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authorTravis Howell2008-12-14 23:41:48 +0000
committerTravis Howell2008-12-14 23:41:48 +0000
commit9c20a533bb121d97088e19ce620b1172b16fa8a1 (patch)
treef8a5832a9cf36e1f55690712da16284f50c8028a /engines/sword1
parent41499091b051ae1327b5d35e9593525fd6e749dd (diff)
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Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
svn-id: r35368
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index b621ab0f9c..578f4a8a81 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -409,7 +409,7 @@ bool MoviePlayerDXA::load(uint32 id) {
snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]);
if (loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
- if (_fd->readUint32BE() != MKID_BE('NULL'))
+ if (_fileStream->readUint32BE() != MKID_BE('NULL'))
return false;
_frameWidth = getWidth();
_frameHeight = getHeight();