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-rw-r--r--engines/sword2/mouse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp
index 066a785a64..594429fe15 100644
--- a/engines/sword2/mouse.cpp
+++ b/engines/sword2/mouse.cpp
@@ -1356,7 +1356,7 @@ void Mouse::addHuman() {
_vm->_screen->setPalette(0, 1, white, RDPAL_INSTANT);
// Stops all fx & clears the queue - eg. when leaving a room
- _vm->_sound->clearFxQueue();
+ _vm->_sound->clearFxQueue(false);
// Trash all object resources so they load in fresh & restart
// their logic scripts