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-rw-r--r--engines/sword2/screen.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword2/screen.h b/engines/sword2/screen.h
index 2d15692299..11e323d0a7 100644
--- a/engines/sword2/screen.h
+++ b/engines/sword2/screen.h
@@ -390,12 +390,12 @@ public:
void resetRenderLists();
void setLocationMetrics(uint16 w, uint16 h);
- int32 initialiseBackgroundLayer(byte *parallax);
- int32 initialisePsxParallaxLayer(byte *parallax); // These are used to initialize psx backgrounds and
- int32 initialisePsxBackgroundLayer(byte *parallax); // parallaxes, which are different from pc counterparts.
+ int32 initializeBackgroundLayer(byte *parallax);
+ int32 initializePsxParallaxLayer(byte *parallax); // These are used to initialize psx backgrounds and
+ int32 initializePsxBackgroundLayer(byte *parallax); // parallaxes, which are different from pc counterparts.
void closeBackgroundLayer();
- void initialiseRenderCycle();
+ void initializeRenderCycle();
void initBackground(int32 res, int32 new_palette);
void initPsxBackground(int32 res, int32 new_palette);