diff options
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/sword1.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 97e518421c..db978cd33e 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -107,15 +107,15 @@ GameDescriptor Engine_SWORD1_findGameID(const char *gameid) { void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) { for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { - const char *fileName = file->name().c_str(); + const char *fileName = file->getName().c_str(); for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++) if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0) filesFound[cnt] = true; } else { for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++) - if (scumm_stricmp(file->name().c_str(), g_dirNames[cnt]) == 0) { + if (scumm_stricmp(file->getName().c_str(), g_dirNames[cnt]) == 0) { FSList fslist2; - if (file->listDir(fslist2, FilesystemNode::kListFilesOnly)) + if (file->getChildren(fslist2, FilesystemNode::kListFilesOnly)) Sword1CheckDirectory(fslist2, filesFound); } } |