diff options
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 2f339545a5..99344106ad 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -42,10 +42,6 @@ #include "sword2/screen.h" #include "sword2/sound.h" -#ifdef _WIN32_WCE -extern bool isSmartphone(); -#endif - namespace Sword2 { struct GameSettings { @@ -196,22 +192,8 @@ Sword2Engine::~Sword2Engine() { delete _memory; } -void Sword2Engine::errorString(const char *buf1, char *buf2) { - strcpy(buf2, buf1); - -#ifdef _WIN32_WCE - if (isSmartphone()) - return; -#endif - - // Unless an error -originated- within the debugger, spawn the - // debugger. Otherwise exit out normally. - if (_debugger && !_debugger->isAttached()) { - // (Print it again in case debugger segfaults) - printf("%s\n", buf2); - _debugger->attach(buf2); - _debugger->onFrame(); - } +GUI::Debugger *Sword2Engine::getDebugger() { + return _debugger; } void Sword2Engine::registerDefaultSettings() { |