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-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index b621ab0f9c..578f4a8a81 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -409,7 +409,7 @@ bool MoviePlayerDXA::load(uint32 id) {
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
if (loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
- if (_fd->readUint32BE() != MKID_BE('NULL'))
+ if (_fileStream->readUint32BE() != MKID_BE('NULL'))
return false;
_frameWidth = getWidth();
_frameHeight = getHeight();