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-rw-r--r--engines/sword2/d_draw.cpp73
1 files changed, 0 insertions, 73 deletions
diff --git a/engines/sword2/d_draw.cpp b/engines/sword2/d_draw.cpp
deleted file mode 100644
index 3e23c4a8af..0000000000
--- a/engines/sword2/d_draw.cpp
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@@ -1,73 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#include "common/stdafx.h"
-#include "common/system.h"
-
-#include "sword2/sword2.h"
-#include "sword2/mouse.h"
-#include "sword2/screen.h"
-
-namespace Sword2 {
-
-/**
- * @return the graphics detail setting
- */
-
-int8 Screen::getRenderLevel() {
- return _renderLevel;
-}
-
-void Screen::setRenderLevel(int8 level) {
- _renderLevel = level;
-
- switch (_renderLevel) {
- case 0:
- // Lowest setting: no fancy stuff
- _renderCaps = 0;
- break;
- case 1:
- // Medium-low setting: transparency-blending
- _renderCaps = RDBLTFX_SPRITEBLEND;
- break;
- case 2:
- // Medium-high setting: transparency-blending + shading
- _renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND;
- break;
- case 3:
- // Highest setting: transparency-blending + shading +
- // edge-blending + improved stretching
- _renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND | RDBLTFX_EDGEBLEND;
- break;
- }
-}
-
-/**
- * Fill the screen buffer with palette colour zero. Note that it does not
- * touch the menu areas of the screen.
- */
-
-void Screen::clearScene() {
- memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP);
- _needFullRedraw = true;
-}
-
-} // End of namespace Sword2