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-rw-r--r--engines/sword2/render.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index 1e068d6061..8bf9d922d5 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -699,8 +699,6 @@ int32 Screen::initializePsxBackgroundLayer(byte *parallax) {
*/
int32 Screen::initializePsxParallaxLayer(byte *parallax) {
- uint16 plxXres, plxYres;
- uint16 xTiles, yTiles;
uint16 i, j, k;
byte *data;
byte *dst;
@@ -714,10 +712,10 @@ int32 Screen::initializePsxParallaxLayer(byte *parallax) {
return RD_OK;
}
- plxXres = READ_LE_UINT16(parallax);
- plxYres = READ_LE_UINT16(parallax + 2);
- xTiles = READ_LE_UINT16(parallax + 4);
- yTiles = READ_LE_UINT16(parallax + 6);
+ // uint16 plxXres = READ_LE_UINT16(parallax);
+ // uint16 plxYres = READ_LE_UINT16(parallax + 2);
+ uint16 xTiles = READ_LE_UINT16(parallax + 4);
+ uint16 yTiles = READ_LE_UINT16(parallax + 6);
// Beginning of parallax table composed by uint32,
// if word is 0, corresponding tile contains no data and must be skipped,