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-rw-r--r--engines/sword2/sword2.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index dc884eaacb..b6ee7cfcd0 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -421,7 +421,7 @@ int Sword2Engine::init() {
// player will kill the music for us. Otherwise, the restore
// will either have killed the music, or done a crossfade.
- if (quit())
+ if (shouldQuit())
return 0;
if (result)
@@ -493,7 +493,7 @@ int Sword2Engine::go() {
// because we want the break to happen before updating the
// screen again.
- if (quit())
+ if (shouldQuit())
break;
// creates the debug text blocks