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-rw-r--r--engines/sword1/sound.h6
-rw-r--r--engines/sword1/staticres.cpp18
2 files changed, 2 insertions, 22 deletions
diff --git a/engines/sword1/sound.h b/engines/sword1/sound.h
index fafc9c2d06..da793bc45a 100644
--- a/engines/sword1/sound.h
+++ b/engines/sword1/sound.h
@@ -118,12 +118,8 @@ private:
char _filePath[100];
static const char _musicList[270];
static const uint16 _roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM];
-#ifdef PALMOS_68K
-public:
- static const FxDef *_fxList;
-#else
static const FxDef _fxList[312];
-#endif
+
};
} // End of namespace Sword1
diff --git a/engines/sword1/staticres.cpp b/engines/sword1/staticres.cpp
index 08e6a108c4..63a1ce35ef 100644
--- a/engines/sword1/staticres.cpp
+++ b/engines/sword1/staticres.cpp
@@ -2894,9 +2894,6 @@ const char Music::_tuneList[TOTAL_TUNES][8] = {
"rm3d", // DONE 269 ONe the scene change after the Grand Master says, "George, we have watched you..." This one might need a bit of fiddling to get it to match to the fisticuffs.
};
-#ifdef PALMOS_68K
-const FxDef *Sound::_fxList;
-#else
const FxDef Sound::_fxList[312] = {
// 0
{
@@ -6445,7 +6442,7 @@ const FxDef Sound::_fxList[312] = {
},
//------------------------
};
-#endif
+
//--------------------------------------------------------------------------------------
// Continuous & random background sound effects for each location
@@ -7156,16 +7153,3 @@ const uint8 *Logic::_helperData[] = {
};
} // End of namespace Sword1
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Sword1_fxList)
-_GSETPTR(Sword1::Sound::_fxList, GBVARS_FXLIST_INDEX, Sword1::FxDef, GBVARS_SWORD1)
-_GEND
-
-_GRELEASE(Sword1_fxList)
-_GRELEASEPTR(GBVARS_FXLIST_INDEX, GBVARS_SWORD1)
-_GEND
-
-#endif