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-rw-r--r--engines/sword1/animation.cpp72
-rw-r--r--engines/sword1/animation.h32
-rw-r--r--engines/sword1/logic.cpp2
3 files changed, 37 insertions, 69 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index ddafd964eb..f7add4eed2 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -37,6 +37,7 @@
#include "gui/message.h"
+#include "video/dxa_decoder.h"
#include "video/psx_decoder.h"
#include "video/smk_decoder.h"
@@ -96,9 +97,8 @@ static const char *const sequenceListPSX[20] = {
// Basic movie player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType)
- : _vm(vm), _textMan(textMan), _resMan(resMan), _snd(snd), _bgSoundHandle(bgSoundHandle), _system(system) {
- _bgSoundStream = NULL;
+MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType)
+ : _vm(vm), _textMan(textMan), _resMan(resMan), _system(system) {
_decoderType = decoderType;
_decoder = decoder;
@@ -107,7 +107,6 @@ MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::
}
MoviePlayer::~MoviePlayer() {
- delete _bgSoundHandle;
delete _decoder;
}
@@ -116,16 +115,12 @@ MoviePlayer::~MoviePlayer() {
* @param id the id of the file
*/
bool MoviePlayer::load(uint32 id) {
- Common::File f;
Common::String filename;
- if (_decoderType == kVideoDecoderDXA)
- _bgSoundStream = Audio::SeekableAudioStream::openStreamFile(sequenceList[id]);
- else
- _bgSoundStream = NULL;
-
if (SwordEngine::_systemVars.showText) {
+ Common::File f;
filename = Common::String::format("%s.txt", sequenceList[id]);
+
if (f.open(filename)) {
Common::String line;
int lineNo = 0;
@@ -169,7 +164,6 @@ bool MoviePlayer::load(uint32 id) {
_movieTexts.push_back(MovieText(startFrame, endFrame, ptr, color));
lastEnd = endFrame;
}
- f.close();
}
}
@@ -189,6 +183,7 @@ bool MoviePlayer::load(uint32 id) {
// Need to load here in case it fails in which case we'd need
// to go back to paletted mode
if (_decoder->loadFile(filename)) {
+ _decoder->start();
return true;
} else {
initGraphics(g_system->getWidth(), g_system->getHeight(), true);
@@ -197,30 +192,27 @@ bool MoviePlayer::load(uint32 id) {
break;
}
- return _decoder->loadFile(filename.c_str());
-}
+ if (!_decoder->loadFile(filename))
+ return false;
-void MoviePlayer::play() {
- if (_bgSoundStream)
- _snd->playStream(Audio::Mixer::kSFXSoundType, _bgSoundHandle, _bgSoundStream);
+ // For DXA, also add the external sound file
+ if (_decoderType == kVideoDecoderDXA)
+ _decoder->addStreamFileTrack(sequenceList[id]);
- bool terminated = false;
+ _decoder->start();
+ return true;
+}
+void MoviePlayer::play() {
_textX = 0;
_textY = 0;
- terminated = !playVideo();
-
- if (terminated)
- _snd->stopHandle(*_bgSoundHandle);
+ playVideo();
_textMan->releaseText(2, false);
_movieTexts.clear();
- while (_snd->isSoundHandleActive(*_bgSoundHandle))
- _system->delayMillis(100);
-
// It's tempting to call _screen->fullRefresh() here to restore the old
// palette. However, that causes glitches with DXA movies, where the
// previous location would be momentarily drawn, before switching to
@@ -320,7 +312,7 @@ bool MoviePlayer::playVideo() {
}
if (_decoder->hasDirtyPalette()) {
- _decoder->setSystemPalette();
+ _vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
if (!_movieTexts.empty()) {
// Look for the best color indexes to use to display the subtitles
@@ -506,24 +498,12 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) {
scaledFrame.free();
}
-DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle)
- : _mixer(mixer), _bgSoundHandle(bgSoundHandle) {
-}
-
-uint32 DXADecoderWithSound::getTime() const {
- if (_mixer->isSoundHandleActive(*_bgSoundHandle))
- return _mixer->getSoundElapsedTime(*_bgSoundHandle);
-
- return DXADecoder::getTime();
-}
-
///////////////////////////////////////////////////////////////////////////////
// Factory function for creating the appropriate cutscene player
///////////////////////////////////////////////////////////////////////////////
-MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system) {
+MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system) {
Common::String filename;
- Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
// For the PSX version, we'll try the PlayStation stream files
if (vm->isPsx()) {
@@ -534,7 +514,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
#ifdef USE_RGB_COLOR
// All BS1 PSX videos run the videos at 2x speed
Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, psxDecoder, kVideoDecoderPSX);
+ return new MoviePlayer(vm, textMan, resMan, system, psxDecoder, kVideoDecoderPSX);
#else
GUI::MessageDialog dialog(Common::String::format(_("PSX stream cutscene '%s' cannot be played in paletted mode"), filename.c_str()), _("OK"));
dialog.runModal();
@@ -546,20 +526,20 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
filename = Common::String::format("%s.smk", sequenceList[id]);
if (Common::File::exists(filename)) {
- Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
+ Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
+ return new MoviePlayer(vm, textMan, resMan, system, smkDecoder, kVideoDecoderSMK);
}
filename = Common::String::format("%s.dxa", sequenceList[id]);
if (Common::File::exists(filename)) {
#ifdef USE_ZLIB
- DXADecoderWithSound *dxaDecoder = new DXADecoderWithSound(snd, bgSoundHandle);
- return new MoviePlayer(vm, textMan, resMan, snd, system, bgSoundHandle, dxaDecoder, kVideoDecoderDXA);
+ Video::VideoDecoder *dxaDecoder = new Video::DXADecoder();
+ return new MoviePlayer(vm, textMan, resMan, system, dxaDecoder, kVideoDecoderDXA);
#else
GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib support"), _("OK"));
dialog.runModal();
- return NULL;
+ return 0;
#endif
}
@@ -569,7 +549,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
if (Common::File::exists(filename)) {
GUI::MessageDialog dialog(_("MPEG2 cutscenes are no longer supported"), _("OK"));
dialog.runModal();
- return NULL;
+ return 0;
}
if (!vm->isPsx() || scumm_stricmp(sequenceList[id], "enddemo") != 0) {
@@ -578,7 +558,7 @@ MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *
dialog.runModal();
}
- return NULL;
+ return 0;
}
} // End of namespace Sword1
diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h
index c2ed86a1a3..d0c61f5eb3 100644
--- a/engines/sword1/animation.h
+++ b/engines/sword1/animation.h
@@ -23,16 +23,19 @@
#ifndef SWORD1_ANIMATION_H
#define SWORD1_ANIMATION_H
-#include "video/dxa_decoder.h"
-#include "video/video_decoder.h"
-
#include "common/list.h"
-#include "audio/audiostream.h"
-
#include "sword1/screen.h"
#include "sword1/sound.h"
+namespace Graphics {
+struct Surface;
+}
+
+namespace Video {
+class VideoDecoder;
+}
+
namespace Sword1 {
enum DecoderType {
@@ -55,21 +58,9 @@ public:
}
};
-class DXADecoderWithSound : public Video::DXADecoder {
-public:
- DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
- ~DXADecoderWithSound() {}
-
- uint32 getTime() const;
-
-private:
- Audio::Mixer *_mixer;
- Audio::SoundHandle *_bgSoundHandle;
-};
-
class MoviePlayer {
public:
- MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
+ MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
virtual ~MoviePlayer();
bool load(uint32 id);
void play();
@@ -78,7 +69,6 @@ protected:
SwordEngine *_vm;
Text *_textMan;
ResMan *_resMan;
- Audio::Mixer *_snd;
OSystem *_system;
Common::List<MovieText> _movieTexts;
int _textX, _textY, _textWidth, _textHeight;
@@ -88,8 +78,6 @@ protected:
DecoderType _decoderType;
Video::VideoDecoder *_decoder;
- Audio::SoundHandle *_bgSoundHandle;
- Audio::AudioStream *_bgSoundStream;
bool playVideo();
void performPostProcessing(byte *screen);
@@ -100,7 +88,7 @@ protected:
void convertColor(byte r, byte g, byte b, float &h, float &s, float &v);
};
-MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, Audio::Mixer *snd, OSystem *system);
+MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system);
} // End of namespace Sword1
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8e04861edf..757d768780 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
- MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system);
+ MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))