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-rw-r--r--engines/sword1/animation.cpp10
-rw-r--r--engines/sword1/control.cpp12
-rw-r--r--engines/sword1/logic.cpp3
3 files changed, 13 insertions, 12 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 7e9d1142be..cb86264eeb 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -24,6 +24,7 @@
#include "common/events.h"
#include "common/keyboard.h"
#include "common/textconsole.h"
+#include "common/translation.h"
#include "sword1/sword1.h"
#include "sword1/animation.h"
#include "sword1/text.h"
@@ -324,7 +325,6 @@ uint32 DXADecoderWithSound::getElapsedTime() const {
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::Mixer *snd, OSystem *system) {
Common::String filename;
- char buf[60];
Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
filename = Common::String::format("%s.smk", sequenceList[id]);
@@ -341,7 +341,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::M
DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
return new MoviePlayer(vm, textMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
#else
- GUI::MessageDialog dialog("DXA cutscenes found but ScummVM has been built without zlib support", "OK");
+ GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK"));
dialog.runModal();
return NULL;
#endif
@@ -351,13 +351,13 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, Audio::M
filename = Common::String::format("%s.mp2", sequenceList[id]);
if (Common::File::exists(filename)) {
- GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK");
+ GUI::MessageDialog dialog(_("MPEG2 cutscenes are no longer supported"), _("OK"));
dialog.runModal();
return NULL;
}
- sprintf(buf, "Cutscene '%s' not found", sequenceList[id]);
- GUI::MessageDialog dialog(buf, "OK");
+ Common::String buf = Common::String::format(_("Cutscene '%s' not found"), sequenceList[id]);
+ GUI::MessageDialog dialog(buf, _("OK"));
dialog.runModal();
return NULL;
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 86947db8ae..36d5a24e99 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -27,6 +27,7 @@
#include "common/system.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
+#include "common/translation.h"
#include "graphics/palette.h"
#include "graphics/thumbnail.h"
@@ -859,9 +860,9 @@ void Control::checkForOldSaveGames() {
}
GUI::MessageDialog dialog0(
- "ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
+ _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
"The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
- "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n", "OK", "Cancel");
+ "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
int choice = dialog0.runModal();
if (choice == GUI::kMessageCancel) {
@@ -1228,11 +1229,10 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
if (testSave) {
delete testSave;
- char msg[200];
- sprintf(msg, "Target new save game already exists!\n"
- "Would you like to keep the old save game (%s) or the new one (%s)?\n",
+ Common::String msg = Common::String::format(_("Target new save game already exists!\n"
+ "Would you like to keep the old save game (%s) or the new one (%s)?\n"),
oldFileName, newFileName);
- GUI::MessageDialog dialog0(msg, "Keep the old one", "Keep the new one");
+ GUI::MessageDialog dialog0(msg, _("Keep the old one"), _("Keep the new one"));
int choice = dialog0.runModal();
if (choice == GUI::kMessageCancel) {
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 00f7112c05..5b42c9340e 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -23,6 +23,7 @@
#include "common/endian.h"
#include "common/util.h"
#include "common/textconsole.h"
+#include "common/translation.h"
#include "sword1/logic.h"
#include "sword1/text.h"
@@ -1629,7 +1630,7 @@ int Logic::fnRestartGame(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32
int Logic::fnQuitGame(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) {
if (SwordEngine::_systemVars.isDemo) {
- GUI::MessageDialog dialog("This is the end of the Broken Sword 1 Demo", "OK", NULL);
+ GUI::MessageDialog dialog(_("This is the end of the Broken Sword 1 Demo"), _("OK"), NULL);
dialog.runModal();
Engine::quitGame();
} else