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-rw-r--r--engines/sword2/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 2eb24430c7..c3b20d9f57 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -518,7 +518,7 @@ bool MoviePlayerDXA::load() {
if (loadFile(filename)) {
// The Broken Sword games always use external audio tracks.
- if (_fd.readUint32BE() != MKID_BE('NULL'))
+ if (_fd->readUint32BE() != MKID_BE('NULL'))
return false;
_frameBuffer = _vm->_screen->getScreen();