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Diffstat (limited to 'engines/sword2/function.cpp')
-rw-r--r--engines/sword2/function.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp
index 99211c3ece..84a5b5af76 100644
--- a/engines/sword2/function.cpp
+++ b/engines/sword2/function.cpp
@@ -57,7 +57,7 @@ int32 Logic::fnTestFlags(int32 *params) {
int32 Logic::fnRegisterStartPoint(int32 *params) {
// params: 0 id of startup script to call - key
- // 1 pointer to ascii message
+ // 1 pointer to ascii message
int32 key = params[0];
char *name = (char *)decodePtr(params[1]);
@@ -521,7 +521,7 @@ int32 Logic::fnPassMega(int32 *params) {
// remember, we cannot simply read a compact any longer but instead
// must request it from the object itself
- // params: 0 pointer to a mega structure
+ // params: 0 pointer to a mega structure
memcpy(_engineMega, decodePtr(params[0]), ObjectMega::size());
return IR_CONT;
@@ -1118,7 +1118,7 @@ int32 Logic::fnISpeak(int32 *params) {
if (_leftClickDelay)
_leftClickDelay--;
- if (_rightClickDelay)
+ if (_rightClickDelay)
_rightClickDelay--;
return IR_REPEAT;
@@ -1770,9 +1770,9 @@ int32 Logic::fnSetPlayerActionEvent(int32 *params) {
int32 Logic::fnSetScrollCoordinate(int32 *params) {
// params: 0 feet_x value
- // 1 feet_y value
+ // 1 feet_y value
- // Called feet_x and feet_y to retain intellectual compatibility with
+ // Called feet_x and feet_y to retain intellectual compatibility with
// Sword1!
//
// feet_x & feet_y refer to the physical screen coords where the
@@ -1806,7 +1806,7 @@ int32 Logic::fnStandAtAnim(int32 *params) {
int32 Logic::fnSetScrollLeftMouse(int32 *params) {
// params: 0 pointer to object's mouse structure
- byte *ob_mouse = decodePtr(params[0]);
+ byte *ob_mouse = decodePtr(params[0]);
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
// Highest priority
@@ -1966,7 +1966,7 @@ int32 Logic::fnGetPlayerSaveData(int32 *params) {
memcpy(ob_graph, _saveGraphic, ObjectGraphic::size());
memcpy(ob_mega, _saveMega, ObjectMega::size());
- // Any walk-data must be cleared - the player will be set to stand if
+ // Any walk-data must be cleared - the player will be set to stand if
// he was walking when saved.
ObjectMega obMega(ob_mega);
@@ -2115,7 +2115,7 @@ int32 Logic::fnFaceMega(int32 *params) {
int32 Logic::fnPlaySequence(int32 *params) {
// params: 0 pointer to null-terminated ascii filename
- // 1 number of frames in the sequence, used for PSX.
+ // 1 number of frames in the sequence, used for PSX.
char filename[30];
@@ -2131,7 +2131,7 @@ int32 Logic::fnPlaySequence(int32 *params) {
strcpy(filename, (const char *)decodePtr(params[0]));
// Write to walkthrough file (zebug0.txt)
- debug(5, "PLAYING SEQUENCE \"%s\"", filename);
+ debug(5, "PLAYING SEQUENCE \"%s\"", filename);
// don't want to carry on streaming game music when cutscene starts!
fnStopMusic(NULL);