_font; + uint8 _textCount; + uint16 _charHeight, _joinWidth; + ObjectMan *_objMan; + ResMan *_resMan; + FrameHeader *_textBlocks[MAX_TEXT_OBS]; + uint32 _fontId; +}; + +} // End of namespace Sword1 + +#endif //BSTEXT_H |