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-rw-r--r--engines/sword1/sword1.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 97e518421c..db978cd33e 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -107,15 +107,15 @@ GameDescriptor Engine_SWORD1_findGameID(const char *gameid) {
void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) {
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
- const char *fileName = file->name().c_str();
+ const char *fileName = file->getName().c_str();
for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++)
if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0)
filesFound[cnt] = true;
} else {
for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++)
- if (scumm_stricmp(file->name().c_str(), g_dirNames[cnt]) == 0) {
+ if (scumm_stricmp(file->getName().c_str(), g_dirNames[cnt]) == 0) {
FSList fslist2;
- if (file->listDir(fslist2, FilesystemNode::kListFilesOnly))
+ if (file->getChildren(fslist2, FilesystemNode::kListFilesOnly))
Sword1CheckDirectory(fslist2, filesFound);
}
}